This week’s waifu is once again drawn from the extensive cast of the Rance series, and is a character who has been part of the brutish hero’s saga almost since the very beginning.
First appearing as an antagonist in Rance II: The Rebellious Maidens, Shizuka has been a fixture in the series alongside her best friend Maria Custard ever since.
She’s an important figure to Rance’s complete narrative arc as well as one of the most consistently popular heroines in the series — evidently a clear case of “treat ’em mean, keep ’em keen” in full effect so far as the audience is concerned!
Continue reading Waifu Wednesday: Shizuka Masou
Now our exploration of the Rance series is well underway, it’s only fitting we celebrate some of its excellent female characters.
And where better to start than the protagonist’s perpetual companion (and slave) Sill Plain?
Sill has been a fixture in the series from its inception through to its current status, acting as Rance’s long-suffering sidekick and primary romantic interest despite her status as a slave. She’s one of the series’ most beloved characters, and the perfect counter to Rance’s shameless, brutish nature.
Continue reading Waifu Wednesday: Sill Plain
Gravity Rush and its sequel are both great games, for sure, but they just wouldn’t be the same without the presence of their heroine Kat.
While the simple act of floating around exploring the weird, wonderful Moebius-inspired worlds is a joyful experience in itself, to do it accompanied by a protagonist who is such a pleasure to be around elevates the experience into something truly special and memorable.
So why is Kat such a good heroine? Let’s take a closer look.
Continue reading Waifu Wednesday: Kat
Dungeon Travelers 2 is one of the best dungeon-crawlers of all time — I’d even go so far as to say it’s one of my favourite RPGs I’ve ever played.
A significant part of the reason for why I regard it so fondly is its large cast of memorable female characters, each of whom offer something unique both in mechanical terms and in how they contribute to the overall “party dynamic” with their characterisation.
It’s hard to pick a favourite from such a consistently loveable cast, but somewhere near the top of the list for me is Ist.
Continue reading Waifu Wednesday: Ist
I normally don’t bother with spoiler warnings here on MoeGamer, since it should be fairly apparent that in the process of analysing certain works in depth, “spoilers” are something of a necessity.
I will, however, make an exception in the case of Doki Doki Literature Club, a Japanese-style visual novel from independent Western developer Team Salvato. This is a game that is best experienced completely and utterly blind, so if you have the slightest interest in a visual novel that subverts expectations and makes astonishingly good use of its medium, I recommend you go play it through now before reading any further. It’s completely free, can be cleared in an afternoon, and is available either via Steam or itch.io.
Beyond this point lie hefty spoilers, so consider yourself warned!
Continue reading Doki Doki Literature Club: Cute Girls Write Poems
As we bid a fond farewell to September’s Cover Game Fate/stay night, it’s only fitting that we celebrate one of this incredible visual novel’s most enduringly popular waifus.
Rin Tohsaka is a constant presence in all three of the main narrative routes in Fate/stay night, despite only Unlimited Blade Works technically being “hers”. As such, aside from protagonist Shirou, she’s arguably the character we get to know the best over the course of the complete narrative.
She’s noteworthy not only for being a great character in her own right, but also for arguably being one of the most significant defining influences on what has become an incredibly popular — some might argue clichéd — character trope today: the tsundere.
Continue reading Waifu Wednesday: Rin Tohsaka
Fate/stay night’s final route Heaven’s Feel is a culmination of everything that has come before.
Longer, more complex, more challenging and concluding with a definite sense of “finality”, it’s a fitting end to an enormously ambitious visual novel — as well as just the beginning of something that would go on to become a worldwide phenomenon.
So let’s dive into the Holy Grail War for one last time and see where this epic (in every sense of the word) ends up…
Continue reading Fate/stay night: The Friction of Real and Ideal