Nitroplus’ Deus Machina Demonbane is an absolutely remarkable visual novel.
Combining elements of Lovecraftian horror and giant robot anime with a generous dash of noir, it is quite unlike any other piece of interactive entertainment I’ve had the pleasure of experiencing.
And a big part of that is due to one of its major characters: Al Azif, typically referred to just as Al.
Continue reading Waifu Wednesday: Al Azif
Fate/stay night’s complete three-part narrative opens with the simply named Fate.
In the original 2004 release of the game, this 30+ hour path was a prerequisite to unlocking the other routes of the game Unlimited Blade Works and Heaven’s Feel, though the 2012 Réalta Nua release on PC split the three routes into separate executable files, allowing them to be played independently, albeit with some shared save data.
It’s still best to play them in the order they were originally intended, however, since Fate, as we’ll explore today, carries the important role of allowing us to understand the context in which the other narratives unfold.
Continue reading Fate/stay night: Oneself as an Ideal
I love puzzle games, if that was not already evident.
However, I particularly love late ’90s arcade puzzlers such as those put out by Taito, Data East and their peers, for one reason in particular: as well as providing solid, addictive gameplay, they also had a tendency to have a cast of wonderful characters to accompany the action.
While you may want to debate whether or not Taito’s 1997 block-breaker Puchi Carat is truly a puzzle game or not, one thing we can hopefully agree on is that it features a spectacular cast of waifus.
And Queen of the Puchi Carat Waifus, so far as I’m concerned anyway, is Peridot.
Continue reading Waifu Wednesday: Peridot
Everyone has a favourite in the Neptunia cast, but even if she’s not top of your list, it’s hard to dislike Vert.
The blonde-haired, big-breasted goddess of Leanbox personifies Microsoft’s Xbox platform as well as embodying the anime trope of “beautiful foreigner” thanks to her physical characteristics.
And as with the rest of the Neptunia cast, there’s a lot more to her than first appears, too, making her a delight to get to know and spend some time with.
Continue reading Waifu Wednesday: Vert
In this new weekly series, we’ll be taking a look at some of the most memorable, interesting, attractive, sexy, badass and just plain awesome female characters in Japanese gaming, as well as highlighting some great fanart.
And what better place to begin than with Hanako Ikezawa from Katawa Shoujo, my favourite character from the game that truly got me into visual novels and the Japanese style of interactive storytelling once and for all — even if the game in question itself was actually developed as something of a worldwide collaborative effort.
Hanako is a character that I found to be deeply relatable, enormously sympathetic and highly memorable; she’ll always occupy a very special place in my heart, and I know I’m not the only one who feels this way.
Continue reading Waifu Wednesday: Hanako Ikezawa
As the Nekopara series has progressed, it’s clear that Sayori and the rest of the team at Nekoworks have become more comfortable and confident with these characters.
With each new installment, the series steps further away from the admittedly appealing initial novelty value of the main cast being catgirls, and further into stronger characterisation, including deeper exploration of the girls’ personalities, backgrounds and attitudes towards one another.
Nekopara vol. 3, the latest installment to be released at the time of writing (though a vol. 4 has already been confirmed), is the strongest episode to date, featuring some truly touching scenes, wonderful characterisation and, if you’re playing the 18+ version, it has to be said, some of the absolute hottest H-scenes in the series.
Continue reading Nekopara: Staying True to Yourself
Granblue Fantasy is filled with an enormous variety of awesome characters, most of whom are playable characters that can be drawn in the gacha.
From the very outset, though, you have two faithful companions who never leave your side: the protagonist’s feisty baby dragon-type thing Vyrn, and Lyria, the latter of whom in particular is a big reason I find myself continually drawn back to the game.
While initially appearing to be the same sort of “mysterious young girl” character seen in a wide variety of Japanese role-playing games over the years — and particularly in mobile-social RPGs such as Granblue Fantasy and its peers — Lyria quickly distinguishes herself as a thoroughly pleasant character to have around, making her an ideal companion for you, the player, as you proceed on your journey around this fantasy world.
Continue reading Granblue Fantasy: Spotlight on Lyria