Tag Archives: characterisation

Atelier Escha & Logy: Alchemists of the Dusk Sky – Together We’re Stronger

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As time has gone on, the focus of the narratives in the Atelier series has changed somewhat — and it’s gone back and forth between dramatic, world-saving narratives and more personal affairs.

Atelier Escha & Logy: Alchemists of the Dusk Sky is an interesting one, in that it has elements of both in there. Of course, the very nature of the Dusk setting suggests that we may well be looking at a world that is already beyond “saving” in its entirety — but that doesn’t necessarily mean that people can’t make a difference in smaller areas of that world.

And, as we’ve seen throughout the Atelier series as a whole, no-one is better-placed to make a difference — for better or worse — than your friendly neighbourhood alchemists.

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Waifu Wednesday: Bubbles

I recently played through an interesting Taiwanese game called Food Girls. It’s a visual novel combined with a management sim about rescuing a street market from closure and demolition. You can read more about it in my feature over on Rice Digital; there’ll be more about it here when I’ve done a few more playthroughs!

As you might expect from the name, Food Girls primarily focuses on your relationships with the vendors who call the street market home. As you develop those relationships — and train up their important skills to ensure they’re making profit — you learn more about them.

For my first playthrough, I mostly focused on the tsundere bubble tea shop owner Bubbles. What can I say? I have a type. (I have multiple types, as it happens, but tsundere is a particular weak point.) So let’s take a closer look!

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Atelier Ayesha: The Alchemist of Dusk – Bonds of People

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As we’ve already discussed to a certain extent, Atelier Ayesha: The Alchemist of Dusk kicks off an Atelier subseries with a noticeably different feel to its predecessors.

While the Arland series was, on the whole, very positive in tone — the more melancholic aspects of Atelier Totori: The Adventurer of Arland aside — the Dusk series emphasises the feeling that all is not well in this “world that is heading for destruction”, as Gust themselves put it.

And that feeling doesn’t just extend to the overall worldview of Atelier Ayesha, either; it infuses the core narrative and provides it with a very distinctive, highly emotional and deeply memorable feel. Let’s take a closer look.

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Waifu Wednesday: Lenna Charlotte Tycoon

Final Fantasy V, despite being one of the most mechanically solid installments in the series, doesn’t get a ton of love — partly because it got localised very late; partly because the quality of those localisations has varied considerably over time; and partly because in the grand scheme of the franchise as a whole, it’s comparatively bastard hard.

After many, many years of saying “I should probably beat Final Fantasy V sometime”, I am finally working on that goal — specifically by playing it on my totally normal, pristine and absolutely definitely completely stock PlayStation Classic that my brother rather generously bought me for Christmas. (More on all that another day, I feel.) And I thought Lenna — or “Reina” as she’s called in the version of Final Fantasy V I’m playing — was deserving of some love.

So let’s give her some love. Our pink-haired princess is one of Final Fantasy’s most capable heroines, so it’s high time she saw some appreciation, I say!

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Waifu Wednesday: Marion Quinn

Anyone who has ever worked an office job will have doubtless come into contact with the particular archetype that Marion Quinn from the Atelier Dusk trilogy represents.

Perpetually overworked, constantly struggling for recognition and seemingly always lumbered with frustrating, thankless tasks despite being highly competent and intelligent, the Marions out there are the unsung heroes of the world. They’re the people who get things done without making a big fuss; they’re the people who you want to keep on the right side of, because they also tend to be the people who have the real power in the grand scheme of things.

We get a glimpse of Marion’s life in Atelier Ayesha: The Alchemist of Duskfollowed by an opportunity to actually work alongside her in Atelier Escha & Logy: Alchemists of the Dusk Sky. So let’s give her a bit of love for today, shall we? Office party!

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Waifu Wednesday: Ayesha Altugle

Since we’re moving on to Atelier Ayesha: The Alchemist of Dusk later this week, it is, of course, time to appreciate its wonderful protagonist.

The Dusk trilogy of games in the Atelier series has a markedly different feel and atmosphere to the colourful exuberance of the Arland games that immediately precede it. It’s an altogether more melancholy, pensive affair, as this time around we’re looking at a world in which all is most certainly not well.

Thankfully the world of Dusk being on the road to possible ruin doesn’t stop it from featuring some of the most beautiful girls in all of Gust’s history — with one of the most striking examples being our new lead Ayesha. Let’s take a closer look.

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Nekopara Vol. 4: The Smiles on Everyone’s Faces

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The first three volumes of the Nekopara series each focused on a pair of the catgirls from the core cast, and explored a key message or lesson they had to learn.

In Nekopara Vol. 1, Chocola and Vanilla learn how to function independently in human society, earning their “Bells” in the process. In Vol. 2, Coconut and Azuki both come at the idea of honesty always being the best policy from slightly different angles. And in Vol. 3, Maple and Cinnamon determine that staying true to yourself is a much better way to live your life than deliberately holding yourself back, or trying to be something that you’re not.

In Vol. 4, things are a little different. This time around, the core narrative focuses on the series protagonist Kashou, who longstanding followers of the series will know has had a certain amount of conflict brewing in his heart since the very beginning. It’s time for him to finally figure out some answers.

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Waifu Wednesday: Zhenji

By popular request (all right, one person asked for it) it’s time for another Warriors waifu. This week, we take a look at Zhenji, also known as Zhenshi, Zhen Luo, Zhen Fu, Lady Zhen or “the one with the flute”.

She’s been a fixture in the Warriors series since Dynasty Warriors 3, and also shows up in the various Warriors Orochi games. In most games, she’s depicted as wielding a flute as her weapon, though in Dynasty Warriors 6 and 9, she swaps the flute for a chain whip — probably a tad more effective in battle, but not nearly as iconic.

She is, by all accounts, a woman of “dazzling beauty”, so let’s take a closer look at who she is and where she came from!

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Brok the InvestiGator: Punch and Click Adventuring

It’s been a good few years since the point-and-click adventure was a “mainstream” part of gaming now. That’s not to say the genre is dead, mind — more that these days it tends to be the exclusive preserve of smaller, independent developers rather than big studios like LucasArts.

And those games from smaller, independent developers aren’t in any way “lesser” than the games from the golden age of adventure games, either — in fact, in the case of games like Brok the InvestiGator, they represent what would have been the natural evolution of the genre if the mainstream hadn’t become so obsessed with gritty photorealism and cinematic open-world experiences.

In short, Brok the InvestiGator, whose Prologue chapter is presently available for free from both Steam and GOG.com at the time of writing, is something very special indeed. And it deserves your attention. So let’s take a closer look!

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Atelier Lulua: The Scion of Arland – Give Me A Reason to Live

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The nice thing about the original Arland trilogy is that although there was definitely a sense of narrative progression over the course of the three games, each one was self-contained and left things open-ended for future development; there was no “grand finale”.

That’s where Atelier Lulua: The Scion of Arland comes in, of course. The fact that Atelier Meruru: The Apprentice of Arland concluded the story of Meruru’s growth into a talented young alchemist, but didn’t spell any sort of “finality” for the Arland region meant that there was still plenty of scope to tell more stories in these pastel-coloured lands. Perhaps some sort of story that answers a few unresolved questions from the original trilogy — and which lets us see how all our favourite characters are getting along?

Atelier Lulua still doesn’t necessarily feel like a “finale”; if anything it ushers in a bold new era for Arland. Whether or not we’ll see any more games in this setting remains to be seen at the time of writing, but for now, Atelier Lulua provides an interesting, substantial story to tie things together nicely. So let’s take a closer look — bearing in mind that, of course, there will be spoilers ahead.

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