In any creative work involving a cast of more than one female character — particularly if said work is of Japanese origin — there is one question that is, to some people, seemingly of greater importance than any other.
I am, of course, talking about Who Is Best Girl, an eternally raging debate that no-one can ever agree on, and which you’re probably some sort of despicable idiot if you ever declare your opinion on as being some sort of universal truth.
With that in mind, then, I thought it a good time to look at Gal*Gun 2’s extended cast outside of its main heroines, and pick a few favourites from the mix! Join me! STANDARD DISCLAIMER: If you have different personal Best Girls… well, that’s great. Let me know who they are! This is not a definitive list by any means.
Continue reading Gal*Gun 2: Asking the Important Questions
Japanese games have a number of different ways of handling narratives from a first-person perspective.
The typical “visual novel” approach allows the player to ride along inside the protagonist’s head, being privy to their innermost thoughts as well as the things they say out loud. But in other instances where this approach has not been used for stylistic purposes — and particularly where a silent or quasi-silent protagonist takes the lead — a companion character is often employed to either speak “for” the protagonist, or to complement them in some way.
Gal*Gun Double Peace featured the delightful Ekoro, who beautifully complemented protagonist Houdai’s bafflement at the situation in which he found himself through dry wit and a touch of sarcasm. And Gal*Gun 2, which features the player themselves as the participant quasi-silent protagonist, has Risu; equally delightful, but in a rather different way.
Continue reading Waifu Wednesday: Risu the Angel
Most of the time, gaming is a fairly solitary activity for me, but on occasion, there are games that my wife enjoys watching me play enough to drag her away from Final Fantasy XIV for an hour or two at a time.
Last year’s Persona 5 was one of those games, and thus rather than focusing on it as I do with the Cover Games for each month, “we’ve” been playing it rather casually over the course of the last year or so. The other night, we finally reached the end.
What better reason to reflect on a game that, according to some, represented a great renaissance for a Japanese games industry that had supposedly been “kind of bad” for years?
Continue reading I Finally Beat Persona 5
A game where you blast cute girls to quasi-orgasmic ecstasy while attempting to fend off the mischief of a cheeky young demon might not sound like the sort of experience that would have good worldbuilding, but the Gal*Gun series as a whole is full of surprises.
It’s clear that developer Inti Creates has taken a great amount of care over the course of the Japan-only Gal*Gun, its sequel Double Peace and Gal*Gun 2 to make the series something more than a throwaway joke game. Yes, it’s amusing; yes, it’s silly; yes, it’s cheeky, fun and sexy; but none of those things mean that it can’t have some depth or be well-crafted.
So today, then, we’re going to take a closer look at how the series as a whole builds that sense of a coherent world, and where Gal*Gun 2 fits in with all that.
Continue reading Gal*Gun 2: A Strange and Sexy Little World
You know sometimes you see a character and immediately know you’re going to be into them? Yeah, that was me and Chiru, one of the two new main heroines from Gal*Gun 2.
My immediately positive reaction to her was before I even knew what sort of person she was through playing the game, though I had my suspicions. There was just something about her that was striking and pleasing to me… and I was delighted to discover once actually getting to know her that she was exactly my kind of girl.
So it is, then, that she is the subject of this week’s Waifu Wednesday!
Continue reading Waifu Wednesday: Chiru Kondo
One of the things that sets us apart as humans is our ability to connect with others — to empathise with them, to understand what they are feeling and to support them if they need it.
That’s the concept at the core of Blue Reflection’s narrative, and it’s explored in a number of different ways over the story’s entirety — both literally and metaphorically.
While the story primarily concerns protagonist Hinako and her struggles to come to terms with a life-changing injury, everyone involved in the story has something to say that is very much worth listening to. So let’s take a closer look at Hinako’s journey through human emotions, and maybe we can learn something along the way, too…
Continue reading Blue Reflection: Narrative, Themes and Characterisation
I have a confession to make: at the time of writing, the Tales series is, for the most part, a bit of a black spot in my JRPG knowledge.
I’m not completely clueless on the appeal of the series, however, since back when I was on USgamer I covered the first Tales of Xillia game… and quite early in MoeGamer’s life I explored its sequel in what we now know as a Cover Game feature, albeit before I’d decided to make that a regular thing.
The characters of Xillia in general were a consistently appealing aspect… but one stood out in particular. Milla Maxwell.
Continue reading Waifu Wednesday: Milla Maxwell