Tag Archives: open structure 2D platform game

Yohane the Parhelion: BLAZE in the DEEPBLUE could have gone deeper

I’ve just finished playing through Yohane the Parhelion: BLAZE in the DEEPBLUE, the latest title from the wonderful Inti Creates, and it’s an interesting one for sure.

Yohane the Parhelion: BLAZE in the DEEPBLUE is an open-structure 2D side-scrolling platform game that unfolds in a fantasy universe that is a spinoff to Love Live Sunshine. While the characters that appear in the Yohane the Parhelion universe are based on their Love Live Sunshine counterparts, they’re regarded as distinct and separate characters in their own right. One possible interpretation of the whole thing is that it’s a chuunibyou delusion on the part of the eponymous Yohane, aka Love Live Sunshine character Yoshiko Tsushima.

To be honest, it doesn’t really matter all that much, because plot is not this game’s strong suit. In fact, there are a lot of elements to this game where I feel like it could have gone into quite a bit more depth, but I nonetheless enjoyed my time with the game and would recommend it to fans of this sort of thing. So let’s take a closer look, shall we?

Continue reading Yohane the Parhelion: BLAZE in the DEEPBLUE could have gone deeper

short;Play: A Valley Without Wind

One of the things that has always been good about the indie sphere has been its many developers’ willingness to experiment.

One company that has always been at the forefront of experimental gameplay is Arcen Games, who are very fond of blending disparate genres together to create something wonderful — and of throwing a healthy dose of procedural generation into the mix, too.

A Valley Without Wind was my first encounter with them… and it’s a game I’ve loved since I first came across it back in 2012. Take a look at the video below to see how it plays — and don’t forget to subscribe on YouTube for more!

Delving Into Castlevania II: Simon’s Quest – #3

I finished Simon’s Quest! Yes, indeed, even after my podcasting buddy and good friend Chris Caskie suggested that I wouldn’t be able to stick it out to the end… I did!

It wasn’t even entirely down to stubbornness or a desire to prove him wrong. I actually enjoyed the whole experience. Well, all right, most of the experience. I didn’t love the bits where progression was dependent on doing something arbitrary in an equally arbitrary location, and the three bosses in the game were all complete garbage, being both ridiculously easy and mechanically uninteresting… but aside from that, I had a great time.

Let’s review what I’ve learned from my experiences, then.

Continue reading Delving Into Castlevania II: Simon’s Quest – #3

SNK Essentials: Athena

Sometimes there are games that aren’t the most fun to play today, but remain significant from a historical perspective nonetheless. SNK’s 1986 title Athena, in both its arcade and NES incarnations, definitely falls into that category.

Acting as a spiritual predecessor to Psycho Soldier but having pretty much nothing to do with it — the “Athena” in this game is supposedly a distant ancestor of the “Athena” in Psycho Soldier, so it’s not even the same character — Athena is a monstrously challenging platform action game that does a lot of interesting things… and a lot of frustrating things!

Let’s take a closer look.

Continue reading SNK Essentials: Athena

The MoeGamer Podcast: Episode 17 – Death to Metroidvania!

Hello! Welcome back to The MoeGamer Podcast, featuring my deliciously fruity vocal tones along with those of my good friend Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 17 – Death to Metroidvania!