Tag Archives: summary

Around the Network

Good evening everyone! I’ve just finished editing a monster episode of The MoeGamer Podcast, which should be with you tomorrow assuming my computer doesn’t explode overnight while rendering or anything.

I joke, but on more than one occasion I have come downstairs of a morning to discover my computer had forgotten what these mysterious things called “hard drives” or “Microsoft Windows” were, so I probably shouldn’t tempt fate. Anyway, all being well, there will be a podcast for your eyes and ears to enjoy tomorrow.

In the meantime, let’s look back at what you might have missed this week.

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Around the Network

Morning all! We’re a day late on this today as I had a busy weekend trying to get some stuff done. Said stuff is now done, so here we are!

It’s been a retro-tastic week this week with a continuing exploration of the Evercade’s library of games, plus the launch of my Evercade A to Z video series to complement the written articles here. If you wanted to see these classic (and not-so-classic!) games in action — now you can!

Let’s take a look at what you might have missed in the last week, then. Hit the jump and let’s explore!

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Around the Network (and Blogger Recognition Award!)

Good afternoon everyone! I hope you’re well. Summer appears to be back here again, which means I’ve got all the fans running and the doors open and it’s still too hot. Oh well. Only two more videos left to record today!

Today’s Around the Network also incorporates a Blogger Recognition Award that AK from Everything is Bad for You kindly nominated me for recently. For the uninitiated, this is an opportunity to engage with the broader online writing community, offer some advice and share some thoughts.

So let’s get started with that — followed, of course, by what you might have missed this week — after the jump!

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Around the Network

Good afternoon everyone! Hope you’re having a pleasant Sunday. I stayed up much later than I should have done last night watching the debut streams for Hololive English, but I’m glad I did; the whole day was just utterly joyful.

I am suffering a little bit for it today, but at least it’s not a working day, so I can take the time to recover a bit before returning to the day job duties tomorrow. It was definitely worth it; I hope those girls have a great future ahead of them, as they were all a delight to spend time with yesterday.

Anyway, enough talk about virtual people who straddle the line between “existing” and “not really existing”, let’s take a look at what you might have missed in the last week!

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Around the Network

Welcome, one and all, to the regular (when I remember) weekly roundup of all things from around both my own creative projects, and the broader creative community.

I’ve had a few days off from the day job this week, so I’ve been able to get well ahead of schedule with upcoming videos. If you missed the announcement on YouTube, I’ve also taken the sad but necessary step of hitting “pause” on long, multi-episode playthroughs; while I do think the Final Fantasy Marathon is a noble goal, it was just burning me out, and I’m enjoying doing the one-shot variety stuff a lot more.

I’m already feeling the benefit that taking that particular weight off my mind has provided, though, and I’m not saying long-form playthroughs will never return — just not for now. Anyway, in the meantime, let’s catch up on what you might have missed in the last week or so.

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Around the Network

Good evening everyone, and I hope those of you in the idiot-infested United Kingdom are looking forward to a bank holiday tomorrow.

As always, there’s been plenty going on around here, and I haven’t even had to leave the house to do any of it. Just the ticket during these difficult times, I’m sure you’ll agree — so I hope the things I’ve made bring you some entertainment if you, too, have been stuck in your home.

Hit the jump and let’s catch up on what you might have missed in the last week.

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Around the Network

Good evening everyone, and I hope you’ve had a pleasant weekend. I upgraded my computer today, making me part of the $2.6 billion that will be spent worldwide to play the new Microsoft Flight Simulator.

Anyway, aside from that, I’ve been getting up to my usual tricks — writing stuff, making videos and recording a podcast, which will be in your eyeholes and lugholes to enjoy tomorrow at some point. Watch out for it — it’s a cracker.

In the meantime, though, let’s take a look at what you might have missed in the last week!

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Around the Network

Hello everyone! It’s Sunday night, so I thought I’d get this done before heading to bed, and perhaps to provide some of you with some afternoon or evening reading, depending on where in the world you are.

The Atelier MegaFeature is continuing apace; we wrapped up Mana Khemia 2: Fall of Alchemy this week and will be moving on to the four games of the Arland trilogy next. Yes, I’m going to cover Lulua as part of the Arland series rather than playing it in release order; I’ll be interested to see the narrative context when playing them all in succession, because I know both Atelier Totori and Atelier Meruru certainly both benefited from having their respective predecessors fresh in my mind when I originally played them.

Anyway, that’s a discussion for another day. For now, it’s time to check out what you might have missed in the last week. Hit the jump and let’s go!

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Around the Network

Good afternoon! I spent my weekend frantically playing a game for (paid) review, so didn’t find time to do this then. Also it’s hot. Really hot. And I don’t want to do anything that involves the slightest bit of activity.

Not that sitting on my arse typing some nonsense really counts as “activity”, of course, but you know what I mean. We’ve reached a point here where the heat, humidity and general airlessness is borderline anxiety-inducing; it actually feels like the world is trying to suffocate me at times.

On that cheery note, then, let’s look at what you might have missed in the last week!

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Around the Network

Hello friends, and welcome to another week of battling off the Deadly Virus by sitting around at home playing video games.

I’m a little late on this again, I know, but I had a busy weekend — Saturday was taken up with socialisation (well, to a mild degree — my wife had some friends over and I occasionally slipped out to say hello and eat barbecue between Castlevania sessions) and Sunday was all video-making. It’s all done and dusted now, though, leaving me free to 1) finish Mana Khemia 2: Fall of Alchemy and 2) write!

So, with that in mind, let’s take a moment to see what you might have missed in the last week or so.

Continue reading Around the Network