Tag Archives: Atari ST A to Z

Atari ST A to Z: Jug

It’s really interesting to go back to some of the games of my youth and discover that creators who became much more well-known later in their careers worked on them.

Jug from Microdeal is one game where this happens: its graphics were the work of one Martin Kenwright, who subsequently became much better known for his flight simulations under the Digital Image Design (DID) banner, and later the World Rally Championship and Motorstorm games for Sony platforms.

Jug, meanwhile, is an interesting action-adventure with a touch of shoot ’em up about it. Does it, as the box proclaims, offer the best graphics the ST has to offer? Well, no, but it’s still worth a look!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Ikari Warriors

SNK had some top-notch arcade hits throughout the ’80s and ’90s, and many of them came home in one form or another.

One great example was Ikari Warriors, which saw several different home ports over the years. The one we’re concerned with today is Elite’s Atari ST version, which remains surprisingly true to the arcade original despite lacking SNK’s iconic “loop lever” control scheme.

It’s a solid top-down run-and-gun that still holds its own well today, and back then it demonstrated that the ST was more than capable of providing a convincing “arcade at home” experience!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: HeroQuest

I absolutely loved MB and Games Workshop’s HeroQuest as a kid, but I rarely got the opportunity to play it on the tabletop with real people.

Imagine my delight, then, when Gremlin announced that they were developing a computerised adaptation of the board game I’d come to love so much. And imagine my even greater delight when it turned out to be a very good game indeed — although arguably perhaps a little too true to the original board game for a computer version!

This is a game that still holds up pretty well today in both its tabletop and electronic formats. Gather a party of friends — or go it alone — and see how far you can get in the substantial campaign!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Gilbert – Escape from Drill

The ’90s were an era of “attitude”, not just in video games, but in popular culture at large — and especially in children’s TV.

One largely forgotten attempt at an edgy mascot was Gilbert, the snot-encrusted alien who first appeared as part of the Saturday morning show Get Fresh, and subsequently found success in his own right.

Naturally, he also had his own video game that allowed you to take control of the dribbling snot monster himself as he attempted to track down the parts of his spaceship that his jealous countrymen had hidden from him. Clearly, the only solution is to play lots of arcade games!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: F-15 Strike Eagle II

When I was a kid, I really, REALLY got into military flight sims, particularly those from MicroProse.

One of my favourites was F-15 Strike Eagle II, a particularly accessible take on the 16-bit era jet fighter sim, and a game that I used to like to dress up to play. I’d wear a green bomber jacket, a backpack (to simulate both a parachute and a seat belt), a balaclava (to simulate a helmet, in the absence of anything like a cycle helmet or the like), sunglasses (goggles) and an “oxygen mask” crafted from a bit of paper, some duct tape and an old vacuum cleaner’s hose.

My parents and brother referred to it as “The Elephant”. I thought it was badass. Whether or not it actually enhanced my enjoyment of F-15 Strike Eagle II is probably debatable, but I do know that I still enjoy this game today!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Days of Thunder

In the 8- and 16-bit home computer era, movie license games were typically developed either as platform games with a tenuous link to the movie in question, or some sort of minigame compilation, with each major scene from the movie being represented as some sort of interactive challenge.

Mindscape’s Days of Thunder was different. Here was a game that took the basic concept of the movie and simply used it as a basis to create a fully fleshed out experience — one that complemented rather than attempted to imitate the original work. The subject matter — motorsport — was ideal for such a treatment, and, on paper, Days of Thunder was a great idea.

Sadly, less than stellar performance meant that the game wasn’t as good as it could have been — a lack of speed and responsiveness in a racing game is a bit of an issue! — but it remains an interesting proof of concept as well as an intriguing anomaly that broke with the conventions and norms of the time. So I salute the effort involved, if not necessarily the final product we ended up with!

Find a full archive of all the Atari A to Z videos on the official site.

Atari ST A to Z: Castle Master

The “Freescape” games released by Incentive Software were all rather interesting for a variety of reasons.

Most notably, they represented some of the earliest examples of a multi-purpose, cross-platform 3D engine at work — Freescape was so flexible that it would run on everything from the ZX Spectrum up to Atari ST, Amiga and MS-DOS PC, though obviously with some limitations on the less powerful platforms!

Castle Master was one of the last Freescape games to be released on 16-bit platforms, and it’s also one of the most mysterious and intriguing. Let’s go for a little explore, shall we?

Find a full archive of all the Atari A to Z videos on the official site.