Atelier Totori: The Adventurer of Arland, the second installment in Atelier’s Arland trilogy, is in that unenviable position that all “middle children” end up in — perhaps more so than most.
Originally offering considerable improvements over Atelier Rorona’s first incarnation — particularly in the graphical and mechanical departments — Gust’s tendency to put out “Plus” versions for its Atelier games means that Totori has ended up, in some respects, now being the most dated of the Arland trilogy even once it, in turn, got its own “Plus” and “DX” rereleases, the most recent of which is on PlayStation 4, Switch and PC.
This isn’t to say Totori is a bad game, mind you — far from it. Just… don’t take anything for granted! Let’s have a closer look.
Continue reading Atelier Totori: Arland’s Middle Child
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was suggested by Krystallina.
What good is a massive game world if you can’t get around it in style?
No good at all, that’s what! So today’s award celebrates my favourite means of getting around a particular virtual locale without getting wet, dirty, injured or terrified.
Well, maybe not that last one.
And the winner is…
Continue reading The MoeGamer Awards 2018: Coolest Transportation Method
And so we come to what is, at the time of writing, the grand finale to the Project Zero series: Maiden of Black Water on Wii U.
While the nature of the series means that it’s entirely possible we’ll see some more games in the future — and indeed unverified “my uncle works at Nintendo” rumours circulated earlier this year that a Switch installment was in development — Maiden of Black Water is an interesting game that acts as a suitable swansong for the series if, indeed, that is truly “it”.
But then Mio and Mayu from Deep Crimson Butterfly and Yuri from this game are putting in cameo appearances in the impending Super Smash Bros. Ultimate, so you never know what might happen… Ahem. Anyway. Let’s look at Maiden of Black Water in detail.
Continue reading Project Zero 5: The Difference a Little Warmth Can Make
And so it is that we come to the fourth installment in the Project Zero series: a game that never came West in an official capacity.
Known as Zero: Tsukihame no Kamen in its native Japan and Mask of the Lunar Eclipse in the West following an ambitious (and successful) fan-translation project, this fourth game represented a number of “firsts” for the series.
It was the first installment to not be exclusively developed by Tecmo. It was the first installment to leave the series’ original host platforms of PlayStation 2 and Xbox. And it was the first installment to make a number of mechanical shakeups to the basic Project Zero formula, which would become fixtures in subsequent releases. Let’s take a closer look.
Continue reading Project Zero 4: Touched by the Moon
Tecmo’s Project Zero — also known as Fatal Frame in the United States, and simply Zero in its native Japan — has always stood out.
“Survival horror” is most certainly not what it once was, but even during its heyday in the late ’90s and early 2000s, Project Zero set itself apart by eschewing the blood, gore and violent scenes people had come to associate with the genre.
Instead, it provided a rather more contemplative, supernatural tale with its roots in traditional Japanese spiritualism. And by golly has it held up really well since its original release nearly 20 years ago.
Continue reading Project Zero: Scream for the Camera
Know what I love? Demon girls. Know what I love even more? Demon girls who are really bad at being demons.
With that in mind, I knew I was going to have a good time with Lucy Got Problems almost immediately, since it opens with the eponymous succubus rather meekly prostrating herself in front of her superior (and unattainable object of desire) Tiamat, suggesting that she had done something very silly indeed.
One might even say she had encountered some difficulties, or problems if you will…
Continue reading Lucy Got Problems: What’s an ADHD Succubus to Do?
In honour of the end of our Evenicle slightly-longer-than-a-month — and of today’s surprise announcement that Evenicle is now available on Steam — I thought it was high time we highlighted another of the game’s wonderful wives.
Riche is one of the first characters you meet in the game, and she sticks by your side pretty much for the entire duration, giving you plenty of time to get to know her: who she is, why she is the way she is, why she’s doing what she’s doing and… uh… what she’s “into”, if you catch my meaning.
Let’s take a closer look at one of the most memorable princesses I’ve had the pleasure of fighting alongside for quite some time…
Continue reading Waifu Wednesday: Riche Eden