Tag Archives: themes

Our World is Ended: The Harmony of Chaos

Doubtless many of us have thought at one point or another what it would be like to lead a “perfect” life, with nothing to worry about, nothing to fear or perhaps even nothing to think about.

Chances are these thoughts were followed up in fairly short order by the conclusion that such an existence would actually be rather tedious and boring, as desirable as it might seem when contemplated from afar. Human beings are at their best when confronted with some sort of adversity, after all, whether said adversity is something that is about to kill you or a particularly tricky error in a piece of JavaScript.

A core message at the heart of Our World is Ended is one of true diversity: the acceptance of others, regardless of how unfathomably different they might seem to you and how much of a problem it might seem to bring such disparate elements together — and how those differences, when assembled into something greater than their individual parts, can actually create something incredibly strong.

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Our World is Ended: Who Wants to Live Forever?

Immortality or eternal life is often depicted in fiction as some sort of grand, ultimate goal — both for heroes and villains under various circumstances.

Normally, achieving such a lofty ambition involves any combination of magical power, epic quests, battles with mighty gods and/or fairies, but here in boring old reality we’re actually much closer to achieving that goal than you might think — albeit in a rather more mundane manner.

It all depends on your definition of “mortality” and “life”, and that’s one of the more interesting subjects that Our World is Ended explores over the course of its complete runtime.

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Waifu Wednesday: Natsumi Yuki

It’s fair to say that “insecurity” is a pretty core theme to Our World is Ended, and the different characters all express this trait in one way or another to varying degrees.

To date, we’ve seen how Tatiana is a walking contradiction in terms of the clash between her naturally childish nature and her genius-level intellect, and how Asano’s past trauma haunts her sufficiently to affect the person she is today.

Today, it’s time to take a look at Natsumi Yuki, seemingly one of the most approachable members of the main cast, but one who undergoes some of the most significant changes as the narrative progresses.

Some spoilers for Our World is Ended ahead!

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Waifu Wednesday: Asano Hayase

If there’s one type of character voice actress Eri Kitamura knows how to play well, it’s the seemingly aggressive but actually terribly insecure tsundere.

Asano Hayase from Red Entertainment’s visual novel Our World is Ended is a great example, affording Kitamura the opportunity to demonstrate her full vocal range over the course of the character’s development and narrative threads.

Asano is also an incredibly interesting, unconventional character in her own right, so she takes her place in the spotlight this week.

Some spoilers for Our World is Ended ahead!

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Our World is Ended: First Impressions are Lasting Impressions

A common theme explored throughout the visual novel medium in general is the idea of people not being quite what they appear at first glance.

The reason for this is mostly a practical one: the very nature of the visual novel medium makes deep dives into multifaceted, layered characters a viable thing for creators to explore. Enthusiasts of visual novels are already accustomed to the medium’s slow pace and relatively limited interactivity compared to games with a stronger emphasis on their mechanical components, so writers and developers are more than happy to allow us the opportunity to get to know the main cast extremely intimately.

That doesn’t mean those first impressions the characters set don’t matter, mind you. On the contrary, they are extremely important for setting expectations as to how those characters will behave and interact — and then, in some cases, subverting rather than confirming those expectations. Let’s take a look at how Our World is Ended’s cast presents itself in the early hours of the game as the narrative is getting underway.

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Sonic the Hedgehog: Take 2

Remember back when we explored Sonic 2006 and I suggested that game was an attempt to provide a “big-budget movie” type of Sonic experience? It’s hard not to see Sonic Forces as Sonic Team having another crack at that.

All the major components of “big-budget movie adaptation of popular series” are here: recognisable but somewhat different setting; established characters in unconventional situations; brand-new, original characters designed for newcomers in the audience to attach themselves to; and significantly higher stakes than seen elsewhere in the series as a whole.

If you’re a “once and done” kind of player, you can also probably add “done and dusted in two hours” to that list, too, but rest assured, if you’re the sort of person who likes collectibles, secret levels and objectives, there’s significantly more than that here. Let’s take a closer look.

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Death end re;Quest: Down the Rabbit Hole

Death end re;Quest, in keeping with the rest of Compile Heart’s Galapagos RPG project, is an ambitious and rather unusual affair from a narrative perspective.

The setup for the game is pure isekai, but almost immediately after actually starting the game for the first time, you’ll come to realise that there’s much more going on here — a really interesting blend of genres and styles that makes good use of its medium to tell a story and raise some intriguing questions.

Let’s take a closer look.

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