This post is one chapter of a MegaFeature!
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As we started to explore in the previous part of this feature, one of the things that makes Atelier Firis so interesting as a modern role-playing game is that once you’re into the game’s “second quest”, there’s no set goal where you can say that you have definitively “finished” the game.
I mean, okay, if you do literally everything the game has to offer, fill out all the collections to 100%, max out all your characters and make it so the only quests available are repeating ones, then yes, you’ve probably “beaten” Atelier Firis. But what I mean is that for people who aren’t obsessive completionists, you can pretty much choose what your own personal “win state” is, reach that condition and then, if you choose, set the game aside.
If you’re anything like me, of course, the temptation to just have “a quick look” at what else the game has to offer may be too much to bear, however… so let’s talk about this side of things, with a particular focus on what it means for Atelier Firis’ overall narrative.
Continue reading Atelier Firis: The Alchemist and the Mysterious Journey – What I Want to Do