Although rather less active than it once was, Cave was once an extremely prolific producer of some highly varied and creative shoot ’em ups.
Some of their series — such as DoDonPachi, Espgaluda and Deathsmiles — managed to attain mainstream appeal, or at least the closest thing an arcade-style shmup can get to “mainstream appeal” in this modern age. But others are largely unknown for one reason or another.
Muchi Muchi Pork very much falls into this latter category.
Continue reading Shmup Essentials: Muchi Muchi Pork
My first encounter with DoDonPachi Resurrection — also known as DoDonPachi DaiFukkatsu — was in its iOS incarnation.
I’d never really played a danmaku shooter before, so it was to be a new experience to me, but I’d been assured by people whose opinions I trusted that I would have a good time with it. Those assurances turned out to be emphatically true — which is just as well, because at the time I originally purchased it, DoDonPachi Resurrection was rather expensive for a mobile game.
Since that fateful initial encounter several years back, I’ve since sought out the various other versions of this game, and have found it an incredibly challenging but rewarding experience whatever form it takes — and absolutely one of Cave’s finest games to date.
Continue reading Shmup Essentials: DoDonPachi Resurrection
The shoot ’em up genre is one in which it is quite difficult to innovate.
This has, of course, led to a number of games over the years that can quite reasonably called knock-offs of other, popular titles that became well-established, though that doesn’t mean that said knock-offs aren’t interesting in their own right.
One such example of this being the case is Warashi’s Shienryu, a game which unashamedly draws great inspiration from the legendary Raiden series, and which was originally released for arcade, Sega Saturn and Sony PlayStation. It was subsequently bundled in with an all-new sequel, Shienryu Explosion, as part of D3 Publisher’s Simple Series for PlayStation 2, and this is the version we’re concerned with today.
Continue reading Shmup Essentials: Steel Dragon EX
Those with a longstanding interest in the worldwide shoot ’em up scene may well be familiar with German developer Hucast Games.
A developer primarily known for helping resurrect Sega’s defunct Dreamcast platform for modern audiences through the release of original, new arcade-style games for the system, Hucast’s work has had mixed reception over the years — though not necessarily entirely due to the quality of the games themselves, as this article from Segabits in 2015 explains in more detail.
As we move further into the “digital age”, however, it becomes a lot easier for developers such as Hucast to ply their trade — and, should mistakes occur, to correct them. Which is how we now find ourselves, two years after its original Dreamcast release, with an HD version of Hucast’s shmup Ghost Blade for Windows PC, PS4, Wii U and Xbox One.
And hey! It’s really good.
Continue reading Shmup Essentials: Ghost Blade HD
There’s an assumption among certain parts of the gaming community that you need a big budget and a massive team to make something that looks amazing.
This is nonsense, of course, and nowhere is this more apparent than in the output of Japanese doujin circle Edelweiss, who have, to date, put out three exceptional (and exceptionally beautiful) games, each of which demonstrates a clear understanding of how to produce something that both looks spectacular and plays incredibly fluidly, in the grand tradition of arcade games.
Edelweiss’ most recent release is Astebreed, a shoot ’em up that began its life on PC but was subsequently ported to (and enhanced for) PlayStation 4. And it’s one hell of a game that any shmup fan should be proud to have in their library.
Continue reading Shmup Essentials: Astebreed
The Raiden series is a venerable one in the world of video games, albeit one that is not quite as prolific as some series of similar age.
Originally appearing in arcades in 1990, the original Raiden followed the mould of vertically scrolling shoot ’em ups that had been established some eight years previously by Namco’s Xevious and later expanded on by other classics such as Capcom’s 1942 (1984), Nichibutsu’s Terra Cresta (1985) and Konami’s Twinbee (1985).
Raiden didn’t reinvent the wheel, in other words, and it could be argued that its subsequent installments haven’t, either — but the series remains nonetheless a distinctive, noteworthy entry in gaming history, with second-to-latest installment Raiden IV: Overkill being one of the best, most satisfying yet.
Continue reading Shmup Essentials: Raiden IV: Overkill
Star Fox Zero, a return to Star Fox’s standard formula after numerous games exploring alternative game styles, was met with a somewhat mixed reception on its original release.
Developed as a collaborative effort between Nintendo and action game veterans Platinum Games, Star Fox Zero was intended as something of a reboot of the series, retelling the stories of the original games and reflecting the original gameplay styles while incorporating some new elements of its own.
It was these new elements that caused some consternation among those who had difficulty adjusting to them, but this didn’t stop Star Fox Zero from being an interesting and worthwhile addition to any Wii U owner’s library.
Continue reading Wii U Essentials: Star Fox Zero