Tag Archives: Nintendo

Atari A to Z: Octopus

Nintendo’s Game & Watch series of LCD gaming handhelds might not be the first things you’d think needed converting to other platforms — but on the occasions when we have seen adaptations of them, they’ve always been a lot of fun.

It helps that their simple gameplay remains somewhat timeless and thus easy to update with slightly fancier presentation without having to make significant changes to the mechanics. So that’s exactly what a group of Polish developers did on 2011: they took on the second of the “Wide Screen” Game & Watch releases, and converted it to Atari 8-bit.

The result is a simple but immaculately presented and enormously addictive little game. I give you Octopus.

Atari A to Z

Waifu Wednesday: Isabelle

At the time of writing, everyone and their dog (no, uh, no pun intended) is playing Animal Crossing: New Horizons on Switch.

I am not, because I’ve never really “got” Animal Crossing for one reason or another. I tried both Wild World on DS and New Leaf on 3DS and found myself tiring of both quite quickly… though I must confess I’ve always liked the gentle, relaxed atmosphere — and the creative aspects of New Horizons are rather appealing, so I’m not ruling out giving it a shot at some point in the future!

In the meantime, however, despite my general ambivalence towards the series from a gameplay perspective, I do understand the widespread love for Isabelle. So let’s give her some time in the spotlight!

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Pokémon Sword and Shield: The People of Galar

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One thing that it’s always quite easy to forget about Pokémon is the fact that it not only features tons of the eponymous monsters… it also has people in it, too. And they have plenty of their own stories to tell.

Pokémon Sword and Shield may not appear to be quite as overdramatic in terms of “stakes” as some previous installments in the series — at least, not until the delightfully over-the-top finale — but it definitely has something to say, and its setting is quite relevant to this, too.

Specifically, the games have quite a bit to say about the nature of fame, the cult of celebrity and what a struggle a life in the spotlight can really bring, as desirable as it might seem from an idealised perspective.

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Pokémon Sword and Shield: Living a Trainer’s Life

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When the original Pokémon games were announced, I didn’t initially realise that they were RPGs — at least partly because I wasn’t overly familiar with how RPGs worked myself at the time.

Nowadays, of course, I know much better. But “RPG” is such a broad term, particularly when you throw its tabletop counterpart into the mix. There are lots of different ways you can approach the idea of an “RPG” from a mechanical perspective, and lots of different games over the years — including Pokémon — have experimented with the formula.

Pokémon Sword and Shield are, of course, no exception. Let’s take a closer look at the game’s mechanical components and contemplate how these games approach the idea of you “role-playing” as a Pokémon Trainer.

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Pokémon Sword and Shield: A Grand Tour of Galar

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As we’ve already seen, the first few Pokémon games were set in regions modelled after particular regions of Japan, but from the New York-inspired Black and White onwards, the series has looked more globally. And Sword and Shield is no exception.

Specifically, the Galar region that forms the setting for Pokémon Sword and Shield is modelled on the United Kingdom, particularly mainland England, Wales and Scotland.

As most regular readers will probably know, I am a British person, so who better to explore the locales of Sword and Shield and try to figure out if they have real-life counterparts on our grotty little island? Well, I’m sure you can name several, but you’re stuck with me for now, so read on…

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Pokémon Sword and Shield: Introduction and History

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Pokémon is the biggest media franchise in the world at the time of writing. It’s certainly a far cry from being either overlooked or underappreciated. So why explore it in depth here on MoeGamer?

Because despite it being the world’s biggest media franchise, there’s not a ton of in-depth analysis out there. Sure, commercial sites will fill their frontpages with clickbait “How To Catch Shiny Pokémon” and “How To Evolve Farfetch’d to Sirfetch’d” guide articles, but actual in-depth looks at the game are surprisingly thin on the ground.

So I thought I’d do my bit to correct that. Beginning with an extensive look at the history of the series: where it came from, how it became such a global phenomenon, and what has led us to Sword and Shield. Let’s begin!

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Waifu Wednesday: Sword and Shield’s Pokégirls

With Pokémon Sword and Shield next on the agenda for some in-depth exploration here on MoeGamer, I thought we might as well kick things off with a look at some of the delightful ladies you’ll run into in Galar.

Interestingly, Sword and Shield have a few instances throughout the game where the specific gym trainers you encounter vary between the two versions, providing further distinction beyond the usual exclusive monsters. In this way, those who elect to play both games can have a slightly different experience beyond the Pokémon they encounter in the wild.

Unsurprisingly, there’s been a wealth of fanart of most of the prominent female characters, so let’s dive in and see what we can find!

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Waifu Wednesday: Pokégirls, Vol. 2

Pokémon Sword and Shield are out this coming Friday, and you can look forward to some in-depth coverage here on MoeGamer once we’re done with Bullet Girls Phantasia.

I’ve not been huge on Pokémon over the years, but one thing I’ve always appreciated about it is its character designs. And particularly the wide variety of very lovely female characters who appear in the various installments, both as player avatars and characters that you encounter in your various adventures.

So, then, following on from Pokégirls Vol. 1I present to you a second collection of Pokémon cuties, as selected by friends and acquaintances who know more about this sort of thing than I do!

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Delving into Kirby’s Adventure – #1

I’ve not been going through the Kirby series chronologically because I thought it might be interesting to dip in and out of it in various places to see how it’s changed over time.

Having already taken a look at one of his later games and a beloved title from the 16-bit era, I thought it high time we took a look at one of his earliest adventures: Kirby’s Adventure for NES, the second game in the series — and, conveniently, a title that has been available on the Nintendo Switch Online NES app for a while now.

I still feel like I’m quite a Kirby noob, since neither Kirby’s Dream Course or Kirby and the Rainbow Paintbrush seemed like especially “conventional” takes on the Kirby formula… but one thing I’m gradually coming to believe is that there is no “conventional” take on the Kirby formula. Let’s see how true that is.

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Super Metroid: Grown-Up Nintendo

To my shame, despite having ready access to it — I bought it on the Wii’s Virtual Console storefront, I own a SNES Classic, and now it’s available on the Nintendo Switch’s online service — I had never played, let alone beaten, Super Metroid until this week.

I have now corrected this glaring oversight, mind you, which puts me in an excellent position to contemplate how this genre-defining game from 1994 remains just as relevant and playable an experience today as it once was.

Super Metroid is an absolute masterpiece. You probably don’t need me to tell you that. But I’m going to anyway. Let’s take a closer look at why it’s such a masterpiece.

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