If you’ve been playing Nintendo and Cygames’ new mobile release Dragalia Lost, you’ve probably noticed it has a rather distinctive soundtrack.
The reason for this is not what you might expect: rather than being composed specifically for the game, with the composer making use of a deliberately stylised approach to the overall audio aesthetic, the game instead uses an almost entirely licensed soundtrack, courtesy of Japanese singer and rapper Daoko.
If you haven’t come across Daoko before, well, what better time than the present to have a look over her previous work, including that which appears in Dragalia Lost?
Continue reading Dragalia Lost: What’s That Sound? It’s Daoko
So, you decided to give Dragalia Lost a go. A free-to-play mobile game from Nintendo can’t be that scary, can it?
Well, if you’ve never given a game like this a shot before, there’s a surprising amount of depth to the overall affair that might not be immediately apparent. Dragalia Lost does a better job than most at introducing new progression mechanics gradually, but it can still be a little daunting if you’re a newcomer!
With that in mind, I present a selection of advice for those new to the game — particularly if you’re new to free-to-play mobile gacha RPGs in general.
Continue reading Dragalia Lost: Making a Solid Start
I’d never heard the name “DAOKO” prior to today. After a few hours exploring Nintendo and Cygames’ new mobile offering, I can’t get her damn music out of my head.
Dragalia Lost, a much-awaited new RPG from two of the biggest names in both Japanese and mobile gaming — and featuring an extensive soundtrack mostly comprised of DAOKO tracks — launched its live service this week. While I haven’t really stuck with any mobile games for longer than a few weeks, I’ve had fun with several over the last couple of years — most notably Granblue Fantasy, Fate/Grand Order and Girls’ Frontline — so I thought it would be interesting to check this new one out.
While Dragalia Lost doesn’t do anything especially new and exciting for the genre, the whole thing is executed with such beautiful panache that it’s hard not to like it. So I’ll check it out for the next few weeks at the very least. Read on for some more detailed first impressions.
Continue reading Dragalia Lost: First Impressions
The Nintendo Wii was a peculiar system, as those who have spent any time in its company will attest. And I don’t mean that in a bad way.
Rather, I’m referring to the fact that out of all the consoles in that particular generation of hardware, you were most likely to find completely unique games for Nintendo’s hardware rather than straight ports. Sometimes this happened due to a desire to make use of the Wii’s unusual control scheme; sometimes it happened as a side effect of the system’s lack of power compared to its Sony and Microsoft peers. It always resulted in games that are fascinating — not always the best, but definitely always fascinating.
And the Sonic the Hedgehog series was no exception to this rule.
Continue reading Sonic the Hedgehog: The Storybook Adventures
You know Donkey Kong, right? Classic Nintendo arcade game, origin of Mario? Sure you do.
Donkey Kong is a classic with good reason: it’s solid arcade fare. Its mechanics are simple and straightforward to understand, it’s friendly to quick play sessions, it’s enormously addictive and it consistently challenges its players with just minor, progressively more difficult variations on the same four levels.
The 1994 Game Boy version surely can’t be anything particularly special, right? Or could it? Well, it came out thirteen years after the arcade original, so either someone at Nintendo was really confident in the staying power of its early arcade games — actually not all that unreasonable an assumption — or something interesting was going on.
Continue reading Game Boy Essentials: Donkey Kong
“Sonic hasn’t been good for a long time.” “Sonic has never been good.” How many times have we seen articles about Sega’s incredibly popular mascot start this way?
The fact is, despite enduring a consistently more mixed (at times outright cynical and negative) critical reception than longstanding rival Mario from Nintendo, Sonic the Hedgehog still has legions of dedicated fans, and has done since he first appeared on our screens in 1991.
This month, we’re going to be taking a look at a wide variety of Sonic the Hedgehog games from across time, ranging from his first 2D platformer forays up until his more recent 3D adventures… and, of course, his extremely well-received return to 2D in the form of Sonic Mania, the physical Plus release of which was the catalyst for this whole set of features.
Continue reading Sonic the Hedgehog: Introduction
Hyrule Warriors incorporates a variety of characters from across the Zelda timeline, but also has a few original creations in the mix, too.
One of these is the busty main antagonist Cia, who at the time of writing you can admire in the banner at the top of the page. She most certainly has her considerable appeal… but I think I’d be a bit terrified of what she’d do to me if she ever found out I’d called her a “waifu”.
So let’s take an altogether safer option: Lana, a delightfully cheery young woman whom you come into contact with relatively early in Hyrule Warriors’ main story.
Continue reading Waifu Wednesday: Lana