Tag Archives: Nintendo

Sonic the Hedgehog: A New Twist

Sonic Generations rather ably demonstrated how the Sonic series’ gameplay had evolved over the years… but where could it go from there?

Certain members of Sonic Team were already contemplating this by the time Sonic Colours had completed development and work on Generations was underway. The concept grew from experimental attempts to make use of the Nintendo 3DS’ unique features, and the subsequent announcement of the Wii U console and the interesting possibilities it offered prompted Sega to focus the new game’s development on Nintendo platforms.

The result was Sonic Lost World; an unusual, highly creative and vastly underappreciated installment in the series, and one that would prove to be an ideal fit for Nintendo platforms. (As always, today we’ll be focusing on the home console version for Wii U rather than Dimps’ handheld incarnation.)

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Waifu Wednesday: Is Malon or Saria the Best Legend of Zelda Waifu?

All right, own up. Who has been repeatedly searching for this exact question on this site for the last week? I know you’re there.

I’m not mad or anything. In fact, since you’re asking, it might actually be quite an interesting question to contemplate — though naturally “best” is an entirely subjective term that not everyone will agree on. As such, today I will do my best to explore the virtues of both Zelda waifu candidates, and then you can make your own mind up at the end of it all.

Sound good? Good. Let’s begin. (Oh, and obviously, those who know me well will already be aware that my own personal correct answer to “who is best Zelda waifu” is, of course, Marin, but I’ll let that particular matter slide for today. Kind of.)

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Daemon x Machina: Exploring the Prototype Missions

I’m no expert on mech games — or indeed the mecha “genre” in general — but Daemon x Machina had me intrigued from the moment Nintendo announced it.

And it’s certainly a game that is worthy of your attention, regardless of whether or not you have an interest in giant robots blowing things up; the sheer amount of pedigree attached to the project makes it immensely intriguing.

With that in mind, then, I decided to give the Prototype Missions demo that launched on Valentine’s Day a go. Read on for some impressions!

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Fitness Boxing: Switch Fit

“Exergaming” has been around for a while now; I can recall working up a sweat in Dancing Stage (aka Dance Dance Revolution) on PlayStation 1 back in university.

It was arguably Nintendo who really popularised the concept in the Wii generation, however, with Wii Fit, Wii Fit Plus and subsequently Wii Fit U all setting a great example that a number of other developers and publishers strove to emulate. Exercising at home could be practical, said these games, and it could be fun, too!

The Wii and Wii U generations are behind us now — though I know some people are still religiously using Wii Fit, and all credit to them — so it’s time we had a successor, right? Enter Fitness Boxing for Switch.

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NES Essentials: Mighty Bomb Jack

I’ve always enjoyed games that subvert your expectations in one way or another — be it narratively, mechanically or both. And Tecmo’s Mighty Bomb Jack from 1987 is nothing if not charmingly fast and loose with the definition of what you might expect from a NES-era platform game.

I wasn’t familiar with Mighty Bomb Jack back when it was “current”, but I did have a soft spot for Elite’s solid Atari ST port of the 1984 original arcade game. That was a much simpler game; what Mighty Bomb Jack does is take the base mechanics from its predecessor and apply them in an interesting and unusual new way.

Let’s take a look, shall we?

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The MoeGamer Awards 2018: Game of the Year 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!

Well, here we are once again on the last day of the old year, awaiting the arrival of the new. And, of course, that means one thing for anyone interested in games: the completely arbitrary declaration of “Game of the Year”.

Everyone has different criteria for selecting their own personal Game of the Year. For some, it’s simply the game they enjoyed the most or which took over their life to the greatest degree. For others, it’s to do with technical or artistic achievement. For others still, it’s all about sales figures.

For me, it’s quite simply the game I played this year that I feel was… “best”, across all its various aspects. A game that is a real showcase of just what is out there today, and which I feel is a shining example of what being interested in video games really “means”.

And the winner is…

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The MoeGamer Awards 2018: The Shutterbug Award

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!

Any time you have experience with an entire series of something and people are aware of your experience with said series, someone, somewhere is going to ask you the dreaded question: “which [insert series name here] is best?”

Given my recent coverage of Tecmo’s consistently excellent survival horror series Project Zero (not to mention the presently ongoing video series playing through its postgame!), I thought I’d pre-empt that question and attempt to give a definitive answer.

Well, definitive insofar as “this one was my favourite” anyway. You do not have to agree. But this was my favourite Project Zero game this year.

And the winner is…

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