One of the nice things about revisiting old games from a modern perspective is the fact that you can see how certain genres have evolved over time… and sometimes seemingly morphed into different things altogether.
The original Castlevania is a great example of this. Far from being your common-or-garden everyday mascot platformer that we saw a fair bit throughout the 8- and 16-bit home console eras, Castlevania provided an experience that was altogether its own thing, immediately recognisable and immensely influential.
Atmospheric, idiosyncratic and consistently challenging, it’s a game that still holds its own today — just don’t expect an easy ride!
Continue reading Delving Into Castlevania – #1
We all know “harder than Dark Souls” is a cliche today. If you really want to show your hipster retro gaming cred, describe something as being “harder than Gravitar”.
Gravitar is indeed monstrously difficult, at least partly because of its “turn and thrust” control scheme, but there’s an undeniably addictive quality that keeps you wanting to play just once more… just once more and you might nail that level you nearly completed… just once more and you might beat that high score…
I may have a problem. And I’m pretty sure Gravitar caused it.
Find a full archive of all the Atari A to Z videos on the official site.
Some days it just feels like everything is out to get you, when all you want to do is go for a nice peaceful ride in your beautiful hot air balloon.
Of course, in Ringblack Software’s Up Up and Away, everything literally is out to get you, whether it’s punks on the ground throwing rocks at you, birds who have apparently been eating nothing but razor blades for the last week or even Mother Nature herself.
This “avoid ’em up” goes well beyond “NES Hard” into a whole new territory of difficulty. If you even clear the “training” level you’re doing well… but I suspect you’ll be plummeting towards the ground long before that happens.
Follow Atari A to Z on its own dedicated site here!