The narrative of Ne no Kami: The Two Princess Knights of Kyoto has a number of different threads, all of which intertwine with one another to create a rather compelling whole.
We have the very personal story of the protagonist Len, as she attempts to come to terms with a new world that is vastly different from everything she has ever known. We have the story of humanity’s hidden struggle to protect the world against horrors that most people will never know about. And we have the story of lifelong feelings of love that, although based on a misunderstanding, have grown into something genuine that transcends traditional societal norms.
There’s a lot going on, in other words — even though the work as a whole is a single-route kinetic novel with no choices for the player to make. In many ways, though, that’s an entirely appropriate structure for the story Ne no Kami is trying to tell: more than anything else, it’s a tale of being swept along by fate, seemingly unable to deviate from the plan the Universe has for you despite your best efforts to find alternative solutions.
Continue reading Ne no Kami: Love, Innocence and Ayakashi
One of the best things about the visual novel medium is its ability — and willingness — to tackle things that are outside the normal remit of “video games” as a whole.
In the case of Ne no Kami: The Two Princess Knights of Kyoto, a visual novel from small, independent Japanese circle Kuro Irodoru Yomiji, there’s a certain degree of “crossover” in terms of subject matter. We have the sort of “plucky young heroes tackle otherworldly horrors” angle that we’re most used to seeing from more conventional video games, but at the same time we also have some sensitively handled exploration of romantic relationships, disparate cultures colliding and young people trying to find their place in the world.
Of particular note is Ne no Kami’s exploration of traditional Japanese and Shinto mythology, an angle which it takes great pain to point out is only its author’s interpretation rather than “fact”. But this doesn’t make it in any way “invalid”, of course; mythology, by its very nature, doesn’t have any “factual” basis in the first place, and has only survived so long by being reinterpreted and passed on across thousands of years.
Before we investigate the game’s story in detail, then, it behooves us to have a general understanding of the mythology on which it is based.
Continue reading Ne no Kami: Exploring Shinto Myths and Legends