Tag Archives: PlayStation 4

What’s in the Box: Senran Kagura Peach Beach Splash

I grew up with computer games in the ’80s and ’90s. Those who also grew up in that era know that means one thing: big box game releases!

If there’s one thing I’ve come to really miss in the last couple of console generations, it’s big box releases of games on all platforms — not just console, but PC too. In fact, PC physical releases are an endangered species full stop, but console releases have been little more than a plastic case and a disc since about halfway through the PS3/Xbox 360 era.

Thankfully, the “big box” philosophy isn’t quite dead yet… and it’s all thanks to limited edition releases that don’t break the bank. Today, we’re taking a look at the recent European “Girls of Paradise” edition of Honey Parade Games’ Senran Kagura Peach Beach Splash.

Continue reading What’s in the Box: Senran Kagura Peach Beach Splash

Advertisements

Everybody’s Golf: First Impressions

I’ve been intrigued by golf games since Leaderboard on the Atari 8-Bit, and I sank a fair few hours into Microprose Golf on the Atari ST, wowed by its then-revolutionary 3D polygonal courses.

However, the games that truly cemented my love of this genre of games — although not the actual sport itself, which I find impossibly difficult to play and rather tedious to watch — were Camelot’s Mario Golf on the Nintendo 64, and Bottom Up’s Tee Off on Dreamcast. I didn’t play the Everybody’s Golf series on the early PlayStations — my first encounter with it was the Vita game — but I’m certain it would have appealed to me, because it tickled those same happy places that Mario Golf and Tee Off did by providing friendly, accessible and surprisingly fast-paced arcade-style golf action.

With that in mind, then, let’s take a look at the new PS4 installment, the latest in the line of long-running series to ditch numerical suffixes and subtitles in favour of just being called what it is.

Everybody’s Golf, then.

Continue reading Everybody’s Golf: First Impressions

Stormblood: This Ain’t No Action RPG

Today we’re going to take a closer look at Final Fantasy XIV’s combat mechanics, and how they’ve been refined between the original release of A Realm Reborn and Stormblood.

For those who’ve never played a massively multiplayer online RPG before, Final Fantasy XIV’s mechanics may require a bit of an adjustment, as they’re rather different from the various systems the series has used in the past. But for those familiar with other popular MMOs such as World of Warcraft, the game will quickly become second-nature — with a few important distinctions from the conventions of the genre.

Perhaps the most interesting thing about Final Fantasy XIV’s mechanics is that, although clearly inspired by the way a popular Western title has done things, there’s a strong feeling of “Japaneseness” to them that gives the game a very strong sense of its own identity, making it a unique experience even to MMO veterans.

Continue reading Stormblood: This Ain’t No Action RPG

Shmup Essentials: Ghost Blade HD

Those with a longstanding interest in the worldwide shoot ’em up scene may well be familiar with German developer Hucast Games.

A developer primarily known for helping resurrect Sega’s defunct Dreamcast platform for modern audiences through the release of original, new arcade-style games for the system, Hucast’s work has had mixed reception over the years — though not necessarily entirely due to the quality of the games themselves, as this article from Segabits in 2015 explains in more detail.

As we move further into the “digital age”, however, it becomes a lot easier for developers such as Hucast to ply their trade — and, should mistakes occur, to correct them. Which is how we now find ourselves, two years after its original Dreamcast release, with an HD version of Hucast’s shmup Ghost Blade for Windows PC, PS4, Wii U and Xbox One.

And hey! It’s really good.

Continue reading Shmup Essentials: Ghost Blade HD

Gravity Rush: A Hero is Born

The original Gravity Rush was an important release for Sony’s Vita handheld: it was a high-profile, first-party release, which the system has not, to date, seen all that many of, and is unlikely to see any more.

It was positively received at the time of its original release by press and public alike, but Sony’s consistently poor marketing of the platform — coupled with a general sense of apathy by the more “mainstream” parts of the gaming community — meant that it passed a lot of people by.

And that’s a great shame, as it was an excellent game. Thankfully, Bluepoint Games managed to give it a second chance on the much more popular and widespread PlayStation 4 in the form of enhanced port Gravity Rush Remastered, so a whole new audience can discover the joy of swooping around Hekseville.

Continue reading Gravity Rush: A Hero is Born

From the Archives: Yakuza’s Modern-Day Questing Makes a Fine JRPG

Sega’s Yakuza series is perhaps one of the most misunderstood franchises out there to people who haven’t played it.

Prior to its original release, it was assumed that the game would be a Japanese clone of Grand Theft Auto. Then people saw its real-time combat and started assuming it was a brawler.

It is neither of these things. It is, in fact, one of the most well-disguised JRPG series you’ll ever play.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Yakuza’s Modern-Day Questing Makes a Fine JRPG

Gravity Rush: Introduction and History

Gravity Rush is an interesting series. Originally intended as something of a flagship title for Sony’s Vita handheld, its first installment was well-received but passed a lot of people by.

Fortunately, it managed to get a second chance at success thanks to an enhanced port for PlayStation 4 by Bluepoint Games, the company previously responsible for the PS3 versions of God of War and Team Ico’s classics Ico and Shadow of the Colossus. And, from there, it did well enough to spawn a true sequel, this time specifically designed for the PlayStation 4.

The two games are both excellent, but both suffered somewhat from poor release timing and, in the case of the first game, the somewhat niche-interest status of the Vita as a platform in the West. Consequently, they haven’t had nearly as much love as they deserve from the general public.

What better reason to take a closer look at where this series came from and why you should check it out, then?

Continue reading Gravity Rush: Introduction and History