Those of you who have been following my work for a while may recall a good few years back now I was rather enthusiastic about a game called Magical Diary: Horse Hall.
This unusual game, developed by Hanako Games and Spiky Caterpillar, blended elements of visual novel, life sim and first-person dungeon crawler to create something very interesting indeed — and something that was clearly intended to be the start of a series.
That was back in 2012. Now, in 2019, we’re finally getting a follow-up — so let’s take a first look at what the sequel, Magical Diary: Wolf Hall, has to offer, and how Hanako Games and Spiky Caterpillar will be making use of crowdfunding to realise their goals.
Continue reading Magical Diary: Wolf Hall – A Wolf in Wizard’s Clothing
Hi folks, just a quickie to announce that from this point onwards, you can expect (hopefully) regular Let’s Play videos on Saturdays and Sundays.
This is in addition to MoeGamer’s midweek content, which I’m aiming to support with video versions of articles as you may have seen me experimenting with throughout the latter half of this week.
Head on over to my YouTube page to subscribe now, and hit the jump to check out the first two episodes of Sorcery Saga: Curse of the Great Curry God, a game I’ve been meaning to check out for ages — and which has recently had an excellent PC port!
Continue reading Pete Plays Sorcery Saga: Curse of the Great Curry God
Once upon a time, there was a funny little fighting game on PlayStation called Ehrgeiz.
Ehrgeiz was noteworthy for a number of reasons: its high-resolution graphics; its beautifully slick framerate; its inclusion of Final Fantasy VII characters in its roster… and the bizarre inclusion of a full-on dungeon-delving action RPG mode.
If you have fond memories of that particular aspect of Ehrgeiz, then you’re most certainly going to want to check out Crimson Tears, since it’s by the same developer (DreamFactory) and expands that concept into its own distinct experience. And, given the apparently enduring popularity of games with roguelike elements, it’s a game that remains impressively relevant even today.
Continue reading PS2 Essentials: Crimson Tears
I have a strange relationship with the Nintendo 3DS. I often find myself thinking of it as one of my least favourite gaming systems for numerous reasons… but every so often I’m reminded about the things that make it unique.
Sure, there’s the first-party Nintendo stuff that provides obvious uniqueness, but another aspect of the 3DS that is not discussed nearly as much as it deserves is the amount of interesting, creative and downright weird download-only games buried in the eShop.
Many of these games are published by a company called Circle Entertainment, and they run the gamut from retro-inspired arcade titles to highly creative puzzles and adventures. The subject of today’s piece very much falls into the latter category.
Continue reading Puzzler Essentials: Puzzle Labyrinth
I enjoy beating games, particularly when they have a good story and especially when they have a dramatic finale.
But sometimes it’s nice to have a game on hand that you can just dip in and out of pretty much indefinitely. Arcade-style games fill this niche pretty nicely, but it’s also cool when you find something with a bit more in the way of “persistence” — something that you can continue playing over time and continue to discover new things about.
Recently, I fired up Dungeon Explorer by Hudson for the PSP, a spiritual successor (and, technically, prequel) to the company’s 1989 PC Engine/Turbografx classic of the same name. And… I think I’m going to be playing this game for a long time.
Continue reading PSP Essentials: Dungeon Explorer
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
Today’s category comes to us from SoriasSire, who left some great ideas in the comments of this post just like you (yes, you!) should go and do right now. SoriasSire is also a longtime supporter of the site and Japanese gaming in general, so a hearty thank-you for your ongoing support!
It’s a popular misconception among people who don’t know any better (or do any research) that we have a shortage of badass female lead characters in video games, but nothing could be further from the truth — particularly in Japanese gaming. This award aims to celebrate an awesome example of an all-female ensemble cast that we’ve explored over the course of 2017.
And the winner is…
Continue reading The MoeGamer Awards: Saving the World with Only Girls
Whew. Sorry for the somewhat delayed appearance of this article, but as you will know if you’re a regular reader, I like to beat at the very least the main story of games before I write about them in detail.
Rance VI’s main story is a substantial, ambitious affair — and there’s a whole bunch of post-game stuff to do once you’ve cleared it, too, if you really want to ensure you’ve got the most out of the game. Beating it to my satisfaction before penning this article took a little longer than anticipated!
In fact, Rance VI as a complete package is a substantial, ambitious affair, not just from a narrative perspective. There’s a whole lot to talk about, so the best way to go about this is going to be to tackle it a bit at a time. Make sure you visit the toilet before we set off… this is going to be a long journey!
Continue reading Rance VI: An Epic for Adults