We’ve reached the end of our second spell (no pun intended) with Epyx’s wonderful Temple of Apshai Trilogy; this time we take on the final part, Curse of Ra, on the Atari ST.
Westwood’s 1986 port of Temple of Apshai Trilogy for Atari ST is one of the more convenient and enjoyable ways to play the game. The mouse controls and menus work well, the ability to get the room descriptions with the tap of a key is wonderful — it would have been nice to have the treasure descriptions, too, but I guess there was only so much text they could squeeze in!
Enjoy D&D games but hate that they have to end eventually — and if you want to play again you end up playing the same old story over and over?
Enter Dungeon Hack, the Advanced Dungeons & Dragons 2nd Edition take on the roguelike genre, making use of Westwood’s Eye of the Beholder engine. That’s quite a pedigree, I’m sure you’ll agree — and it’s a great game, too, particularly if you enjoy hack-and-slash treasure huntin’ dungeon crawlin’.
In the mood for a great dungeon crawler filled to the brim with gorgeous monster girls? You should definitely check out Moero Crystal H from Idea Factory and Compile Heart, then, especially since eastasiasoft has worked so hard to bring this title to English speakers.
I absolutely adore this game, as you’ll know if you’ve read my review over at Nintendo Life, but since I was under a lot of time pressure to get the review out for an embargo, I wanted to spend some more time with it after getting that post up! This video will give you a look at the game in action, and you can expect some more in-depth articles on the game in the near future.
Although at the time of writing a lot of people are super-excited for the impending PC release of Phantasy Star Online 2, the series as a whole isn’t anywhere near as well-known as the heavy-hitting classics of the RPG genre.
Indeed, Phantasy Star as a whole has always been something of a niche interest series — perhaps in part due to the majority of its “golden age” being released on platforms that were not typically renowned for their role-playing games.
The first game in particular is very interesting to return to, especially when you consider its original release date as a contemporary of the first Final Fantasy and the second Dragon Quest. And the Sega Ages version for Nintendo Switch is the definitive way to experience it — so let’s explore that now!
There was a time when we couldn’t take first-person adventures for granted; a dark time when you could only turn by 90 degrees and move by 5 feet at a time.
Okay, we still have games like that, but at least we have a choice these days. Back when Slaygon was released for Atari ST, it’s pretty much all we had if we wanted to infiltrate some sort of complicated installation… such as a futuristic tech company looking to unleash a deadly virus into the atmosphere for… some reason!
Slaygon put an interesting twist on the dungeon crawler formula by putting you in control of a futuristic cybertank with all manner of fancy systems for you to use. It was still all about finding the right keys for the right doors though…
I absolutely loved MB and Games Workshop’s HeroQuest as a kid, but I rarely got the opportunity to play it on the tabletop with real people.
Imagine my delight, then, when Gremlin announced that they were developing a computerised adaptation of the board game I’d come to love so much. And imagine my even greater delight when it turned out to be a very good game indeed — although arguably perhaps a little too true to the original board game for a computer version!
This is a game that still holds up pretty well today in both its tabletop and electronic formats. Gather a party of friends — or go it alone — and see how far you can get in the substantial campaign!
Something I’m surprised we haven’t seen more of sooner is the combination of heavy-hitting, stamina-management combat, randomly generated dungeons and a long-term unlockable-based metagame.
These mechanics and structures have proven themselves to be pretty consistently popular at this point over the course of a variety of well-received games, so it makes sense that someone would finally take the plunge and try to mash them all together into one coherent lump.
The result looks something like CreAct’s Neverinth, an action RPG for PC that just entered its public Early Access period at the time of writing, and which a few people I know have been making excited noises about for a while. Let’s take a look!
Those of you who have been following my work for a while may recall a good few years back now I was rather enthusiastic about a game called Magical Diary: Horse Hall.
This unusual game, developed by Hanako Games and Spiky Caterpillar, blended elements of visual novel, life sim and first-person dungeon crawler to create something very interesting indeed — and something that was clearly intended to be the start of a series.
That was back in 2012. Now, in 2019, we’re finally getting a follow-up — so let’s take a first look at what the sequel, Magical Diary: Wolf Hall, has to offer, and how Hanako Games and Spiky Caterpillar will be making use of crowdfunding to realise their goals.
Once upon a time, there was a funny little fighting game on PlayStation called Ehrgeiz.
Ehrgeiz was noteworthy for a number of reasons: its high-resolution graphics; its beautifully slick framerate; its inclusion of Final Fantasy VII characters in its roster… and the bizarre inclusion of a full-on dungeon-delving action RPG mode.
If you have fond memories of that particular aspect of Ehrgeiz, then you’re most certainly going to want to check out Crimson Tears, since it’s by the same developer (DreamFactory) and expands that concept into its own distinct experience. And, given the apparently enduring popularity of games with roguelike elements, it’s a game that remains impressively relevant even today.