I absolutely loved MB and Games Workshop’s HeroQuest as a kid, but I rarely got the opportunity to play it on the tabletop with real people.
Imagine my delight, then, when Gremlin announced that they were developing a computerised adaptation of the board game I’d come to love so much. And imagine my even greater delight when it turned out to be a very good game indeed — although arguably perhaps a little too true to the original board game for a computer version!
This is a game that still holds up pretty well today in both its tabletop and electronic formats. Gather a party of friends — or go it alone — and see how far you can get in the substantial campaign!
Find a full archive of all the Atari A to Z videos on the official site.
Something I’m surprised we haven’t seen more of sooner is the combination of heavy-hitting, stamina-management combat, randomly generated dungeons and a long-term unlockable-based metagame.
These mechanics and structures have proven themselves to be pretty consistently popular at this point over the course of a variety of well-received games, so it makes sense that someone would finally take the plunge and try to mash them all together into one coherent lump.
The result looks something like CreAct’s Neverinth, an action RPG for PC that just entered its public Early Access period at the time of writing, and which a few people I know have been making excited noises about for a while. Let’s take a look!
Continue reading First Look: Neverinth
Those of you who have been following my work for a while may recall a good few years back now I was rather enthusiastic about a game called Magical Diary: Horse Hall.
This unusual game, developed by Hanako Games and Spiky Caterpillar, blended elements of visual novel, life sim and first-person dungeon crawler to create something very interesting indeed — and something that was clearly intended to be the start of a series.
That was back in 2012. Now, in 2019, we’re finally getting a follow-up — so let’s take a first look at what the sequel, Magical Diary: Wolf Hall, has to offer, and how Hanako Games and Spiky Caterpillar will be making use of crowdfunding to realise their goals.
Continue reading Magical Diary: Wolf Hall – A Wolf in Wizard’s Clothing
Hi folks, just a quickie to announce that from this point onwards, you can expect (hopefully) regular Let’s Play videos on Saturdays and Sundays.
This is in addition to MoeGamer’s midweek content, which I’m aiming to support with video versions of articles as you may have seen me experimenting with throughout the latter half of this week.
Head on over to my YouTube page to subscribe now, and hit the jump to check out the first two episodes of Sorcery Saga: Curse of the Great Curry God, a game I’ve been meaning to check out for ages — and which has recently had an excellent PC port!
Continue reading Pete Plays Sorcery Saga: Curse of the Great Curry God
Once upon a time, there was a funny little fighting game on PlayStation called Ehrgeiz.
Ehrgeiz was noteworthy for a number of reasons: its high-resolution graphics; its beautifully slick framerate; its inclusion of Final Fantasy VII characters in its roster… and the bizarre inclusion of a full-on dungeon-delving action RPG mode.
If you have fond memories of that particular aspect of Ehrgeiz, then you’re most certainly going to want to check out Crimson Tears, since it’s by the same developer (DreamFactory) and expands that concept into its own distinct experience. And, given the apparently enduring popularity of games with roguelike elements, it’s a game that remains impressively relevant even today.
Continue reading PS2 Essentials: Crimson Tears
I have a strange relationship with the Nintendo 3DS. I often find myself thinking of it as one of my least favourite gaming systems for numerous reasons… but every so often I’m reminded about the things that make it unique.
Sure, there’s the first-party Nintendo stuff that provides obvious uniqueness, but another aspect of the 3DS that is not discussed nearly as much as it deserves is the amount of interesting, creative and downright weird download-only games buried in the eShop.
Many of these games are published by a company called Circle Entertainment, and they run the gamut from retro-inspired arcade titles to highly creative puzzles and adventures. The subject of today’s piece very much falls into the latter category.
Continue reading Puzzler Essentials: Puzzle Labyrinth
I enjoy beating games, particularly when they have a good story and especially when they have a dramatic finale.
But sometimes it’s nice to have a game on hand that you can just dip in and out of pretty much indefinitely. Arcade-style games fill this niche pretty nicely, but it’s also cool when you find something with a bit more in the way of “persistence” — something that you can continue playing over time and continue to discover new things about.
Recently, I fired up Dungeon Explorer by Hudson for the PSP, a spiritual successor (and, technically, prequel) to the company’s 1989 PC Engine/Turbografx classic of the same name. And… I think I’m going to be playing this game for a long time.
Continue reading PSP Essentials: Dungeon Explorer