Tag Archives: action game

The MoeGamer Awards 2018: Best Boy 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by megaapple18.

“Best Girl” is something I think about quite often. I mean, obviously Nepgear will always be my one true waifu, but that’s not to say I can’t have a personal favourite girl from among an individual game’s cast.

“Best Boy”, however; that’s something I tend to need to think a bit more about. As a heterosexual male, the red-blooded “attraction” factor is much less than it is with female characters — though there have been exceptions to this rule; I’d happily jump into bed with Urabe from Sweet Fuse, for example. We’re all a little bit gay. R-right?

Ahem. Anyway. While physical attractiveness is by no means the only aspect that draws me to particular female characters — the regular Waifu Wednesday column should be evidence enough of that — it can be an effective means of grabbing my initial attention, while the boys will have to work a bit harder to win me over in the first place.

So with that in mind, then, who was my Best Boy of 2018?

And the winner is…

Continue reading The MoeGamer Awards 2018: Best Boy 2018

Atari A to Z: Quasimodo

Dem bells, dem bells, dem… blue bells… wait, I think I’m confusing at least two unrelated things there, aren’t I?

Ahem. Anyway. This is Quasimodo by Synapse Software, brought West by U.S. Gold’s early imprint Synsoft. It’s an unusual platform-action game that involves flinging rocks at Bad People climbing ladders, swinging from bell-ropes, swearing at bats and collecting crystals.

And despite its hunchbacked hero, it most certainly is not a clone of the arcade game Hunchback. Give poor old Quasi the respect he deserves!

Follow Atari A to Z on its own dedicated site here!

Atari ST A to Z: Ghouls ‘n’ Ghosts

We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.

The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.

Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.

Follow Atari A to Z on its own dedicated site here!

Xenon Valkyrie+: 16-Bit Procedural Platforming

You might think the “roguelike” subgenre is oversaturated (it is). You might think the term “roguelike” is widely misused (it is). But that’s not to say there aren’t still good examples of games with roguelike elements being released.

One such example is Xenon Valkyrie+, a game originally developed by Spanish coder Daniel Fernandez Chavez (aka “Diabolical Mind”) and enhanced for its PlayStation 4 and Vita release by solo French developer Fabrice Breton of Cowcat Games. If that pairing sounds familiar, you may recall we looked at their previous collaboration Riddled Corpses EX a while back.

Riddled Corpses EX impressed me a great deal, so when Limited Run Games offered a physical release of Xenon Valkyrie+ a few months ago, I thought I’d jump on it and see what else this dream team could come up with.

Continue reading Xenon Valkyrie+: 16-Bit Procedural Platforming

Atari A to Z: Juice!

It was pretty common in the Atari 8-Bit era for games to offer a bit of a new twist on established formulae. You had to make your games stand out, after all!

In Juice!, a game developed by Arti Haroutunian and published by Tronix, you take on the role of “Edison, the kinetic android” who is essentially a mechanised electrician. It’s up to you to connect all the wires on the board to get things up and running again while avoiding the unwanted attention of various electrical-themed enemies.

If you watch the video, it probably won’t take you long to notice that the game bears an uncanny resemblance to Q*Bert in some ways — but there’s enough different here to keep things interesting, and this remains a great, highly playable game for Atari 8-bit computers.

Follow Atari A to Z on its own dedicated site here!

Sonic the Hedgehog: Dare to be Different

With how positively Sonic Adventure had been received on its original release — and many subsequent Sonic releases being compared unfavourably to it — it’s surprising that Sonic Team didn’t return to the concept sooner.

Return they did, however, with an ambitious multiplatform title that was originally intended to be the third official Sonic Adventure game. Initially developed under the working title of Sonic World Adventure — a title it would keep in Japan — Sonic Unleashed was intended to shake up the series in a few fundamental ways.

These days, in retrospect, Sonic Unleashed is seen as one of the earliest examples of what some people describe as “Boost Sonic“, but it’s an interesting game in its own right. Let’s take a closer look.

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Sonic the Hedgehog: The Age of Adventure

Sonic’s earliest forays into 3D are, today, popularly regarded as where things started going “wrong” for the blue blur.

But this is one of those viewpoints that has become so ingrained in popular gaming culture that many people simply take it for granted without actually checking the games out for themselves to determine whether those claims have any veracity to them.

That, as you know, is not what we’re all about here on MoeGamer, so let us make that jump into the third dimension and see exactly what’s up.

Continue reading Sonic the Hedgehog: The Age of Adventure