Tag Archives: JRPGs

Atelier Sophie: The Alchemist of the Mysterious Book – Have You Any Dreams You’d Like to Sell?

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Atelier Sophie: The Alchemist of the Mysterious Book is a story about dreams. It’s a story about ambition. And it’s a story about learning to have trust and faith in your own abilities.

While, as we’ve previously explored, the game takes a deliberately “directionless” approach to its early hours, these themes are nonetheless apparent from the very beginning of the game. And they’re explored not only through our heroine Sophie herself, but through many of the other characters, too.

So let’s take a closer look at the narrative, themes and characterisation ofΒ Atelier Sophie: The Alchemist of the Mysterious Book, and ponder how these characters grow and change over the course of their respective journeys.

Continue reading Atelier Sophie: The Alchemist of the Mysterious Book – Have You Any Dreams You’d Like to Sell?

The MoeGamer Podcast: Episode 38 – ATTACK MAGIC ITEM BURST

As my house gradually returns to normal from the building site it has been turned into, we find some time between the noise of sanding and angle grinding to record a new episode of the podcast — as always, featuring both myself and Chris Caskie of MrGilderPixels!

The MoeGamer Podcast is available in several places. You canΒ subscribe to my channel on YouTubeΒ to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you canΒ follow on SoundcloudΒ for the audio-only version of the podcast; you canΒ subscribe via RSSΒ to get the audio-only version of the podcast in your favourite podcast app; or you canΒ subscribe via iTunesΒ andΒ listen on Spotify. Please do at least one of these if you can; it really helps us out!

Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 38 – ATTACK MAGIC ITEM BURST

The MoeGamer Podcast: Episode 33 – The End of the Year Show

It’s the last-but-one day of the year, so what better way to round it off than to enjoy a couple of hours of chilled conversation between me and my good buddy Chris Caskie of MrGilderPixels?

The MoeGamer Podcast is available in several places. You canΒ subscribe to my channel on YouTubeΒ to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you canΒ follow on SoundcloudΒ for the audio-only version of the podcast; you canΒ subscribe via RSSΒ to get the audio-only version of the podcast in your favourite podcast app; or you canΒ subscribe via iTunesΒ andΒ listen on Spotify. Please do at least one of these if you can; it really helps us out!

Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 33 – The End of the Year Show

Final Fantasy Marathon: Lali-Ho! – Final Fantasy I #6

In this sixth episode of the Final Fantasy Marathon, we take our legitimately gotten gains (courtesy of the Mystic Key) and take a trip to go and visit the dwarves.

Dwarves are another example of an aspect ofΒ Final FantasyΒ that was lifted fromΒ Dungeons & Dragons, though few can deny that the Japanese series puts its own unique twist on the dumpy delvers. Their catchphrase of “lali-ho!” (or variations thereof depending on who was on localisation duty at Squaresoft that week) became a recurring feature for a number of installments… and indeed at the time of writing the dwarves have most recently made a comeback in fanservice festivalΒ Final Fantasy XIVΒ as part of theΒ ShadowbringersΒ expansion.

But we’re getting ahead of ourselves. I’ve got some Nitro Powder burning a hole in my pocket (quite literally) and I can’t think of anyone better equipped to make good use of it than a dwarf.

New Game Plus: Mel Kishida Loves Stinky Feet – Atelier Rorona DX #10

As with Wednesday’s Warriors Wednesday video, I thought I’d make an effort to drop in some vaguely interesting factoids into my video intros.

As such, today you will learn that yes, indeed,Β Atelier ArlandΒ character designer Mel Kishida is indeed into stinky feet. But how is this relevant? Umm… Well… Oh, just watch it, will you? (And playΒ Blue Reflection,Β it’s beautiful.)

Hit the jump to see how Rorona’s efforts went today… ignoring the pervy Japanese dude just waiting for her to take her boots off!

Continue reading New Game Plus: Mel Kishida Loves Stinky Feet – Atelier Rorona DX #10

The MoeGamer Podcast: Episode 19 – Best of Battling

Good afternoon! Welcome, once again, to The MoeGamer Podcast, featuring a pair of shamelessly pants-free games enthusiasts: myself, and the good Mr Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You canΒ subscribe to my channel on YouTubeΒ to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you canΒ follow on SoundcloudΒ for the audio-only version of the podcast; you canΒ subscribe via RSSΒ to get the audio-only version of the podcast in your favourite podcast app; or you canΒ subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 19 – Best of Battling

Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead”

It seems that every time we get a new Dragon Quest, Final Fantasy or Persona release, we have the same old “we’re having a JRPG renaissance!” discussion.

Well, dear reader, with my coverage of Death End Re;Quest on the horizon at the time of writing and plenty more RPGs in our shared futures, I’m here to remind you that RPGs have been alive and well ever since what people think of as their “golden age” — the SNES and PS1 eras. This will not be a shock to some of you reading this, of course, but I’m sure there are quite a few people out there who have passed up some wonderful experiences for one reason or another.

So with that in mind, I thought I’d do a list of seven arbitrarily chosen things that you might have missed out on if you’ve been operating under the grossly mistaken assumption that the role-playing game genre has somehow been “dead” despite plenty of evidence to the contrary. Here we go!

Continue reading Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead”

Reflections on PlayStation Vita

At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.

This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.

With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really,Β reallyΒ well.

Continue reading Reflections on PlayStation Vita

From the Archives: On Two Working Designs Classics

If you’ve been gaming as long as I have, you probably remember an outfit called Working Designs.

Working Designs was an American publisher from the PS1 era that specialized in the localization of Japanese games β€” particularly RPGs, strategy games and shmups β€” and quickly gained a reputation at the time for being one of the best in the business.

The primary reason for this reputation was the fact that Working Designs’ Western releases of Japanese hits weren’t just straight word-for-word literal translations β€” rather, they were genuine localisations that made appropriate use of Western slang, turns of phrase and even popular culture references to give them a unique feel all of their own.

While opinions on this approach to localisation vary today, the effort the team made to make these games as approachable as possible was very much appreciated by the audience of the time.

This article was originally published on Games Are Evil in 2013Β as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: On Two Working Designs Classics

From the Archives: Let’s Go Round Again

What do you think of lengthy games such as JRPGs (or indeed Western RPGs) having multiple endings?

I remember having this discussion with a friend a while back, and he commented that he hated it when there was more than one possible outcome to the story, because he 1) hated having to repeat things and 2) hated feeling like he was β€œmissing out” on part of the game that was β€œlocked off” to him when he started down a particular route.

Obviously this applies more to games where your actions throughout the whole story determine which ending you get rather than aΒ Mass Effect 3-style β€œwhich ending would you like?” decision point, but it’s a valid concern that I completely understand in this day and age. Gamers on the whole are getting older and consequently tend to have less time on their hands for lengthy gamesΒ anyway – so to expect them to play through one game several times in an attempt to see different endings is perhaps unrealistic on the part of developers.

This article was originally published on Games Are Evil in 2013Β as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Let’s Go Round Again