This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >
One of the things that becomes clear shortly after you start playing Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is the fact that the game, as a whole, is deliberately a lot more focused than its immediate predecessor.
We touched on the basic ways in which this is achieved in the previous chapter, but now it’s time to take a closer look at how the game as a whole unfolds. It strikes a good balance between what we can think of as the “old-school Atelier” format and the freedom that some of the newer titles offer, making for a satisfying and enjoyable game that can be experienced at your own pace.
In other words, you’ve got as long as you want to accomplish the twins’ goal of becoming the best alchemy atelier in the kingdom — though that doesn’t mean they won’t have a few deadlines to meet along the way!