Much like its predecessor, Gal*Gun 2 has a surprising amount going on its story — much more so than its seemingly fanservice-laden premise might lead you to believe.
While the previous game Gal*Gun Double Peace explored the idea of fallibility, and the fact that no two people cope with the knowledge that they are not and can never be “perfect” in quite the same way, Gal*Gun 2 takes something of a sidestep into a related, but slightly different theme: the idea of understanding oneself, and being honest about that “self” with others.
The various characters involved in the narrative all embody this theme in one form or another. So let’s go ahead and take a look at what’s going on in more detail!
Continue reading Gal*Gun 2: Narrative, Themes and Characterisation
In any creative work involving a cast of more than one female character — particularly if said work is of Japanese origin — there is one question that is, to some people, seemingly of greater importance than any other.
I am, of course, talking about Who Is Best Girl, an eternally raging debate that no-one can ever agree on, and which you’re probably some sort of despicable idiot if you ever declare your opinion on as being some sort of universal truth.
With that in mind, then, I thought it a good time to look at Gal*Gun 2’s extended cast outside of its main heroines, and pick a few favourites from the mix! Join me! STANDARD DISCLAIMER: If you have different personal Best Girls… well, that’s great. Let me know who they are! This is not a definitive list by any means.
Continue reading Gal*Gun 2: Asking the Important Questions
A game where you blast cute girls to quasi-orgasmic ecstasy while attempting to fend off the mischief of a cheeky young demon might not sound like the sort of experience that would have good worldbuilding, but the Gal*Gun series as a whole is full of surprises.
It’s clear that developer Inti Creates has taken a great amount of care over the course of the Japan-only Gal*Gun, its sequel Double Peace and Gal*Gun 2 to make the series something more than a throwaway joke game. Yes, it’s amusing; yes, it’s silly; yes, it’s cheeky, fun and sexy; but none of those things mean that it can’t have some depth or be well-crafted.
So today, then, we’re going to take a closer look at how the series as a whole builds that sense of a coherent world, and where Gal*Gun 2 fits in with all that.
Continue reading Gal*Gun 2: A Strange and Sexy Little World
Gal*Gun Double Peace was one of the most pleasant surprises I’ve had in my gaming career.
Going into it, I already knew I was going to enjoy the inherently silly concept of “shooting” cute girls with pheromones until they collapsed in a quasi-orgasmic state, but what I wasn’t quite prepared for was the fact that besides the absurd premise, the game was actually both very solid indeed from both mechanical and narrative perspectives. In retrospect, given the developer, this should never have been in any doubt, of course, but it was still nice to discover.
Now, two years later, we’re presented with a sequel: Gal*Gun 2, the third game in the franchise after the Japan-only original and Double Peace, our first encounter with the series in the West. How do you follow those? Well, read on.
Continue reading Gal*Gun 2: Introduction