Tag Archives: handheld

A Warm Welcome to the Evercade

Over the course of the last few years, retro gaming devices of various descriptions have become very popular.

Until now, these have tended to fall into one of two categories: emulation boxes that you can load up with your own collection of ROMs and enjoy to your heart’s content, or pre-curated systems with fixed libraries of games.

Evercade is different. Evercade provides a curated library of officially licensed cartridges that are distributed as packaged, physical products separately from the system itself. And somehow manufacturer Blaze managed to successfully launch this exciting new product in the midst of a world gone absolutely mad. So let’s take a first look at the system!

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Evercade: The Case for Curated Retro Gaming

Blaze’s new retro gaming handheld, the Evercade, officially launches on May 22, 2020, with the company hoping to get units in the hands of everyone who preordered by June 12, 2020 at the latest.

Since I’m planning some extensive coverage of this device and its games as soon as mine arrives — fingers crossed it’s towards the beginning of that release window, but we’ll have to wait and see at the time of writing! — I thought I’d take the opportunity to talk a little bit about this new device, why it appeals, and why I hope it ends up being a success.

Plus, if you’ve not yet heard of the Evercade, you can find out a bit more about it for yourself. Everyone wins. Hit the jump and let’s get started!

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Reflections on PlayStation Vita

At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.

This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.

With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really, really well.

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Ridge Racers: The Greatest Hits

cropped-ridge-header-8975512This article is one chapter of a multi-part Cover Game feature!
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I wasn’t originally planning to cover the PSP titles in the Ridge Racer series, but after being well and truly glued to them for the last week there’s no way I can’t say something about them.

Known as Ridge Racers in Japan, the two PSP games are almost identical to one another, so we’ll be taking them as a single “unit” today. The main difference between the two releases is that the confusingly named Ridge Racer 2 has more tracks than its PSP-launching predecessor — most notably incorporating all of Ridge Racer Type 4’s circuits instead of just two — plus a few additional single-player modes, including the return of a “checkpoints and countdown”-style arcade mode of the type that hasn’t been seen since Ridge Racer Revolution.

Other than that, they’re pretty much the same game. It’s fortunate, then, that they’re pretty much the same brilliant game.

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From the Archives: You Must Be This Awesome to Succeed

When I beat Lifesigns: Hospital Affairs (aka Lifesigns: Surgical Unit, aka Resident Doctor Tendo 2) I was ultimately very satisfied with the whole game.

But the fact that I didn’t get the “best” endings to each chapter throughout very much made me think of a now-famous video clip from popular Irish comedian Dara O’Briain, which you may have seen do the rounds on the Internet in the past.

It concerns the concept of how video games, in many cases — though there are exceptions, particularly in more recent years — demand a certain level of competence in order for you to be able to see everything they have to offer.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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