Tag Archives: genre

Brotherhood of the World Bloggers Award

There’s gaming stuff coming a little later today, but for now it’s time for another Community post!

The charming and attractive Arthifis was good enough to nominate me for the “Brotherhood of the World Bloggers Award”, and these things are always a good bit of fun, so I thought I’d indulge.

For the uninitiated, these “Award” posts are primarily an excuse for those of us with itchy typing fingers to cross-promote each other, get to know one other a bit better and also to let you, dear reader, find out a bit more about us. So without further ado, let’s begin this round.

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From the Archives: A Question of Genre

How do you describe a piece of interactive entertainment? Chances are the first thing you mention is the way it plays, or the supposed “genre” it is part of.

Final Fantasy is a JRPG; Gears of War is a third-person shooter; Mario games are platformers. And this isn’t only true for mainstream games, either — even the most esoteric indie games tend to be described in terms of their mechanics. Fez is a puzzle-platformer; The Binding of Isaac is a roguelike shooter; Minecraft is an open-world building and survival sim.

While you may then elaborate on that by describing the setting — sci-fi, fantasy, cartoonish crazytown — it’s highly likely that this is not the first thing you mention. Interactive entertainment is pretty much the only artistic medium in which we do this.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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