At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.
This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.
With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really, really well.
Continue reading Reflections on PlayStation Vita
It’s been a while since a Community tag post, so let’s let our hair down a bit, since the ever-charming Raistlin was kind enough to nominate me with some very nice words!
This particular tag originated from Cactus Matt over at the excellent Anime Q and A blog — he’s a frequent collaborator with a number of other excellent anime bloggers (some of whom I highlighted last week — more of those to come since I didn’t have time to mention everyone!) and his “20 Questions” format for his reviews is an excellent twist on the usual formula. Go check him out!
As is probably self-evident, this particular tag revolves around, well, building a harem. So hit the jump to find out more and check out my picks!
Continue reading The “Build a Harem” Tag
Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?
The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.
So let’s jump right in. After the jump. Jumpy jumpy jump.
Continue reading The One-Liner Challenge
Yesterday, DRM-free digital distribution platform GOG.com posted a lengthy interview with localisation producer Tom Lipschultz and team leader Ken Berry from XSEED Games, whose most recent localisation project Zwei has recently been released on GOG’s storefront.
Lipschultz in particular has been known up until the time of writing as someone who claims to hold a “zero-tolerance” policy towards content edits made during localisation of Japanese titles for Western audiences, but a number of his comments throughout the interview gave a few people pause.
And it’s worth talking about those points in detail, because some of what Lipschultz says unfortunately appears to demonstrate a fundamental misunderstanding of where his priorities should be as part of a successful and prolific localisation company that has brought a number of beloved franchises to the West.
Continue reading Altering Content and Self-Censorship Pleases No-One
Dungeon Travelers 2 is one of the best dungeon-crawlers of all time — I’d even go so far as to say it’s one of my favourite RPGs I’ve ever played.
A significant part of the reason for why I regard it so fondly is its large cast of memorable female characters, each of whom offer something unique both in mechanical terms and in how they contribute to the overall “party dynamic” with their characterisation.
It’s hard to pick a favourite from such a consistently loveable cast, but somewhere near the top of the list for me is Ist.
Continue reading Waifu Wednesday: Ist
A big draw of Dungeon Travelers 2 is its gorgeous presentation. This shouldn’t be surprising, given its heritage, but it really does have a distinctive look and feel to it.
Its visual aesthetic also proved to be the most controversial aspect of the game, with commentators such as Polygon’s Phil Kollar refusing to take the game seriously due to its appearance. This is particularly sad, as the game has some lovely art, some distinctive character designs and a very strong sense of style to it.
Let’s take a look at the art and sound of Dungeon Travelers 2, then.
Continue reading Dungeon Travelers 2: Sights and Sounds
The dungeon crawler genre isn’t particularly renowned for its storytelling, though this isn’t necessarily a criticism.
The genre grew out of tabletop adventures where the players just wanted to hack and slash their way through some monsters and take their treasure, after all, so it’s understandable that a computerised version of this type of adventure would emphasise mechanics — particularly combat — over narrative.
That doesn’t mean that your average dungeon crawler is completely devoid of plot, however, and in recent years Japanese developers in particular have shown how to strike a good balance between narrative, characterisation and satisfying mechanics. Dungeon Travelers 2 is a prime example.
Continue reading Dungeon Travelers 2: Narrative, Themes and Characterisation