Tag Archives: Dungeon Travelers 2

The MoeGamer 2019 Awards: Ten Years, Ten Games

The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!

It is, as we’ve already said, the end of a decade. And, as you know, this makes it an ideal time to look back over the last ten years and figure out what experiences were the “best”.

Once again, like the awards for the last decade of visual novels, I’m not interested in the games that were the most critically acclaimed, the ones that sold the most or indeed the ones that are most commonly agreed to be “games of the year” for their respective year of release.

Instead, I’m going to pick out one game for each year of (English language) release that I found personally significant for one reason or another. I’d love to hear your own feelings on this, too, so feel free to share in the comments!

And the winners are…

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Special Announcement: The MoeGamer Compendium, Volume 1

Good morning, everyone! Today I wanted to share a very special announcement with you.

I made a book! Yes, for those who would like to remove the “always-online” DRM requirement from MoeGamer’s Cover Game features, I now present to you the ideal solution for all your reading needs: The MoeGamer Compendium, Volume 1, collecting together all of the Cover Game features originally published on the site in 2016.

Hit the jump for some more details, photos and links.

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Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead”

It seems that every time we get a new Dragon Quest, Final Fantasy or Persona release, we have the same old “we’re having a JRPG renaissance!” discussion.

Well, dear reader, with my coverage of Death End Re;Quest on the horizon at the time of writing and plenty more RPGs in our shared futures, I’m here to remind you that RPGs have been alive and well ever since what people think of as their “golden age” — the SNES and PS1 eras. This will not be a shock to some of you reading this, of course, but I’m sure there are quite a few people out there who have passed up some wonderful experiences for one reason or another.

So with that in mind, I thought I’d do a list of seven arbitrarily chosen things that you might have missed out on if you’ve been operating under the grossly mistaken assumption that the role-playing game genre has somehow been “dead” despite plenty of evidence to the contrary. Here we go!

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Reflections on PlayStation Vita

At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.

This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.

With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really, really well.

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The “Build a Harem” Tag

It’s been a while since a Community tag post, so let’s let our hair down a bit, since the ever-charming Raistlin was kind enough to nominate me with some very nice words!

This particular tag originated from Cactus Matt over at the excellent Anime Q and A blog — he’s a frequent collaborator with a number of other excellent anime bloggers (some of whom I highlighted last week — more of those to come since I didn’t have time to mention everyone!) and his “20 Questions” format for his reviews is an excellent twist on the usual formula. Go check him out!

As is probably self-evident, this particular tag revolves around, well, building a harem. So hit the jump to find out more and check out my picks!

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The One-Liner Challenge

Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?

The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.

So let’s jump right in. After the jump. Jumpy jumpy jump.

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Altering Content and Self-Censorship Pleases No-One

Yesterday, DRM-free digital distribution platform GOG.com posted a lengthy interview with localisation producer Tom Lipschultz and team leader Ken Berry from XSEED Games, whose most recent localisation project Zwei has recently been released on GOG’s storefront.

Lipschultz in particular has been known up until the time of writing as someone who claims to hold a “zero-tolerance” policy towards content edits made during localisation of Japanese titles for Western audiences, but a number of his comments throughout the interview gave a few people pause.

And it’s worth talking about those points in detail, because some of what Lipschultz says unfortunately appears to demonstrate a fundamental misunderstanding of where his priorities should be as part of a successful and prolific localisation company that has brought a number of beloved franchises to the West.

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Waifu Wednesday: Ist

Dungeon Travelers 2 is one of the best dungeon-crawlers of all time — I’d even go so far as to say it’s one of my favourite RPGs I’ve ever played.

A significant part of the reason for why I regard it so fondly is its large cast of memorable female characters, each of whom offer something unique both in mechanical terms and in how they contribute to the overall “party dynamic” with their characterisation.

It’s hard to pick a favourite from such a consistently loveable cast, but somewhere near the top of the list for me is Ist.

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Dungeon Travelers 2: Sights and Sounds

This article is one chapter of a multi-part Cover Game feature!
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A big draw of Dungeon Travelers 2 is its gorgeous presentation. This shouldn’t be surprising, given its heritage, but it really does have a distinctive look and feel to it.

Its visual aesthetic also proved to be the most controversial aspect of the game, with commentators such as Polygon’s Phil Kollar refusing to take the game seriously due to its appearance. This is particularly sad, as the game has some lovely art, some distinctive character designs and a very strong sense of style to it.

Let’s take a look at the art and sound of Dungeon Travelers 2, then.

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Dungeon Travelers 2: Narrative, Themes and Characterisation

This article is one chapter of a multi-part Cover Game feature!
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The dungeon crawler genre isn’t particularly renowned for its storytelling, though this isn’t necessarily a criticism.

The genre grew out of tabletop adventures where the players just wanted to hack and slash their way through some monsters and take their treasure, after all, so it’s understandable that a computerised version of this type of adventure would emphasise mechanics — particularly combat — over narrative.

That doesn’t mean that your average dungeon crawler is completely devoid of plot, however, and in recent years Japanese developers in particular have shown how to strike a good balance between narrative, characterisation and satisfying mechanics. Dungeon Travelers 2 is a prime example.

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