Did you know that the Teleport spell does not work in the Unknown Palace? I did not.
As such, I took Minwu and company deep into said dungeon “just to see how far we could get” and then decided that we’d turn back when I ran out of Ethers. Unfortunately things turned out to not be quite that simple. At all.
Enjoy the video below, and don’t forget to subscribe on YouTube for more!
Sometimes, you know you’re just not up to the job. And you know that you have two choices at that point: give up, or work hard to overcome the obstacles in your path.
Minwu and company decide to take the latter path. Interestingly enough, they manage to take down Ultima Weapon with relatively little difficulty, but as soon as they set foot in the strange inverted form of Pandaemonium, they get their arses kicked again.
Clearly some training is in order. And in Final Fantasy II land, I’m sure you know what that means. Let’s get it over with!
It isn’t easy being dead, as Minwu, Scott, Josef and Ricard have been discovering in their afterlife adventures.
I’d heard before starting that the Soul of Rebirth postgame scenario could be a bit grindy if you hadn’t prepared the characters beforehand in the main game… but, well, I didn’t prepare the characters beforehand in the main game, so guess what we have to get cracking with?
Still, it’s interesting to be challenged by this game again — particularly with a new lineup of characters that I’m having to figure out the best way to make use of.
With Final Fantasy II down for the count, it’s time to move on… to Final Fantasy II’s postgame story, originally added in the Game Boy Advance version.
Soul of Rebirth, as it is called, casts you in the role of all the characters who died in the main narrative, and invites you to check out what they’re getting up to in the afterlife. And, indeed, to discover that one can still get one’s ass well and truly kicked even if one is already dead.
Soul of Rebirth is hard. But we’re not giving up, no siree — we’re seeing this thing through to its conclusion, however long it takes!
Today, we beat Final Fantasy II once and for all! Well, apart from the Soul of Rebirth story added in the GBA version, of course, but we’ll deal with that when we come to it.
We have a couple of significant obstacles in our path though: the Jade Passage and Pandaemonium dungeons! The latter in particular is quite easy to get lost in, as I find out to my great cost… but it does at least have some rather tasty treasure to enjoy if you happen to stumble across it.
Pack a lunch, sit down and enjoy, as we take the fight to the Emperor and attempt to save the world from invasion by Hell itself!
To say that the Final Fantasy VII Remake project was hotly anticipated is something of an understatement.
Ever since the run-up to the PlayStation 2 launch, where one of the promotional videos showed a cutscene from Final Fantasy VIII apparently being rendered in real time by the new system, fans have been wondering what would happen if one of the world’s most beloved RPGs were ever to get remade.
Well, we’re starting to get some answers now… and a whole bunch of questions, too. Let’s explore!
Spoilers for both the original FFVII and FFVII Remake (yes, there are differences) ahead.
Continue reading Final Fantasy VII Remake: The Future is a Blank Page
And so we come to Final Fantasy II’s endgame. Before we jump in to the final dungeons to take down the Emperor once and for all, it’s time to go ultimate weapon hunting!
In Final Fantasy II for PSP, this process involves running the Arcane Labyrinth’s three “keeps”, then heading to the Arcane Sanctuary and hoping you did everything correctly.
Today we get started on the first step of that process. Much like the bonus dungeons in Final Fantasy for PSP, this isn’t going to be an entirely straightforward ride!