Tag Archives: Square Enix

Final Fantasy Marathon: Wrath of the Lich King

In today’s episode, the Warriors of Light score their first major victory over the Four Fiends and cleanse the Cavern of Earth once and for all.

The fact that this part of the game makes you seek out the advice of an inconveniently located sage then re-run a dungeon in a different context was something pretty distinctive at the time of original release; an audience of players more accustomed to linear “straight line to the finish” games may well have found themselves surprised and baffled when they discovered what was necessary in order for them to progress.

We now know that to be the nature of RPGs, of course; but someone had to define and codify the conventions we take for granted today, didn’t they?

Final Fantasy Marathon: Vampire Hunter F(F)

Last time, the Warriors of Light decided to take a well-earned holiday in the town of Melmond, only to discover it was a right shithole.

It (apparently) wasn’t the fault of the people of Melmond, however; the nasty vampire who had taken up residence in the Cavern of Earth was supposedly to blame, because he was blocking the flow of earth energy from the crystal and making everything rot. And this made all the buildings fall down, supposedly.

Motivated entirely by altruism (well, maybe a bit of greed… treasures are shiny!), the Warriors of Light descend into the Cavern of Earth to try and deal with this undead terror once and for all…

Final Fantasy Marathon: Lali-Ho!

In this sixth episode of the Final Fantasy Marathon, we take our legitimately gotten gains (courtesy of the Mystic Key) and take a trip to go and visit the dwarves.

Dwarves are another example of an aspect of Final Fantasy that was lifted from Dungeons & Dragons, though few can deny that the Japanese series puts its own unique twist on the dumpy delvers. Their catchphrase of “lali-ho!” (or variations thereof depending on who was on localisation duty at Squaresoft that week) became a recurring feature for a number of installments… and indeed at the time of writing the dwarves have most recently made a comeback in fanservice festival Final Fantasy XIV as part of the Shadowbringers expansion.

But we’re getting ahead of ourselves. I’ve got some Nitro Powder burning a hole in my pocket (quite literally) and I can’t think of anyone better equipped to make good use of it than a dwarf.

Final Fantasy Marathon: The Mystic Key

After last week’s little… mishap, the fifth episode of our Final Fantasy playthrough sees the Warriors of Light taking full advantage of the mysterious Time Magic known as “Load”.

From thereon, we proceed to track down the wrongful owner of the Crown we found in the Marsh Cave, kick his head in, then set off in search of the mysterious, magical Matoya, who has been feeling a bit left in the dark recently.

We then proceed to spend considerably longer than I intended finding all the locks that the Mystic Key fits. Because treasure.

Final Fantasy Marathon: TPKO #1

Oh dear. It had to happen sooner or later, didn’t it? And Final Fantasy veterans will be unsurprised to hear that it happened in the Marsh Cave.

The Marsh Cave is probably the first “real” dungeon that you encounter in Final Fantasy I, and its main challenge is one of endurance: it’s quite long and branches off in two different directions, so getting everything in a single expedition is challenging. Not impossible, but still challenging.

Sometimes bad things happen. But we can learn from them and try again…

Final Fantasy Marathon: Those Blasted Pirates

After overcoming their initial challenge to defeat Garland and rescue Princess Sarah, the four Warriors of Light set out to begin their quest properly… and promptly get lost.

A key part of the early Final Fantasy games — especially this first one — is figuring out exactly what the hell you’re expected to do next. The series’ iconic linear main narratives wouldn’t become more pronounced until the SNES era, and this first Final Fantasy in particular is a prime example of the initial influences drawn from Western role-playing games.

Still, your progress is gated off in a few key ways on the road to adventure — beginning with the necessity to acquire a ship. And who better to get one of those from than a band of rowdy pirates?

Final Fantasy Marathon: Four Warriors of Light

It’s time! For the longest while, I’ve been thinking I should do a Final Fantasy marathon: that is to say, playing through all the mainline Final Fantasies one after another.

With my growing confidence in video and the ease of capture using my current gaming setup, what better time than the present to get started with this?

My long-term goal is to play through all the numbered mainline Final Fantasy games — including X-2, XIII-2, Lightning Returns and the two MMOs Final Fantasy XI and Final Fantasy XIV. But before that, we need to go all the way back to the beginning… or at least one of many interpretations of the beginning, anyway. Let’s begin what promises to be a very long adventure.