Tag Archives: PSP

Final Fantasy Marathon: That Bit Everyone Hates – Final Fantasy III #4

How many games have you come across where the reputation of a notoriously annoying or difficult section has put you off exploring further?

For Final Fantasy III, that section is featured in today’s episode: it’s a dungeon and boss fight where you’re forced to inflict the status effect Mini on your entire party for the duration, and as such it makes melee characters almost entirely useless.

Still, the mages can probably save the day, right? Find out in the video below, and don’t forget to subscribe on YouTube for more.

Final Fantasy Marathon: Climb Every Mountain – Final Fantasy III #3

The adventure continues, and now everyone has a capital-J Job!

Yes, having defeated the dread djinn in the previous episode and proven themselves as worthy Warrior of Light candidates, our group of four plucky heroes sets out on their journey proper. Along the way, they have plenty of things to deal with: a big rock, a crying woman, a mountain full of scary beasties… and a big ol’ dragon!

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: Freelancin’ Ain’t Easy – Final Fantasy III #2

As yet bereft of the iconic Jobs that would go on to define this particular installment in the Final Fantasy series, our heroes are tasked with seeking out a naughty old Djinn.

It’s not a quest they can really walk away from, either; a significant number of people in the vicinity have been turned into ghosts by this malevolent dark power — and of course, no-one but a bunch of freelancin’ kids could possibly go and sort out the whole problem.

While it’s a daunting challenge at first, it doesn’t take long for our heroes to build up their confidence at fighting — and before you know it they’re toppling their first significant challenge, proving themselves worthy of the title “Warriors of Light”.

Enjoyed the video? Don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: A New Adventure – Final Fantasy III #1

It’s time for a whole new Final Fantasy — this time the third installment in its PSP incarnation, itself based off the Nintendo DS remake by Matrix Software.

I was all set to start recording these on actual hardware (PlayStation TV in the case of the PSP titles) but regrettably I discovered that Square Enix of Europe has been… less than fastidious in keeping their back catalogue updated with PSTV support, so we’re emulating again, I’m afraid — and we will be when FFIV rolls around, too, since that doesn’t work here in Europe either!

Ah well. It’s the game itself that matters, and Final Fantasy III is certainly an interesting and important installment in the series, so let’s get started on a whole new journey. And don’t forget to subscribe on YouTube to stay up to date with the Final Fantasy Marathon and all my other series!

Final Fantasy Marathon: The Great Escape – Final Fantasy II #22

Did you know that the Teleport spell does not work in the Unknown Palace? I did not.

As such, I took Minwu and company deep into said dungeon “just to see how far we could get” and then decided that we’d turn back when I ran out of Ethers. Unfortunately things turned out to not be quite that simple. At all.

Enjoy the video below, and don’t forget to subscribe on YouTube for more!

Final Fantasy Marathon: High-Intensity Stat Training – Final Fantasy II #21

Sometimes, you know you’re just not up to the job. And you know that you have two choices at that point: give up, or work hard to overcome the obstacles in your path.

Minwu and company decide to take the latter path. Interestingly enough, they manage to take down Ultima Weapon with relatively little difficulty, but as soon as they set foot in the strange inverted form of Pandaemonium, they get their arses kicked again.

Clearly some training is in order. And in Final Fantasy II land, I’m sure you know what that means. Let’s get it over with!

Final Fantasy Marathon: Give Me Strength – Final Fantasy II #20

It isn’t easy being dead, as Minwu, Scott, Josef and Ricard have been discovering in their afterlife adventures.

I’d heard before starting that the Soul of Rebirth postgame scenario could be a bit grindy if you hadn’t prepared the characters beforehand in the main game… but, well, I didn’t prepare the characters beforehand in the main game, so guess what we have to get cracking with?

Still, it’s interesting to be challenged by this game again — particularly with a new lineup of characters that I’m having to figure out the best way to make use of.

Final Fantasy Marathon: Pandaemonium – Final Fantasy II #18

Today, we beat Final Fantasy II once and for all! Well, apart from the Soul of Rebirth story added in the GBA version, of course, but we’ll deal with that when we come to it.

We have a couple of significant obstacles in our path though: the Jade Passage and Pandaemonium dungeons! The latter in particular is quite easy to get lost in, as I find out to my great cost… but it does at least have some rather tasty treasure to enjoy if you happen to stumble across it.

Pack a lunch, sit down and enjoy, as we take the fight to the Emperor and attempt to save the world from invasion by Hell itself!

Final Fantasy Marathon: Give Me My Ragnarok – Final Fantasy II #17

Our quest is nearly at an end! Today’s challenge is finishing off the Arcane Labyrinth and proving to Deumion once and for all that we are worthy of wielding the legendary weapons he guards.

If I wanted to, I could go back and do the whole thing again in the hope of getting legendary weapons for some of the other characters… but I won’t subject you to that right now. Especially not since Maria and Guy are both using staves rather than the bow and axe that Deumion would provide for them!

Next time, we’re on track to beat the game… after a few mishaps, of course…

Final Fantasy Marathon: Reunion – Final Fantasy II #14

With the Emperor defeated, what’s next? Take down the Dark Knight, of course, since he clearly reckons himself well-equipped to lead the world.

Naturally, it’s not quite that simple. A merry jaunt into the depths of Palamecia to track down said Dark Knight results in an unexpected reunion with an old friend… and the setup for the grand finale of Final Fantasy II.

That is, after we take care of some business in the Arcane Labyrinth next time around, of course…