After overcoming their initial challenge to defeat Garland and rescue Princess Sarah, the four Warriors of Light set out to begin their quest properly… and promptly get lost.
A key part of the early Final Fantasy games — especially this first one — is figuring out exactly what the hell you’re expected to do next. The series’ iconic linear main narratives wouldn’t become more pronounced until the SNES era, and this first Final Fantasy in particular is a prime example of the initial influences drawn from Western role-playing games.
Still, your progress is gated off in a few key ways on the road to adventure — beginning with the necessity to acquire a ship. And who better to get one of those from than a band of rowdy pirates?
It’s time! For the longest while, I’ve been thinking I should do a Final Fantasy marathon: that is to say, playing through all the mainline Final Fantasies one after another.
With my growing confidence in video and the ease of capture using my current gaming setup, what better time than the present to get started with this?
My long-term goal is to play through all the numbered mainline Final Fantasy games — including X-2, XIII-2, Lightning Returns and the two MMOs Final Fantasy XI and Final Fantasy XIV. But before that, we need to go all the way back to the beginning… or at least one of many interpretations of the beginning, anyway. Let’s begin what promises to be a very long adventure.
Well, it’s time to unravel some of the mysteries at the core of 428: Shibuya Scramble. And there are plenty of them!
Not only that, but “beating” the game isn’t the end, either; once you’ve seen the “normal” or “true” endings, there are other, more deviously hidden scenarios to track down… but that’s a tale for another day. Today, we’re going to focus on the how the game explores its various protagonists and one of its most important core themes.
Let’s step back into Shibuya, then… the beating heart of one of the world’s busiest cities.
Continue reading 428: Shibuya Scramble – A Question of Identity
I fancied a bit of a change from OutRun this week, so I present to you one of my all-time favourite arcade racers: Split/Second, developed by Black Rock and published by Disney.
Split/Second is a tragic tale, really; it was a spectacularly good game that came out at a bad time, had no marketing whatsoever and consequently flopped so badly that Black Rock had to close down and Disney stopped doing anything interesting like unusual cinematic arcade racers ever again. Booo.
Still, at least Split/Second still exists, and we can still enjoy it for ourselves, so let’s do just that!
Continue reading Sunday Driving: Rigged to Blow
It’s time to start our engines and kick off a new series of Sunday Driving.
This time around, we’ll be exploring Sega and Sumo Digital’s wonderful OutRun 2006: Coast 2 Coast, which you may recall is a game that I am a big fan of.
This is a classic racer that I’ve been meaning to revisit for quite some time now, so what better time than the present to jump back into an officially licensed Ferrari (from before Sega lost the license) and set course for the distant horizon?
Continue reading Sunday Driving: Sega Blue Skies
I enjoy beating games, particularly when they have a good story and especially when they have a dramatic finale.
But sometimes it’s nice to have a game on hand that you can just dip in and out of pretty much indefinitely. Arcade-style games fill this niche pretty nicely, but it’s also cool when you find something with a bit more in the way of “persistence” — something that you can continue playing over time and continue to discover new things about.
Recently, I fired up Dungeon Explorer by Hudson for the PSP, a spiritual successor (and, technically, prequel) to the company’s 1989 PC Engine/Turbografx classic of the same name. And… I think I’m going to be playing this game for a long time.
Continue reading PSP Essentials: Dungeon Explorer
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
The Ridge Racer series was a prime candidate for the Uncancel This Series award, but I’m still holding out hope that we’ll get a new one someday, and that it will be the most amazing arcade racer in existence.
Until that time comes, there are plenty of games in the series that I can continue to enjoy. But that, of course, begs an important question: which one of them is best?
And the winner is…
Continue reading The MoeGamer Awards: Best Ridge Racer