This post is one chapter of a MegaFeature!
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The Atelier series has some wonderful music, and provides many examples of Gust’s sound team producing some of the most distinctive, immediately recognisable soundtracks in the business.
As the Atelier MegaFeature progresses, we’ll stop off every so often to take in some of these classic tunes — and where better to start than with the game we’ve just finished looking at in depth?
Let’s admire some of the lovely themes from the first Atelier game to come West, Atelier Iris: Eternal Mana!
Continue reading The Music of Atelier, Vol. 1: Atelier Iris – Eternal Mana
This post is one chapter of a MegaFeature!
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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?
I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.
That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.
And thus, I welcome you to the first MoeGamer MegaFeature!
Continue reading The Atelier MegaFeature: Prelude
After an in-depth exploration of Night’s Domain, Rorona gets busy on some miscellaneous tasks before reaching the deadline for her latest assignment.
This time around, she discovers the truth about Lionela and her puppets; learning that someone isn’t all they might initially seem, and that they might sometimes need your help in ways you don’t expect is an important part of growing up, and a lesson that Rorona is quick to learn by virtue of her very nature — despite (or perhaps because of!) her upbringing by Astrid.
After this, there are just two more assignments to go before we complete this New Game Plus run! Will we achieve any or all of the endings I’ve been after…?
It’s time to wrap up the second year of Rorona’s adventures with the final preparations for the next Annual Festival!
Of course, New Game Plus Rorona got all the boring stuff done absolutely ages ago, vastly ahead of schedule as usual, so instead we take some time to continue exploring the Dark Woods and see what we can find.
There are plenty of mysteries still surrounding our current party members Tantris and Lionela, too… so perhaps we’ll get a little closer to some answers today!
When returning to a game for a second playthrough, it’s always incredibly satisfying when you manage to complete an objective well ahead of “schedule”.
Despite only certain things carrying over to a New Game Plus run in the various incarnations of Atelier Rorona, you can still bash out a lot of the early game content very easily, leaving you with plenty of time to make money, grind for experience, build up your relationship values and just generally have a good time in this pastel-coloured world.
Hit the jump to see just how quickly I managed to satisfy the second assignment…
Continue reading New Game Plus: Creating Explosives – Atelier Rorona DX #3
This article is one chapter of a multi-part Cover Game feature!
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Atelier Meruru: The Apprentice of Arland, the thirteenth mainline Atelier game and the third in the Arland series, first released in 2011.
It is a longstanding favourite of many enthusiasts of the series with good reason, and absolutely a suitable high point for the whole trilogy to wrap up on… that is, until Atelier Lulua comes along and confuses everyone by turning it into a quadrilogy! But more on that another time.
Providing some of the most refined mechanics in the Arland subseries along with a satisfying and enjoyable narrative to follow, Atelier Meruru combines elements of classic and more modern Atelier games. The result is a really great game featuring one of the series’ most appealing protagonists. So let’s dive in and take a look!
Continue reading Atelier Meruru: Arland Comes Together
One of the earliest “non-human” character types I feel like I developed a bit of a “thing” for was the humble ghost.
Aside from occasional arguments with my wife over whether or not they are technically “undead” (they absolutely are), I’ve always found the concept of life beyond death fascinating for a variety of reasons. The feeling of freedom that being an incorporeal spirit doubtless affords you — but simultaneously a feeling of being trapped and lonely; these are things I found fascinating, and often wanted to explore in my own creative writing as well as the media I consumed.
So of course a super-cute ghost girl with a fine line in traditional European dress (including a rather daring and formidable neckline) is going to be My Type. Yes indeed. Here’s Pamela from the Atelier series.
Continue reading Waifu Wednesday: Pamela Ibis