Tag Archives: Atelier

Atelier Escha & Logy: Alchemists of the Dusk Sky – What a Way to Make a Living

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After several rather “freeform” Atelier games in which the player is left mostly to their own devices — albeit with a strict time limit — it’s quite refreshing to enjoy Atelier Escha & Logy’s assignment-based format.

While on paper, the experience might sound quite similar to how Atelier Rorona: The Alchemist of Arland did things, there are a few key differences along the way. So after last time’s exploration of how Atelier Escha & Logy: Alchemists of the Dusk Sky handles the series’ core concept of alchemy, today we’re going to explore exactly what the rest of our young alchemists’ day job entails.

There’s exploring, there’s building, there’s crafting… but there’s also paperwork and keeping the bosses sweet. We are living the corporate Atelier life now, after all. Let’s take a closer look!

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Atelier Escha & Logy: Alchemists of the Dusk Sky – Corporate Alchemy

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After the emotional journey that was Atelier Ayesha: The Alchemist of Dusk, Atelier Escha & Logy: Alchemists of the Dusk Sky followed a year later. This time we were promised a pair of playable protagonists — something we hadn’t seen in the series since Mana Khemia 2: Fall of Alchemy.

This time around the two “paths” through the game are less noticeably different from one another than they were in Mana Khemia 2, due to the fact that the two protagonists spend most of their time alongside one another. It’s still worth playing both routes, however, as not only do you get to “hear” the innermost thoughts of each protagonist in their own respective route, there are some endings that can only be seen by one protagonist or the other.

But we’re getting ahead of ourselves! What exactly is Atelier Escha & Logy, and how does it fit in to the Atelier series as a whole? Read on and let’s find out together.

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Atelier Ayesha: The Alchemist of Dusk – Bonds of People

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As we’ve already discussed to a certain extent, Atelier Ayesha: The Alchemist of Dusk kicks off an Atelier subseries with a noticeably different feel to its predecessors.

While the Arland series was, on the whole, very positive in tone — the more melancholic aspects of Atelier Totori: The Adventurer of Arland aside — the Dusk series emphasises the feeling that all is not well in this “world that is heading for destruction”, as Gust themselves put it.

And that feeling doesn’t just extend to the overall worldview of Atelier Ayesha, either; it infuses the core narrative and provides it with a very distinctive, highly emotional and deeply memorable feel. Let’s take a closer look.

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Atelier Ayesha: The Alchemist of Dusk – Alchemy in a Fading World

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Atelier Ayesha: The Alchemist of Dusk is, as we’ve already established, something of a step in a different direction for the series.

Over the course of the series, Gust has always drawn a hard line underneath each of the main “sets” of games before moving on to the next; the narrative of the setting isn’t necessarily wrapped up conclusively (which leaves things open for titles like Atelier Lulua to revisit past series) but there’s usually a significant reinvention of, at the very least, overall aesthetic and mechanical components.

One of the most obvious places where we see this is in the heart of the series: the alchemy component. So let’s take a closer look at exactly how Atelier Ayesha handles this side of things!

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Atelier Ayesha: The Alchemist of Dusk – Chromatic Shift

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While in many respects the Arland games had brought the Atelier series back to its roots, they also very much had their own distinctive sense of identity. In order to move on to a new subseries, there would need to be some sort of noticeable “shift”.

That was the challenge Gust was faced with after the success of Ateliers Rorona, Totori and Meruruhow to follow that up with something that still felt like Atelier, but which also distinguished itself from the pastel-coloured, distinctly “comfy” games that had come before? And with the new generation of fans who might have joined the series in the HD era, how to ensure that no-one went away feeling like the series had dropped something important to its core identity?

We got our answer in 2012 with the release of Atelier Ayesha: The Alchemist of Dusk — which ended up being the first installment in one of the most fondly regarded Atelier subseries of all time. So I guess they did something right. Let’s take a first look!

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Waifu Wednesday: Ayesha Altugle

Since we’re moving on to Atelier Ayesha: The Alchemist of Dusk later this week, it is, of course, time to appreciate its wonderful protagonist.

The Dusk trilogy of games in the Atelier series has a markedly different feel and atmosphere to the colourful exuberance of the Arland games that immediately precede it. It’s an altogether more melancholy, pensive affair, as this time around we’re looking at a world in which all is most certainly not well.

Thankfully the world of Dusk being on the road to possible ruin doesn’t stop it from featuring some of the most beautiful girls in all of Gust’s history — with one of the most striking examples being our new lead Ayesha. Let’s take a closer look.

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Atelier Lulua: The Scion of Arland – A Trilogy of Four

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Up until this point in the Atelier MegaFeature as a whole, we’ve explored the games in release order.

They were released in clear “sets”, after all — we had the Atelier Iris trilogy, then the Mana Khemia duology and then the three Arland games. And while the stories don’t always follow on directly from one another — most notably in the Atelier Iris series — each game in each series, at the very least, feels like it has a number of stylistic and thematic elements in common with its contemporaries. But in 2018, something interesting happened; after three Dusk games and three Mysterious games, Gust issued the surprise announcement that the twentieth game in the mainline Atelier series would not kick off a new trilogy; instead, it would return to Arland for (probably) one last time.

So with that in mind, we’re skipping forward from 2011’s thirteenth Atelier game Atelier Meruru: The Apprentice of Arland to check out 2019’s twentieth installment Atelier Lulua: The Scion of Arland. Then we’ll go back and look at all the ones in between. Sound good? Good. Let’s get cracking — beginning with an overview of what this game is all about and how it fits in with its predecessors.

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Waifu Wednesday: Elmerulia Frixell

“It’ll all work out… somehow!” is a phrase that can be applied to a wide variety of RPG protagonists from over the years, but Elmerulia “Lulua” Frixell from Atelier Lulua: The Scion of Arland makes a distinctive effort to make it her catchphrase.

Well, technically speaking the catchphrase is 何とかなるなる (nantoka naru naru), which is a little catchier, but I’m sure everyone reading this is familiar with the challenges of localisation. And, as it happens, in this case, “it’ll all work out somehow” is a pretty accurate translation anyway.

Regardless of whether or not “it” worked out (somehow), Lulua is a delightful character to have around. So ahead of our first steps into the fourth adventure of the Atelier Arland trilogy (yes, I know) I thought it’d be nice to celebrate her a bit. So let’s do just that!

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Atelier Meruru: The Apprentice of Arland – A Princess’ Work is Never Done

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As Princess Merurulince Rede Arls faces down the formidable task of expanding the tiny little hamlet that is Arls kingdom into a bustling city of 30,000 residents in the space of three years, she clearly has a lot of work ahead of her.

More to the point, she has a lot of different types of work ahead of her, too, meaning she’ll need to carefully balance her time between cooking up alchemical creations in her workshop and heading out into the field to listen to the requests of the people, slap down the local monster populations and generally go rather above and beyond the expectations of someone of her social standing.

She loves every minute, though, and you’ll be right there alongside her as she takes on her many and varied challenges. In this part of the Atelier MegaFeature, we take a look at how Meruru crafts items, and how that helps her long-term objective of developing the kingdom.

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Atelier Meruru: The Apprentice of Arland – Building a Legacy

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Atelier Meruru: The Apprentice of Arland concludes what was the original Arland trilogy for PlayStation 3 with another twist on the formula that makes it a very distinct game from its predecessors.

Blending elements of the game structure from both Atelier Rorona: The Alchemist of Arland and Atelier Totori: The Adventurer of Arlandit was a fitting conclusion to the series — at least until Atelier Lulua: The Scion of Arland put in a surprise appearance, anyway, but that’s a story for another day.

In this part of the Atelier MegaFeature, we’ll take a look at these things Atelier Meruru has in common with its predecessors — and how it manages to stand out as its own distinctive experience through its own additions to the formula. Let’s jump in!

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