Tag Archives: Atelier

Atelier Totori: The Adventurer of Arland – High Impact Sexual Violence?

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We’ve already talked about how Atelier Rorona: The Alchemist of Arland marked something of a return to the “traditional” Atelier format in terms of its concept and structure. But its follow-up Atelier Totori: The Adventurer of Arland shows that this return to Atelier’s roots was more than just a one-off.

Specifically, Atelier Totori: The Adventurer of Arland re-establishes the early series’ formula of having several games unfold in the same (or at least a similar) geographical area and showing how that area changes over time — along with how the people who live there change, too. Atelier has, after all, always been a series about people at its heart.

Before we dive too deep into specific talk of mechanics and narrative, though, let’s take a first look at where this game came from — and one particularly interesting story surrounding one of its various releases over the years.

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Atelier Rorona: The Alchemist of Arland – Living the Arlandian Life

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So far in our exploration of Atelier Rorona: The Alchemist of Arland, we’ve seen how the game features a return to the time-limited nature of early Atelier games, and how the alchemy system has an unprecedented level of depth.

Today, we continue our look at this important and influential installment in the series with a closer look at how the whole game is structured, and how this differs significantly from the previous five games.

Most notably, Atelier Rorona: The Alchemist of Arland kicks off a subseries of Atelier that, while seemingly providing more restrictions than in the past thanks to the time limit, actually provides a lot of freedom for you to approach your long-term goals as you see fit.

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Atelier Rorona: The Alchemist of Arland – A Matter of Time

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A year after Mana Khemia 2: Fall of Alchemy bid a fond (and very late) farewell to the PlayStation 2, the Atelier series finally entered the high-definition era with the 2009 Japanese release of Atelier Rorona: The Alchemist of Arland for PlayStation 3.

Since the original release of the game and its 2010 localisation, we’ve seen a few other versions. In 2013, Atelier Rorona Plus revamped the entire game for PlayStation 3 and Vita with the graphics engine and alchemy mechanics from Atelier Meruru: The Apprentice of Arland, the third game in the Arland trilogy. In 2015, Japan got a peculiar chibified remake for Nintendo 3DS. And then in 2018, Atelier Rorona DX, a port of Atelier Rorona Plus that included all its downloadable content, was released for Nintendo Switch, PlayStation 4 and Windows PC.

From hereon, we’ll primarily be looking at Atelier Rorona DX, since that is the most readily accessible version at the time of writing — but most of what we’ll talk about applies to all the different versions. So grab your Basket and let’s begin a whole new adventure!

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Mana Khemia 2: Fall of Alchemy – Special Measures in the Darkness

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Unlike the previous Atelier games that we’ve explored so far, Mana Khemia 2: Fall of Alchemy features two discrete narrative paths to follow, plus an “Extra” path once you’ve cleared them both that provides a “true” ending.

Your first playthrough of the game will likely take about 40 hours or so, but your second run with the other of the two protagonists will go by a little more quickly, since you can carry over almost everything from your first playthrough — including the recipes you’ve previously synthesised to unlock cards in the characters’ Grow Books. Expect to still spend another 20-30 hours though.

The two paths cover similar “macro” events and converge at the very end, but they are presented from very different perspectives, with a completely different set of characters at the forefront of the action and a unique series of events on the more “micro” scale. With that in mind, today we’re going to focus on the route fronted by female protagonist Ulrika, and follow up with male protagonist Raze’s narrative path — and the true ending — in a subsequent part. So grab your books and warm up your cauldron; it’s time to enrol in the Alchemy class.

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Mana Khemia 2: Fall of Alchemy – Making the Grade

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For most people, a “good” RPG consists of some combination of a compelling story, solid combat mechanics and satisfying progression.

Many RPGs have stuck with the conventional “experience and levels” system over the years, simply because that is a proven progression mechanic that works well, offers continual rewards for continued play and tangible improvements in your characters over time.

Mana Khemia: Alchemists of Al-Revis did something a little different, where character combat effectiveness was directly tied to your engagement with the game’s core alchemy system. And its sequel Mana Khemia 2: Fall of Alchemy follows suit — but rather than simply rehashing the previous game’s mechanics, it adds an interesting new twist. Let’s take a closer look!

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Waifu Wednesday: Chloe Hartzog

The Atelier series has always been full of excellent female characters. And they’re all much more than just a pretty face.

Chloe Hartzog from Mana Khemia 2: Fall of Alchemy is a prime example. In fact, Chloe is particularly noteworthy because of the deliberate choice to make her embody pretty much the polar opposite of almost everything one thinks of when one contemplates a “pretty anime girl” supposedly on the side of the protagonist.

That, of course, makes her supremely interesting. So let’s take a closer look!

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Mana Khemia 2: Fall of Alchemy – One Must Fall

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So far in our exploration of Atelier, we’ve seen a series that is keen not to be seen as stagnating.

Each new game has reinvented itself when compared to its predecessor in one way or another, with the alchemy, progression and combat mechanics all differing from one game to the next — with some games being more drastically different than others.

Mana Khemia 2: Fall of Alchemy continues the trend of its two predecessors so far as its combat mechanics are concerned, which is to refine the systems introduced in Atelier Iris 3: Grand PhantasmSo let’s take a closer look at how you fight in the latter years of the Al-Revis Academy!

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Mana Khemia 2: Fall of Alchemy – Back to School

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After the Atelier Iris subseries marked a period of dabbling with a more “traditional” RPG-style structure, Mana Khemia: Alchemists of Al-Revis demonstrated a clearly defined shift back towards Atelier’s roots. And Mana Khemia 2: Fall of Alchemy continues that trend.

Indeed, while the three Atelier Iris games are largely unrelated to one another — aside from some long-term lore connections between Atelier Iris: Eternal Mana and Atelier Iris 2: The Azoth of Destiny — Mana Khemia 2: Fall of Alchemy returns to the series’ original model of installments in the same subseries standing by themselves as self-contained narratives, but unfolding in the same world about 5-10 years later.

As the title suggests, time has not been especially kind to the world of Mana Khemia, but that’s part of what makes what’s going on here so interesting. Let’s take a first look!

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Waifu Wednesday: Ulrika Mulberry

With Mana Khemia: Alchemists of Al-Revis done and dusted, this week we’re turning our attention to its direct sequel, Mana Khemia 2: Fall of Alchemy.

And where better to begin taking a look at this game than with an appreciation of the main female protagonist, one Ulrika Mulberry? After all, we’ve had four Atelier games in a row with a male lead, so it’s about time we let the ladies take the spotlight once again.

Okay, yes, Mana Khemia 2 also has male protagonist Raze, but we’re all about Ulrika today. Hit the jump to find out more!

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The Music of Atelier, Vol. 4: Mana Khemia – Alchemists of Al-Revis

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As has become MegaFeature tradition, now we’ve finished exploring Mana Khemia: Alchemists of Al-Revis from mechanical and narrative perspectives, it’s time to celebrate the sterling work of Gust’s sound team with a look at its soundtrack.

Mana Khemia: Alchemists of Al-Revis is the second game in the Atelier series to make use of pre-recorded streamed music rather than real-time synthesised, sequenced music. We were already starting to get a strong feel for the distinct audible aesthetic lead composers Ken Nakagawa and Daisuke Achiwa were aiming for with the series in Atelier Iris 3: Grand Phantasm, but Mana Khemia: Alchemists of Al-Revis and its sequel further codify many of the musical conventions of the series.

These conventions would remain in place as Atelier bid farewell to the PlayStation 2 and jumped to the next generation with the Arland trilogy. So let’s dive into some highlights from Mana Khemia’s score!

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