Who doesn’t love a good girl? That, it seems, is the angle that Yuno Hayase, valued member of game developer Judgement 7 alongside her sister Asano, is going for.
Throughout the early hours of visual novel Our World is Ended, Yuno represents a source of relentless positivity and optimism. She’s always there to encourage protagonist Reiji and her comrades in Judgement 7, whether the situation is simply enduring a hot day or fleeing for their lives from mysterious men in black.
But, unsurprisingly, there’s a bit more going on beneath the surface than her airheaded first impressions might suggest. Make that a lot more.
Spoilers and heavy mental health stuff ahead.
Continue reading Waifu Wednesday: Yuno Hayase
It’s fair to say that “insecurity” is a pretty core theme to Our World is Ended, and the different characters all express this trait in one way or another to varying degrees.
To date, we’ve seen how Tatiana is a walking contradiction in terms of the clash between her naturally childish nature and her genius-level intellect, and how Asano’s past trauma haunts her sufficiently to affect the person she is today.
Today, it’s time to take a look at Natsumi Yuki, seemingly one of the most approachable members of the main cast, but one who undergoes some of the most significant changes as the narrative progresses.
Some spoilers for Our World is Ended ahead!
Continue reading Waifu Wednesday: Natsumi Yuki
After many months (years, actually, I think) of waiting, I finally took possession of my Grisaia Complete Box today.
As you may recall, I had many, many words to say on the subject of The Fruit of Grisaia and its sequel in a previous Cover Game feature, but I’m yet to explore either the third and final game in the main series or any of the “side” games. Consequently, I’ve officially earmarked some time (maybe after Death End Re;Quest) to cover the remainder of the series.
In the meantime, though, I thought it might not be a terrible idea to give one of the Grisaia girls a bit of a shout-out for today’s Waifu Wednesday. And since I’ve given Amane a bit of favouritism previously, well, today it’s Michiru’s turn.
Continue reading Waifu Wednesday: Michiru Matsushima
At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.
This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.
With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really, really well.
Continue reading Reflections on PlayStation Vita
I’m just back from holiday and my podcasting partner in crime Chris has just departed on a trip, so it’s a short episode this time around… but an important one.
If you’ve been paying attention to social media today, you’ll doubtless have seen that there has been some concern over Valve’s apparent change of policy over adult content… or at least titles that have ties to adult content.
Hit the jump for the full episode.
Continue reading The MoeGamer Podcast: Episode 2 – No Sex Please, We’re Valve
With this month’s Cover Game being one of the most influential, well-regarded visual novels of all time, it seems only right and proper to take a look at the history of the medium as a whole.
To date, there have been three main “eras” of visual novels that can be clearly distinguished through a combination of their visual style, thematic content, gameplay elements (if any) and breadth of appeal. Of course, things aren’t quite as neat and simple as that might suggest, with some modern works deliberately channeling older styles, or some older works being ahead of their time, but it’s a working hypothesis to start from.
And, since visual novels form an extremely important part of both Japanese gaming and Japanese popular media in general, it’s worth tracing the route things have taken to get to where we are today.
Continue reading The Three Ages of Visual Novels
Although it was quite a few years ago, I have some vivid and fond memories of my first experiences with what I now know to be visual novels.
I commonly attribute my present love of visual novels to 2012’s Katawa Shoujo, but in fact my earliest encounter with the medium was some years earlier. This was back when I first discovered an interest in Japanese popular media in general thanks to a combination of promotional Manga Video VHS cassettes my brother brought home on one occasion, and the discovery that I really liked JRPGs thanks to Final Fantasy VII.
Those early visual novels had a pretty strong impact on me, and I was delighted to discover that there are ways to play them once again on modern machines — more on that later.
Continue reading My Earliest Visual Novel Memories