Tag Archives: visual novels

Waifu Wednesday: Bubbles

I recently played through an interesting Taiwanese game called Food Girls. It’s a visual novel combined with a management sim about rescuing a street market from closure and demolition. You can read more about it in my feature over on Rice Digital; there’ll be more about it here when I’ve done a few more playthroughs!

As you might expect from the name, Food Girls primarily focuses on your relationships with the vendors who call the street market home. As you develop those relationships — and train up their important skills to ensure they’re making profit — you learn more about them.

For my first playthrough, I mostly focused on the tsundere bubble tea shop owner Bubbles. What can I say? I have a type. (I have multiple types, as it happens, but tsundere is a particular weak point.) So let’s take a closer look!

Continue reading Waifu Wednesday: Bubbles

Nekopara Vol. 4: The Smiles on Everyone’s Faces

This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous


The first three volumes of the Nekopara series each focused on a pair of the catgirls from the core cast, and explored a key message or lesson they had to learn.

In Nekopara Vol. 1, Chocola and Vanilla learn how to function independently in human society, earning their “Bells” in the process. In Vol. 2, Coconut and Azuki both come at the idea of honesty always being the best policy from slightly different angles. And in Vol. 3, Maple and Cinnamon determine that staying true to yourself is a much better way to live your life than deliberately holding yourself back, or trying to be something that you’re not.

In Vol. 4, things are a little different. This time around, the core narrative focuses on the series protagonist Kashou, who longstanding followers of the series will know has had a certain amount of conflict brewing in his heart since the very beginning. It’s time for him to finally figure out some answers.

Continue reading Nekopara Vol. 4: The Smiles on Everyone’s Faces

Waifu Wednesday: Yasuko Yamanouchi

At the time of writing, I haven’t yet finished a full readthrough of Kogado Studio’s Nurse Love Syndrome, but I did want to show some love for one of its main characters. (And probably some more in the near future.)

For the unfamiliar, Nurse Love Syndrome is a visual novel that explores new nurse Kaori Sawai’s early days on the job, and everything that entails — both good and bad. Yasuko Yamanouchi is a character who is introduced early on as one of the more experienced members of the nursing staff but… well, let’s just say she’s a bit of a character.

And she’s voiced by Yumi Hara, too, so if you ever wanted to hear Yumi from Senran Kagura playing someone who isn’t Yumi for once… well, now’s your chance!

Continue reading Waifu Wednesday: Yasuko Yamanouchi

My Time With Dee Dee, Vol. 4: First Look

If you’ve been following along for a while, you’ll know that friend of the site and big bossman of DigitallyDownloaded.net Matt Sainsbury has been beavering away at a series of visual novels of late.

Collectively known as My Time With Dee Dee, each “volume” of the series focuses on a particular aspect of literature and explores it in depth from a practical perspective, both through the volume’s own narrative and a bonus academic-style explanation of the genre or school of thought.

To date, we’ve taken on the erotic thriller in the first volume, the concept of the male gaze in the second, and existentialism in the third. Now, with the upcoming fourth volume, Sainsbury has set himself a challenging goal: to explore, challenge and confront the ideas of the Marquis de Sade. To that end, he sent me an early version of the new game to take a look at and see what I thought. So let’s do just that!

Continue reading My Time With Dee Dee, Vol. 4: First Look

Nurse Love Addiction: Learning to Love is Learning to Trust

And so, we come to the conclusion of our look at Kogado Studio’s fascinating visual novel Nurse Love Addiction with Kaede Ohara’s route — a path through the narrative that can quite reasonably be regarded as the most “normal” one.

Once you’ve played through Nurse Love Addiction once or twice, it will be clear that Kaede’s path is somewhat separated from the others, since there’s a very obvious “branch point” in the common route that either steers protagonist Asuka towards the three paths that deal with her past, or allows her to sidestep it in favour of Kaede’s story.

Will our heroine be able to get through this experience physically and mentally unscathed? Read on, and let’s explore further. Spoilers ahead, as always.

Continue reading Nurse Love Addiction: Learning to Love is Learning to Trust

Nutaku: Destigmatising and Democratising Adult Video Games

Nutaku, if you’re unfamiliar, is a Canadian adult gaming website that launched in December of 2014 and quickly racked up a million registered users within its first year of operation.

Over the course of the following five years, that number has exploded to over fifty million — and the platform has big plans for the future.

I had the good fortune to spend some time picking the brain of company representatives (who wished to remain anonymous) on the subject of these plans — and the platform’s place in the growing adult gaming sector. Read on to find out more!

NSFW images ahead. You can also go ahead and assume that all links are NSFW as a pretty safe bet!

Continue reading Nutaku: Destigmatising and Democratising Adult Video Games

Around the Network

Good afternoon! I spent my weekend frantically playing a game for (paid) review, so didn’t find time to do this then. Also it’s hot. Really hot. And I don’t want to do anything that involves the slightest bit of activity.

Not that sitting on my arse typing some nonsense really counts as “activity”, of course, but you know what I mean. We’ve reached a point here where the heat, humidity and general airlessness is borderline anxiety-inducing; it actually feels like the world is trying to suffocate me at times.

On that cheery note, then, let’s look at what you might have missed in the last week!

Continue reading Around the Network

Steam’s Inconsistency is Hurting Visual Novels – How We Can Help

Update: 05/08/2020

Steam has reinstated Bokuten after investigation confirmed the issue with the missed (and inaccessible) CGs mentioned below. This article remains relevant, however, because Steam’s treatment of MangaGamer in this incident was totally unacceptable. Original article follows.


Steam is the largest, most well-established PC gaming platform out there. For many gamers, “PC gaming” and “Steam” are pretty much synonymous.

To put it another way, in much the same way that Grandma thinks that Facebook is “the Internet”, there are many people out there who don’t look beyond Steam as a place to buy new games. And while there are perfectly valid reasons to favour Steam — its social features are pretty good, its frequent sales make gaming very affordable and it’s where you’ll find the largest communities for many online games — there are certain parts of the industry that are being treated extremely poorly by the platform.

One of those is the localised Japanese visual novel sector, which frequently finds itself the victim of Valve’s seemingly amorphous content policies. So it’s time we looked at what we, as a community, can perhaps do a bit differently.

Continue reading Steam’s Inconsistency is Hurting Visual Novels – How We Can Help

LAMUNATION!: Keeping It In The Family

This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous


Well, it’s been quite a journey so far, hasn’t it? Between Lamune’s dramatic reversal of fortunes and Iris and Rayla’s somewhat open, fluid views on sexuality, one certainly cannot call White Powder’s visual novel LAMUNATION! “boring”.

You haven’t seen anything yet, though, because we’re about to explore probably the strangest and most chaotic narrative path of all: that of protagonist Luna’s sister Corona.

We’ve got incest. We’ve got magic. We’ve got musings on the nature of visual novels as a medium. Grab a cold Red Bull, strap yourself in and hold on tight, ’cause we’re going in.

Some NSFW stuff ahead!

Continue reading LAMUNATION!: Keeping It In The Family

LAMUNATION!: Sisters Are Doing It For Themselves

This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous | Next > | Latest >>


Central to LAMUNATION!, whichever narrative route you choose to explore, is the setting of the Cherry Crown Diner.

A diner inspired by 1950s Americana, the Cherry Crown serves as something of a social hub for the main cast — and, in pretty much all of the paths through the game, ends up becoming a successful landmark and tourist attraction in the unusual corporate-run city of Saint Aria.

There are a lot of interesting things about the Cherry Crown Diner — not least of which are the charismatic, chaotic twin sisters Iris and Rayla, who run it in their parents’ seemingly perpetual absence. That seems like as good a place as any to continue our exploration of this delightfully delirious visual novel!

Some NSFW stuff ahead!

Continue reading LAMUNATION!: Sisters Are Doing It For Themselves