Good morning, everyone! Today I wanted to share a very special announcement with you.
I made a book! Yes, for those who would like to remove the “always-online” DRM requirement from MoeGamer’s Cover Game features, I now present to you the ideal solution for all your reading needs: The MoeGamer Compendium, Volume 1, collecting together all of the Cover Game features originally published on the site in 2016.
Hit the jump for some more details, photos and links.
Continue reading Special Announcement: The MoeGamer Compendium, Volume 1
It seems that every time we get a new Dragon Quest, Final Fantasy or Persona release, we have the same old “we’re having a JRPG renaissance!” discussion.
Well, dear reader, with my coverage of Death End Re;Quest on the horizon at the time of writing and plenty more RPGs in our shared futures, I’m here to remind you that RPGs have been alive and well ever since what people think of as their “golden age” — the SNES and PS1 eras. This will not be a shock to some of you reading this, of course, but I’m sure there are quite a few people out there who have passed up some wonderful experiences for one reason or another.
So with that in mind, I thought I’d do a list of seven arbitrarily chosen things that you might have missed out on if you’ve been operating under the grossly mistaken assumption that the role-playing game genre has somehow been “dead” despite plenty of evidence to the contrary. Here we go!
Continue reading Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead”
Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?
The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.
So let’s jump right in. After the jump. Jumpy jumpy jump.
Continue reading The One-Liner Challenge
Given that there are now three different versions of One Way Heroics in the wild, the question on your lips will doubtless be “which one is best”?
It’s not an easy question to answer definitively, so what I’ll do in this piece is outline what each version offers along with the benefits and drawbacks (if any) that come with each incarnation of this peculiar and enjoyable game.
Make no mistake, One Way Heroics is well worth your time in one form or another, but read on for some information that might help you make a decision as to which one to try… or which one to try first!
Continue reading One Way Heroics: Which Version to Play?
Unlike many other roguelikes, which tend to focus on mechanical complexity and the emergent narrative of each play session, Mystery Chronicle: One Way Heroics has a plot.
The original One Way Heroics and its Plus expansion had a narrative, too, but their more recent counterpart has expanded on it considerably to provide an enjoyable degree of context and motivation for the many journeys you’ll make over the course of your time with the game.
Let’s take a look at some of the main themes of the game and how they’re explored. Continue reading One Way Heroics: Narrative, Themes and Characterisation
Mystery Chronicle: One Way Heroics — and indeed its illustrious predecessor — is unique in the Mystery Dungeon series in that it’s not confined to dungeons.
Indeed, the fact that the majority of the game is set above ground on a continuously scrolling world map of the kind you might see in a Dragon Quest game even makes it pretty distinctive in the roguelike genre and all its offshoots.
So how exactly does that affect the gameplay, if at all? Let’s take a closer look at the game’s mechanics to find out how it all works.
Continue reading One Way Heroics: Mystery Dungeon, Forest, Plains and Mountains
The concept of a “point of no return” is a common one in RPGs: it normally refers to the point immediately before the game’s finale where advancing the plot any further will put you on a collision course with the ending.
In unusual roguelike One Way Heroics, however, every step you take is its own point of no return, since with every step you take the Darkness (or, in its new incarnation Mystery Chronicle: One Way Heroics, the Shine Raid) advances, obliterating the world behind you one column of tiles at a time.
Essentially the game is a cross between a typical roguelike and those anxiety-inducing levels from Super Mario World where the screen kept scrolling even if you didn’t move. Which makes it an altogether unique experience, and one well worth exploring.
So let’s do just that!
Continue reading One Way Heroics: Introduction and History