One of the most interesting success stories of the last couple of console generations is the series of Sonic-themed racing games.
While the blue blur’s mainline adventures have had a somewhat mixed reception over the years, Sumo Digital’s Sonic Racing series (to date consisting of Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing Transformed and Team Sonic Racing) has been very positively received by press and public alike.
So how is the latest installment? Let’s take a look!
Continue reading Team Sonic Racing: Always Better Together
Remember back when we explored Sonic 2006 and I suggested that game was an attempt to provide a “big-budget movie” type of Sonic experience? It’s hard not to see Sonic Forces as Sonic Team having another crack at that.
All the major components of “big-budget movie adaptation of popular series” are here: recognisable but somewhat different setting; established characters in unconventional situations; brand-new, original characters designed for newcomers in the audience to attach themselves to; and significantly higher stakes than seen elsewhere in the series as a whole.
If you’re a “once and done” kind of player, you can also probably add “done and dusted in two hours” to that list, too, but rest assured, if you’re the sort of person who likes collectibles, secret levels and objectives, there’s significantly more than that here. Let’s take a closer look.
Continue reading Sonic the Hedgehog: Take 2
Sonic Generations rather ably demonstrated how the Sonic series’ gameplay had evolved over the years… but where could it go from there?
Certain members of Sonic Team were already contemplating this by the time Sonic Colours had completed development and work on Generations was underway. The concept grew from experimental attempts to make use of the Nintendo 3DS’ unique features, and the subsequent announcement of the Wii U console and the interesting possibilities it offered prompted Sega to focus the new game’s development on Nintendo platforms.
The result was Sonic Lost World; an unusual, highly creative and vastly underappreciated installment in the series, and one that would prove to be an ideal fit for Nintendo platforms. (As always, today we’ll be focusing on the home console version for Wii U rather than Dimps’ handheld incarnation.)
Continue reading Sonic the Hedgehog: A New Twist
After 2008’s entertaining but divisive Sonic Unleashed, it would be another two years before we’d see the next mainline Sonic the Hedgehog game.
There were two versions of Sonic Colours developed, both of which remembered to put the “U” in for the European version: a Wii-exclusive version that combined 2D and 3D gameplay in the way we’d come to know from “modern Sonic“, and a side-scrolling Nintendo DS version developed by Dimps that was closer in execution to the original Mega Drive games.
Today we’ll be focusing on the Wii version, though anyone who has played a Dimps-developed Sonic game will know the DS version will also be well worth your time. I’ll leave that for you to explore yourself for now, however… we’ve got one hell of a vacation to go on!
Continue reading Sonic the Hedgehog: Erinaceidae of Colour
Here’s an interesting one: an unreleased port of an unreleased game.
Yes indeed, Ixion never officially saw the light of day way back when, either in its original arcade incarnation or its home ports. And yet here it is, perfectly preserved in its Atari 8-bit incarnation, all thanks to the efforts of the filthy dirty pirates of the 1980s. Yar-har, fiddle-de-dee.
The game itself is an interesting combination of arena shooter, puzzler and collect ’em up, and I like it very much. If you have an Atari 2600, AtariAge even released an actual physical version of that port — check it out here!
Find a full archive of all the Atari A to Z videos on the official site.
Triangle Service is not exactly what you’d call a household name in the shoot ’em up sector, but over the years they’ve been quietly beavering away to produce some enjoyable, addictive games.
Probably their most well-known output is their Zeal series, which consists of XIIZeal (actually a port of a PS2-era shoot ’em up called XII Stag), ΔZeal (pronounced “Deltazeal”, not “Trianglezeal”, as I referred to it for a long time), Trizeal and Exzeal — but you may also have stumbled across their more unusual titles such as Shmups Skills Test and Minus Zero at some point in the past.
Today we’re going to take a look at Exzeal, released for Xbox 360 as part of the Shooting Love. 200X compilation (which, pro-tip, is not region-free in its physical incarnation, unlike many other Xbox 360 shmups — including its stablemate Shooting Love. 10-shuunen) and subsequently for PC via Steam.
Continue reading Shmup Essentials: Exzeal
Oh, Flagman. Why do you taunt me so? Why does beating Clarissa in a straight-up race through the easiest courses in the game seem to be such a challenge?
Who knows. And apparently after today’s experimentation, it is not the car that is to blame — though it may well be my driving. It seems that flipping over your extremely expensive sports car on the final corners of the race may well cost you a few valuable seconds as well as a few thousand dollars.
Hit the jump to see today’s efforts…
Continue reading Sunday Driving: It Keeps Happening