Sonic Generations rather ably demonstrated how the Sonic series’ gameplay had evolved over the years… but where could it go from there?
Certain members of Sonic Team were already contemplating this by the time Sonic Colours had completed development and work on Generations was underway. The concept grew from experimental attempts to make use of the Nintendo 3DS’ unique features, and the subsequent announcement of the Wii U console and the interesting possibilities it offered prompted Sega to focus the new game’s development on Nintendo platforms.
The result was Sonic Lost World; an unusual, highly creative and vastly underappreciated installment in the series, and one that would prove to be an ideal fit for Nintendo platforms. (As always, today we’ll be focusing on the home console version for Wii U rather than Dimps’ handheld incarnation.)
Continue reading Sonic the Hedgehog: A New Twist
After 2008’s entertaining but divisive Sonic Unleashed, it would be another two years before we’d see the next mainline Sonic the Hedgehog game.
There were two versions of Sonic Colours developed, both of which remembered to put the “U” in for the European version: a Wii-exclusive version that combined 2D and 3D gameplay in the way we’d come to know from “modern Sonic“, and a side-scrolling Nintendo DS version developed by Dimps that was closer in execution to the original Mega Drive games.
Today we’ll be focusing on the Wii version, though anyone who has played a Dimps-developed Sonic game will know the DS version will also be well worth your time. I’ll leave that for you to explore yourself for now, however… we’ve got one hell of a vacation to go on!
Continue reading Sonic the Hedgehog: Erinaceidae of Colour
Here’s an interesting one: an unreleased port of an unreleased game.
Yes indeed, Ixion never officially saw the light of day way back when, either in its original arcade incarnation or its home ports. And yet here it is, perfectly preserved in its Atari 8-bit incarnation, all thanks to the efforts of the filthy dirty pirates of the 1980s. Yar-har, fiddle-de-dee.
The game itself is an interesting combination of arena shooter, puzzler and collect ’em up, and I like it very much. If you have an Atari 2600, AtariAge even released an actual physical version of that port — check it out here!
Find a full archive of all the Atari A to Z videos on the official site.
Triangle Service is not exactly what you’d call a household name in the shoot ’em up sector, but over the years they’ve been quietly beavering away to produce some enjoyable, addictive games.
Probably their most well-known output is their Zeal series, which consists of XIIZeal (actually a port of a PS2-era shoot ’em up called XII Stag), ΔZeal (pronounced “Deltazeal”, not “Trianglezeal”, as I referred to it for a long time), Trizeal and Exzeal — but you may also have stumbled across their more unusual titles such as Shmups Skills Test and Minus Zero at some point in the past.
Today we’re going to take a look at Exzeal, released for Xbox 360 as part of the Shooting Love. 200X compilation (which, pro-tip, is not region-free in its physical incarnation, unlike many other Xbox 360 shmups — including its stablemate Shooting Love. 10-shuunen) and subsequently for PC via Steam.
Continue reading Shmup Essentials: Exzeal
Oh, Flagman. Why do you taunt me so? Why does beating Clarissa in a straight-up race through the easiest courses in the game seem to be such a challenge?
Who knows. And apparently after today’s experimentation, it is not the car that is to blame — though it may well be my driving. It seems that flipping over your extremely expensive sports car on the final corners of the race may well cost you a few valuable seconds as well as a few thousand dollars.
Hit the jump to see today’s efforts…
Continue reading Sunday Driving: It Keeps Happening
OutRun has endured in popularity for so long for a number of reasons.
First and arguably foremost is its sheer “pick up and play” nature. It’s simple to understand, easy to get into and tricky to master — exactly what you want from an arcade game — and this overall feel has continued into its later console incarnations.
Secondly is its soundtrack. Classics like Magical Sound Shower and Splash Wave sound just as good today as they did back when the first OutRun game hit arcades — and Sega very much understands this has always been part of the appeal!
Continue reading Sunday Driving: Timeless Classics of Video Game Music
Let’s go for another drive, shall we? Get ready!
Today’s road trip adventure once again takes us beneath the Sega blue skies into the world of OutRun 2006: Coast 2 Coast by Sega and Sumo Digital. This is an arcade racer that more than holds its own against modern titles, and I sincerely wish we could see a modern rerelease. Unfortunately, the Ferrari licensing almost certainly means that will never happen, but at least you can still grab copies of the old versions!
Hit the jump to see the long and winding road we took on this leg of our tour…
Continue reading Sunday Driving: Coast 2 Ghost