Oh, Flagman. Why do you taunt me so? Why does beating Clarissa in a straight-up race through the easiest courses in the game seem to be such a challenge?
Who knows. And apparently after today’s experimentation, it is not the car that is to blame — though it may well be my driving. It seems that flipping over your extremely expensive sports car on the final corners of the race may well cost you a few valuable seconds as well as a few thousand dollars.
Hit the jump to see today’s efforts…
Continue reading Sunday Driving: It Keeps Happening
OutRun has endured in popularity for so long for a number of reasons.
First and arguably foremost is its sheer “pick up and play” nature. It’s simple to understand, easy to get into and tricky to master — exactly what you want from an arcade game — and this overall feel has continued into its later console incarnations.
Secondly is its soundtrack. Classics like Magical Sound Shower and Splash Wave sound just as good today as they did back when the first OutRun game hit arcades — and Sega very much understands this has always been part of the appeal!
Continue reading Sunday Driving: Timeless Classics of Video Game Music
Let’s go for another drive, shall we? Get ready!
Today’s road trip adventure once again takes us beneath the Sega blue skies into the world of OutRun 2006: Coast 2 Coast by Sega and Sumo Digital. This is an arcade racer that more than holds its own against modern titles, and I sincerely wish we could see a modern rerelease. Unfortunately, the Ferrari licensing almost certainly means that will never happen, but at least you can still grab copies of the old versions!
Hit the jump to see the long and winding road we took on this leg of our tour…
Continue reading Sunday Driving: Coast 2 Ghost
Let’s continue our OutRun adventure beneath those glorious Sega blue skies!
OutRun 2006: Coast 2 Coast is one of my favourite arcade racers, and playing through for this series is reminding me quite how much substance there is to it. This is no straight arcade port, by any means; there’s a wealth of different challenges to take on in both the “racing” and “Heart Attack” disciplines, represented by the portly Flagman and a trio of beautiful girlfriends respectively.
Of course, you can still also just play the arcade game if you want, too… but where there’s a “career” of sorts it’s worth getting stuck in, huh? Hit the jump to see how I got on today…
Continue reading Sunday Driving: Pipped to the Post… Twice
Hello you! It’s time again for a new episode of The MoeGamer Podcast, featuring me — the Internet’s Pete Davison — and my co-host Chris Caskie of MrGilderPixels!
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Subscribe. Semicolons.
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 14 – Point and Shoot
It’s time to start our engines and kick off a new series of Sunday Driving.
This time around, we’ll be exploring Sega and Sumo Digital’s wonderful OutRun 2006: Coast 2 Coast, which you may recall is a game that I am a big fan of.
This is a classic racer that I’ve been meaning to revisit for quite some time now, so what better time than the present to jump back into an officially licensed Ferrari (from before Sega lost the license) and set course for the distant horizon?
Continue reading Sunday Driving: Sega Blue Skies
One of the things I find kind of interesting about how gaming culture in general has developed over time is how people feel about “arcade games”.
Back in the 8- and 16-bit eras of computers and consoles that I grew up with, the seemingly unattainable dream was to have “the arcade experience at home” — or, well, more accurately, an authentic arcade experience at home. This was kind of strange when you think about it, because a lot of home computer and console games already offered experiences of greater complexity, depth and duration than your average quarter-muncher, but still the dream persisted.
Once we got to a stage where our home gaming hardware was more than up to the job of providing an “arcade-perfect” experience, however, many people had become so accustomed to those longer, deeper experiences that the dream of “arcade games” kind of fell by the wayside for a significant proportion of the gaming audience. And consequently, I suspect a fair few people missed out on highly enjoyable cheese like Sega’s Ghost Squad.
Continue reading Wii Essentials: Ghost Squad