At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.
This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.
With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really, really well.
Continue reading Reflections on PlayStation Vita →
Japan’s most commonly seen take on the popular roguelike RPG subgenre — typically referred to as “Mystery Dungeon” games after the Chunsoft series that cemented the formula — is a little different from how we tackle our dungeon-delving here in the West.
Mystery Dungeon-style games have been developed by a wide variety of companies over the years, and the formula is straightforward and versatile enough that it’s been applied to all manner of franchises ranging from Pokemon to Etrian Odyssey as well as a number of original creations.
Sorcery Saga: Curse of the Great Curry God from Compile Heart and Idea Factory takes Compile’s venerable Madou Monogatari series — that which ultimately begat the much more well known Puyo Puyo puzzle empire — and reimagines it for the Mystery Dungeon age. The result is an accessible and enjoyable game that is a great introduction to this style of RPG.
Continue reading Sorcery Saga: Curse of the Great Curry God – A Mysterious and Fragrant Dungeon →
You know sometimes you just see a game and think “I’m going to enjoy this?” That was very much me and Riddled Corpses EX.
There was something about the game’s excellent use of convincing 16-bit style pixel art and the suggestion that it would incorporate two of my favourite shmup subgenres — bullet hell and twin-stick — that made me pretty sure I was going to have a good time with it. And I most certainly did.
If you’re yet to check out this enjoyable blastathon, either in its original PC incarnation on Steam or its all-new “EX” version on PlayStation 4/Vita cross-buy and Xbox One, then grab yourself a sturdy controller, strap yourself in and get ready to perforate some cadavers.
Continue reading Shmup Essentials: Riddled Corpses EX →
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
Today’s award is pretty simple: it reflects a game I gave a second chance to, and ended up being extremely glad that I did.
It’s often worth revisiting things that you bounced off some time ago, as you may well find that changes in your outlook and tolerance for certain things may change over time. Of course, in this digital age, there’s also the possibility that games might be patched and improved over time, too — and, as in the case of today’s game, there may also be superior ports down the road to improve the overall experience, too.
And the winner is…
Continue reading The MoeGamer Awards: The Second Chance Award →
Dungeon Travelers 2 is one of the best dungeon-crawlers of all time — I’d even go so far as to say it’s one of my favourite RPGs I’ve ever played.
A significant part of the reason for why I regard it so fondly is its large cast of memorable female characters, each of whom offer something unique both in mechanical terms and in how they contribute to the overall “party dynamic” with their characterisation.
It’s hard to pick a favourite from such a consistently loveable cast, but somewhere near the top of the list for me is Ist.
Continue reading Waifu Wednesday: Ist →
Another recent release and a recent acquisition is Idea Factory’s Mary Skelter: Nightmares, an intriguing-sounding dungeon crawler featuring interpretations of numerous fairy tale characters and some cool mechanics.
Once again, this is a game I’d like to spend a full month giving the full Cover Game treatment, so today we’re primarily focused on what’s in the limited edition box. Idea Factory’s limited editions have typically been some of my favourite to date — helped along rather by the fact I’m yet to play a game by them that I haven’t enjoyed immensely — and so I was excited to get my hands on this one.
So without further ado, let’s take a look inside.
Continue reading What’s in the Box: Mary Skelter: Nightmares →