It’s been a while since a Community tag post, so let’s let our hair down a bit, since the ever-charming Raistlin was kind enough to nominate me with some very nice words!
This particular tag originated from Cactus Matt over at the excellent Anime Q and A blog — he’s a frequent collaborator with a number of other excellent anime bloggers (some of whom I highlighted last week — more of those to come since I didn’t have time to mention everyone!) and his “20 Questions” format for his reviews is an excellent twist on the usual formula. Go check him out!
As is probably self-evident, this particular tag revolves around, well, building a harem. So hit the jump to find out more and check out my picks!
Continue reading The “Build a Harem” Tag
Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?
The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.
So let’s jump right in. After the jump. Jumpy jumpy jump.
Continue reading The One-Liner Challenge
Yesterday, DRM-free digital distribution platform GOG.com posted a lengthy interview with localisation producer Tom Lipschultz and team leader Ken Berry from XSEED Games, whose most recent localisation project Zwei has recently been released on GOG’s storefront.
Lipschultz in particular has been known up until the time of writing as someone who claims to hold a “zero-tolerance” policy towards content edits made during localisation of Japanese titles for Western audiences, but a number of his comments throughout the interview gave a few people pause.
And it’s worth talking about those points in detail, because some of what Lipschultz says unfortunately appears to demonstrate a fundamental misunderstanding of where his priorities should be as part of a successful and prolific localisation company that has brought a number of beloved franchises to the West.
Continue reading Altering Content and Self-Censorship Pleases No-One
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
The first thing I’d like to celebrate is something that I feel is rather important: community. Over the last few years in particular, the concept of “gaming culture” in general has become rather fractured, leading to a variety of groups with different priorities in terms of what they’re looking for from their interactive entertainment.
Some of these communities, it’s fair to say, are pretty toxic, unwelcoming to outsiders and incredibly intolerant of differing viewpoints; I’m sure many of you know which community in particular I’m referring to here. And others… well, they set a magnificent example that others would do well to follow.
And the winner is…
Continue reading The MoeGamer Awards: Best Community
I grew up with computer games in the ’80s and ’90s. Those who also grew up in that era know that means one thing: big box game releases!
If there’s one thing I’ve come to really miss in the last couple of console generations, it’s big box releases of games on all platforms — not just console, but PC too. In fact, PC physical releases are an endangered species full stop, but console releases have been little more than a plastic case and a disc since about halfway through the PS3/Xbox 360 era.
Thankfully, the “big box” philosophy isn’t quite dead yet… and it’s all thanks to limited edition releases that don’t break the bank. Today, we’re taking a look at the recent European “Girls of Paradise” edition of Honey Parade Games’ Senran Kagura Peach Beach Splash.
Continue reading What’s in the Box: Senran Kagura Peach Beach Splash
A recent article published by PlayStation Lifestyle suggested that Senran Kagura creator Kenichiro Takaki has considered toning down the fanservice elements of his most famous series.
Speaking with the site, Takaki-san reportedly said that he had pondered this possibility “a little bit… the game started out very small and that was the big selling point in order to move units. Now that the franchise has grown and is getting more popular, it might be worth considering having features that differ depending on where it’s being sold. That way it might be able to sell better in certain regions where it would be problematic to have that kind of content.”
He did, however, also note that “there are also reviews that ignore the games due to the sexual content, and write it off from the start, so those aren’t very helpful. If you’re going to write it off due to a main component then that game just isn’t for you, and that review isn’t really useful as feedback.”
I’d like to take this opportunity to address Takaki-san, Marvelous Games and any other content creators who make fanservice part of their work, and reassure them that their work is welcome, enjoyed and appreciated by fans of all descriptions from across the world.
Continue reading An Open Letter to Kenichiro Takaki, Marvelous Games and All Producers of Games with Fanservice
This week, Destructoid’s Jed Whitaker posted a review of Valkyrie Drive Bhikkuni, a PC port of a Vita game produced by Senran Kagura creator Kenichiro Takaki’s new studio Honey Parade Games.
The review, such as it was, angered a lot of people — and with good reason, since it began with the headline “Dynasty Warriors for paedophiles” (later edited to “Dynasty Warriors for aspiring paedophiles” and finally “Dynasty Warriors for aspiring paedobears”) and didn’t improve from there, demonstrating throughout that Whitaker was unwilling to engage with the game in good faith and raising serious questions about his professional rigour in covering a title.
Whitaker’s article isn’t the first to follow this mould; it’s just the latest. But it’s a problem. It’s more than just “bad games journalism” — something that can be laughed off. It’s a problem that needs to be tackled.
Continue reading Destructoid’s Valkyrie Drive Review is More Than Just “Bad Games Journalism”