Tag Archives: Senran Kagura

Some Thoughts on Localisation

Localisation is, it seems, a somewhat thorny issue these days — but it’s one worth discussing.

Before I begin today, I’d like to emphasise that by no means am I attempting to present a “definitive” opinion here. By its very nature, this is a topic that is highly subjective and a matter of opinion, and that means you may not agree with my views. And that is, of course, fine; all I’m attempting to do here is to highlight one possible perspective and provide some food for thought on a complex issue with no “right” answers.

Preamble over and done with, then; let’s talk about localisation, beginning with a little personal context that may go some distance towards explaining why I feel the way I do about all this.

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The MoeGamer GameCast: Episode 3

In this episode, Midori, Yumi, Penelope and I talk about why so many modern JRPGs are flat-out ignored, Miss Kobayashi’s Dragon Maid and more.

Midori also has a quiz for you if you want to try and prove you know more than your average Western games journalist about the JRPG genre in general.

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The original music, as before, is by watson of MusMus, and the font is the work of Style64. Pieces of music from the various games and shows used in this episode remain the copyright of their respective owners.

Download for Windows (126MB)
Download for Mac (130MB)
Download for browser (98MB)

“Yamato” pointed out in the comments that the game window had the incorrect episode number. This should now be fixed. Please let me know if you encounter any other bugs, this episode was a lot more complex under the hood than the previous ones!

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

When I have a bit more money floating around, I’ll sort out some proper hosting for browser versions so you don’t have to go through this process. If you’d like to help out with that, please consider making a pledge to my Patreon!

If you’re new to the GameCast, start from the beginning.

Waifus I Have Loved

As Valentine’s Day rolls around once again, I find myself keenly aware that not everyone in this world is fortunate enough to be blessed with a partner, lover, spouse or otherwise significant other as understanding, tolerant and patient as my good wife.

At times like this, a man often turns to solace in the arms of a waifu — hell, even if you do have a partner, lover, spouse or otherwise significant other as understanding, tolerant and patient as my good wife, sometimes a man still turns to solace in the arms of a waifu.

But the process of picking a waifu is not a scientific one, nor is it as simple as seeing an attractive woman and feeling a sexual attraction. It is, for many, a deeper sense of connection with a character on an emotional level; a desire for that character to be real and part of one’s life.

Or it might just be a bit of dumb, silly fun. Either way, here are ten waifus I’ve loved over the years.

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Senran Kagura Estival Versus: Sights and Sounds

The Senran Kagura series has a particularly striking aesthetic that makes it instantly recognisable — and this is the work of not only its visuals, but its soundtrack, too.

Combining the distinctive character designs of artist Nan Yaegashi with a delightfully rockin’ (and varied) soundtrack, Senran Kagura clearly has a keen awareness of the fact that successful series consider their identities carefully. While it clearly isn’t on the same scale in terms of budget as today’s most lavish triple-A titles, what it does do within the constraints of its medium, console hardware, game engine and presentation style is a significant factor in what makes it one of the most fondly regarded Japanese franchises out there.

Senran Kagura Estival Versus is the most impressive installment to date — and while it shines on the lovely screen of the Vita, it’s an absolute delight to behold on a big TV thanks to the PS4 version.

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Senran Kagura Estival Versus: Narrative, Themes and Characterisation

One of the biggest strengths of the Senran Kagura series as a whole is its comprehensive lore, consisting of numerous intertwining character backstories and its own take on Japanese mythology.

Interestingly, the complete series doesn’t take a linear approach to exploring its narrative, instead breaking itself into three main branches: the “main” plot, the Versus plot, and the spin-off stories. Each of the individual installments stand by themselves as a complete story in their own right, but taken in context with all the other companion pieces, it’s clear that Senran Kagura is a franchise that has been thoroughly planned from start to finish — and it’s very likely we haven’t seen the last of it with Estival Versus, not by a long shot.

So where does Estival Versus itself fit in to the grand scheme of the complete series? Read on and let’s find out.

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Senran Kagura Estival Versus: Historical Context and Mechanics

The Senran Kagura series as a whole primarily has its roots in the brawler or beat ’em up genre, and while it draws mechanical influences from both classics in the field and contemporaries, it very much has its own identity.

Exactly how Senran Kagura channels the brawler genre has evolved somewhat over the game’s several installments. The first game in the series, Senran Kagura Burst, is most recognisable as a classic-style beat ’em up, but while all the subsequent entries make shifts into 3D to varying degrees, the fundamentals remain quite similar.

To understand the mechanics on display in Senran Kagura Estival Versus, it pays to look at the history of the genre as well as more modern contemporaries. So that’s exactly what we’re going to do.

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Senran Kagura Estival Versus: Introduction

Senran Kagura is one of the most consistently misunderstood series in the entire Japanese gaming canon.

At least part of this is due to the outspoken nature of series creator Kenichiro Takaki who, legend has it, only created the series in the first place because he wanted to see breasts popping out of the glasses-free stereoscopic 3D screen of the Nintendo 3DS, and who is credited with “Righteous Boobage” in every installment’s credit roll.

In a way, this is kind of unfortunate, since it causes a significant number of people — and press outlets — to write the series off as nothing more than cheap fanservice. In reality, however, although the game does include a significant amount of cheeky, overtly sexualised content, it’s a great deal more than titillation, featuring a strong ensemble cast, gameplay mechanics that have evolved, changed and improved between installments — and between different host platforms — and an intriguing unfolding story that draws together elements of Japanese mythology and a more creative, fantastic element of what life as a shinobi might be like in modern-day Japan.

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