Tag Archives: Senran Kagura

What’s in the Box: Senran Kagura Peach Beach Splash

I grew up with computer games in the ’80s and ’90s. Those who also grew up in that era know that means one thing: big box game releases!

If there’s one thing I’ve come to really miss in the last couple of console generations, it’s big box releases of games on all platforms — not just console, but PC too. In fact, PC physical releases are an endangered species full stop, but console releases have been little more than a plastic case and a disc since about halfway through the PS3/Xbox 360 era.

Thankfully, the “big box” philosophy isn’t quite dead yet… and it’s all thanks to limited edition releases that don’t break the bank. Today, we’re taking a look at the recent European “Girls of Paradise” edition of Honey Parade Games’ Senran Kagura Peach Beach Splash.

Continue reading What’s in the Box: Senran Kagura Peach Beach Splash

Advertisements

An Open Letter to Kenichiro Takaki, Marvelous Games and All Producers of Games with Fanservice

A recent article published by PlayStation Lifestyle suggested that Senran Kagura creator Kenichiro Takaki has considered toning down the fanservice elements of his most famous series.

Speaking with the site, Takaki-san reportedly said that he had pondered this possibility “a little bit… the game started out very small and that was the big selling point in order to move units. Now that the franchise has grown and is getting more popular, it might be worth considering having features that differ depending on where it’s being sold. That way it might be able to sell better in certain regions where it would be problematic to have that kind of content.”

He did, however, also note that “there are also reviews that ignore the games due to the sexual content, and write it off from the start, so those aren’t very helpful. If you’re going to write it off due to a main component then that game just isn’t for you, and that review isn’t really useful as feedback.”

I’d like to take this opportunity to address Takaki-san, Marvelous Games and any other content creators who make fanservice part of their work, and reassure them that their work is welcome, enjoyed and appreciated by fans of all descriptions from across the world.

Continue reading An Open Letter to Kenichiro Takaki, Marvelous Games and All Producers of Games with Fanservice

Destructoid’s Valkyrie Drive Review is More Than Just “Bad Games Journalism”

This week, Destructoid’s Jed Whitaker posted a review of Valkyrie Drive Bhikkuni, a PC port of a Vita game produced by Senran Kagura creator Kenichiro Takaki’s new studio Honey Parade Games.

The review, such as it was, angered a lot of people — and with good reason, since it began with the headline “Dynasty Warriors for paedophiles” (later edited to “Dynasty Warriors for aspiring paedophiles” and finally “Dynasty Warriors for aspiring paedobears”) and didn’t improve from there, demonstrating throughout that Whitaker was unwilling to engage with the game in good faith and raising serious questions about his professional rigour in covering a title.

Whitaker’s article isn’t the first to follow this mould; it’s just the latest. But it’s a problem. It’s more than just “bad games journalism” — something that can be laughed off. It’s a problem that needs to be tackled.

Continue reading Destructoid’s Valkyrie Drive Review is More Than Just “Bad Games Journalism”

Some Thoughts on Localisation

Localisation is, it seems, a somewhat thorny issue these days — but it’s one worth discussing.

Before I begin today, I’d like to emphasise that by no means am I attempting to present a “definitive” opinion here. By its very nature, this is a topic that is highly subjective and a matter of opinion, and that means you may not agree with my views. And that is, of course, fine; all I’m attempting to do here is to highlight one possible perspective and provide some food for thought on a complex issue with no “right” answers.

Preamble over and done with, then; let’s talk about localisation, beginning with a little personal context that may go some distance towards explaining why I feel the way I do about all this.

Continue reading Some Thoughts on Localisation

The MoeGamer GameCast: Episode 3

In this episode, Midori, Yumi, Penelope and I talk about why so many modern JRPGs are flat-out ignored, Miss Kobayashi’s Dragon Maid and more.

Midori also has a quiz for you if you want to try and prove you know more than your average Western games journalist about the JRPG genre in general.

Screenshot 2017-02-15 14.13.16.png

The original music, as before, is by watson of MusMus, and the font is the work of Style64. Pieces of music from the various games and shows used in this episode remain the copyright of their respective owners.

Download for Windows (126MB)
Download for Mac (130MB)
Download for browser (98MB)

“Yamato” pointed out in the comments that the game window had the incorrect episode number. This should now be fixed. Please let me know if you encounter any other bugs, this episode was a lot more complex under the hood than the previous ones!

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

When I have a bit more money floating around, I’ll sort out some proper hosting for browser versions so you don’t have to go through this process. If you’d like to help out with that, please consider making a pledge to my Patreon!

If you’re new to the GameCast, start from the beginning.

Waifus I Have Loved

As Valentine’s Day rolls around once again, I find myself keenly aware that not everyone in this world is fortunate enough to be blessed with a partner, lover, spouse or otherwise significant other as understanding, tolerant and patient as my good wife.

At times like this, a man often turns to solace in the arms of a waifu — hell, even if you do have a partner, lover, spouse or otherwise significant other as understanding, tolerant and patient as my good wife, sometimes a man still turns to solace in the arms of a waifu.

But the process of picking a waifu is not a scientific one, nor is it as simple as seeing an attractive woman and feeling a sexual attraction. It is, for many, a deeper sense of connection with a character on an emotional level; a desire for that character to be real and part of one’s life.

Or it might just be a bit of dumb, silly fun. Either way, here are ten waifus I’ve loved over the years.

Continue reading Waifus I Have Loved

Senran Kagura Estival Versus: Sights and Sounds

The Senran Kagura series has a particularly striking aesthetic that makes it instantly recognisable — and this is the work of not only its visuals, but its soundtrack, too.

Combining the distinctive character designs of artist Nan Yaegashi with a delightfully rockin’ (and varied) soundtrack, Senran Kagura clearly has a keen awareness of the fact that successful series consider their identities carefully. While it clearly isn’t on the same scale in terms of budget as today’s most lavish triple-A titles, what it does do within the constraints of its medium, console hardware, game engine and presentation style is a significant factor in what makes it one of the most fondly regarded Japanese franchises out there.

Senran Kagura Estival Versus is the most impressive installment to date — and while it shines on the lovely screen of the Vita, it’s an absolute delight to behold on a big TV thanks to the PS4 version.

Continue reading Senran Kagura Estival Versus: Sights and Sounds