Tag Archives: Senran Kagura

Senran Kagura Reflexions: Shinobi Intimacy

Here in the West, we’re all thoroughly familiar with the idea of furthering your enjoyment of a game by purchasing additional merchandise to celebrate your love of it.

Depending on the game, we might get action figures, posters, comics, books, soundtrack CDs… but rarely something “extra” in the original medium, unless a sequel comes along, or perhaps some DLC.

One thing that Japanese developers and publishers like to do — and which we’re seeing increasing numbers of localised for English-speaking audiences — is produce a “fandisc” for a popular work. And while the idea may seem self-explanatory, I’ve seen plenty of examples of people who don’t quite “get” it.

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Reflections on PlayStation Vita

At the time of writing, Sony has just announced that production of the PlayStation Vita will be ending in 2019, with no plans for a successor.

This follows news from earlier this year that we’re counting down the days until the last Western physical Vita release, with many of the last releases coming in limited form from boutique publishers such as Limited Run Games and Special Reserve.

With all that in mind, I think it’s about time we looked back over this remarkable and vastly underappreciated system’s life… and celebrated the things it did really, really well.

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The “Build a Harem” Tag

It’s been a while since a Community tag post, so let’s let our hair down a bit, since the ever-charming Raistlin was kind enough to nominate me with some very nice words!

This particular tag originated from Cactus Matt over at the excellent Anime Q and A blog — he’s a frequent collaborator with a number of other excellent anime bloggers (some of whom I highlighted last week — more of those to come since I didn’t have time to mention everyone!) and his “20 Questions” format for his reviews is an excellent twist on the usual formula. Go check him out!

As is probably self-evident, this particular tag revolves around, well, building a harem. So hit the jump to find out more and check out my picks!

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The One-Liner Challenge

Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?

The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.

So let’s jump right in. After the jump. Jumpy jumpy jump.

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Altering Content and Self-Censorship Pleases No-One

Yesterday, DRM-free digital distribution platform GOG.com posted a lengthy interview with localisation producer Tom Lipschultz and team leader Ken Berry from XSEED Games, whose most recent localisation project Zwei has recently been released on GOG’s storefront.

Lipschultz in particular has been known up until the time of writing as someone who claims to hold a “zero-tolerance” policy towards content edits made during localisation of Japanese titles for Western audiences, but a number of his comments throughout the interview gave a few people pause.

And it’s worth talking about those points in detail, because some of what Lipschultz says unfortunately appears to demonstrate a fundamental misunderstanding of where his priorities should be as part of a successful and prolific localisation company that has brought a number of beloved franchises to the West.

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The MoeGamer Awards: Best Community

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

The first thing I’d like to celebrate is something that I feel is rather important: community. Over the last few years in particular, the concept of “gaming culture” in general has become rather fractured, leading to a variety of groups with different priorities in terms of what they’re looking for from their interactive entertainment.

Some of these communities, it’s fair to say, are pretty toxic, unwelcoming to outsiders and incredibly intolerant of differing viewpoints; I’m sure many of you know which community in particular I’m referring to here. And others… well, they set a magnificent example that others would do well to follow.

And the winner is…

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What’s in the Box: Senran Kagura Peach Beach Splash

I grew up with computer games in the ’80s and ’90s. Those who also grew up in that era know that means one thing: big box game releases!

If there’s one thing I’ve come to really miss in the last couple of console generations, it’s big box releases of games on all platforms — not just console, but PC too. In fact, PC physical releases are an endangered species full stop, but console releases have been little more than a plastic case and a disc since about halfway through the PS3/Xbox 360 era.

Thankfully, the “big box” philosophy isn’t quite dead yet… and it’s all thanks to limited edition releases that don’t break the bank. Today, we’re taking a look at the recent European “Girls of Paradise” edition of Honey Parade Games’ Senran Kagura Peach Beach Splash.

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