Tag Archives: Mana Khemia

The Music of Atelier, Vol. 5: Mana Khemia 2 – Fall of Alchemy

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It’s almost time to bid farewell to the PlayStation 2 era of the Atelier series — but not before we’ve spent some time celebrating the music of the game that ended this distinctive part of the series’ history.

Mana Khemia 2: Fall of Alchemy features some magnificent tunes to accompany the action, building on the good work that Gust’s sound team did in Atelier Iris 3: Grand Phantasm and Mana Khemia: Alchemists of Al-Revis while bringing a few of its own distinctive stylistic aspects to the table, too.

Without further ado then, crank up that volume (or plug in some good headphones) and let’s get listening!

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Mana Khemia 2: Fall of Alchemy – Life on the Light Side

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It’s interesting how seeing the same events unfold from a different perspective can provide an alternative spin on things.

This is most certainly the case with Mana Khemia 2: Fall of Alchemy. Because although male protagonist Raze lives through the exact same bizarrely eventful school year as his counterpart Ulrika, the company he keeps and the context in which he experiences those events makes for a markedly different playthrough.

So, if you were wondering if you should indulge in the game’s excellent New Game Plus mode in order to experience the second protagonist’s story after clearing the first, the answer is a definitive “yes”. Let’s take a closer look at Raze’s route — and the “Extra” scenario that unlocks after you beat both playthroughs.

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Waifu Wednesday: Whim

Who doesn’t love a good maid? Everyone loves a good maid. And the only thing that can make a good maid even better is if she’s 1) a bit cheeky and 2) a manifestation of spiritual, elemental energy in service of the resident ojou-sama.

Well, okay, there are other things that can make a good maid even better, but if we get into that we’ll be here all day. So for the sake of today’s celebration of awesome female characters in gaming, let’s assume all of the above is true, and let me introduce you to Whim.

Whim is an water-attuned Mana who serves Mana Khemia 2: Fall of Alchemy’s resident lovestruck princess, Lilianne “Lily” Valendorf, and forms part of the main cast of playable characters in male protagonist Raze’s route. Let’s take a closer look!

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Mana Khemia 2: Fall of Alchemy – Doing New Game Plus Right

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Once you beat Mana Khemia 2: Fall of Alchemy once, you could quite feasibly leave it behind and feel like you’ve had a good experience. You’ll have enjoyed a 40-50 hour RPG, and you’ll have seen the story wrap up in a satisfactory manner.

It doesn’t have to end there, though. There’s a second protagonist to play through as, and while that protagonist passes through the same dungeons as the first over the course of the game, their core narrative is completely different and they have a whole other supporting cast — and, this being an Atelier game, they have their own unique items to craft, too.

For some people, being asked to play through a whole RPG again is a hard sell, though — even if said replay offers mostly new experiences. How can you convince people to keep playing after the credits have rolled for the first time? Mana Khemia 2: Fall of Alchemy provides a great example of how a good New Game Plus mode can keep players engaged in the long term without feeling like you’re retreading old ground.

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Mana Khemia 2: Fall of Alchemy – Special Measures in the Darkness

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Unlike the previous Atelier games that we’ve explored so far, Mana Khemia 2: Fall of Alchemy features two discrete narrative paths to follow, plus an “Extra” path once you’ve cleared them both that provides a “true” ending.

Your first playthrough of the game will likely take about 40 hours or so, but your second run with the other of the two protagonists will go by a little more quickly, since you can carry over almost everything from your first playthrough — including the recipes you’ve previously synthesised to unlock cards in the characters’ Grow Books. Expect to still spend another 20-30 hours though.

The two paths cover similar “macro” events and converge at the very end, but they are presented from very different perspectives, with a completely different set of characters at the forefront of the action and a unique series of events on the more “micro” scale. With that in mind, today we’re going to focus on the route fronted by female protagonist Ulrika, and follow up with male protagonist Raze’s narrative path — and the true ending — in a subsequent part. So grab your books and warm up your cauldron; it’s time to enrol in the Alchemy class.

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Mana Khemia 2: Fall of Alchemy – Making the Grade

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For most people, a “good” RPG consists of some combination of a compelling story, solid combat mechanics and satisfying progression.

Many RPGs have stuck with the conventional “experience and levels” system over the years, simply because that is a proven progression mechanic that works well, offers continual rewards for continued play and tangible improvements in your characters over time.

Mana Khemia: Alchemists of Al-Revis did something a little different, where character combat effectiveness was directly tied to your engagement with the game’s core alchemy system. And its sequel Mana Khemia 2: Fall of Alchemy follows suit — but rather than simply rehashing the previous game’s mechanics, it adds an interesting new twist. Let’s take a closer look!

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Waifu Wednesday: Chloe Hartzog

The Atelier series has always been full of excellent female characters. And they’re all much more than just a pretty face.

Chloe Hartzog from Mana Khemia 2: Fall of Alchemy is a prime example. In fact, Chloe is particularly noteworthy because of the deliberate choice to make her embody pretty much the polar opposite of almost everything one thinks of when one contemplates a “pretty anime girl” supposedly on the side of the protagonist.

That, of course, makes her supremely interesting. So let’s take a closer look!

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Mana Khemia 2: Fall of Alchemy – One Must Fall

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So far in our exploration of Atelier, we’ve seen a series that is keen not to be seen as stagnating.

Each new game has reinvented itself when compared to its predecessor in one way or another, with the alchemy, progression and combat mechanics all differing from one game to the next — with some games being more drastically different than others.

Mana Khemia 2: Fall of Alchemy continues the trend of its two predecessors so far as its combat mechanics are concerned, which is to refine the systems introduced in Atelier Iris 3: Grand PhantasmSo let’s take a closer look at how you fight in the latter years of the Al-Revis Academy!

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Mana Khemia 2: Fall of Alchemy – Back to School

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After the Atelier Iris subseries marked a period of dabbling with a more “traditional” RPG-style structure, Mana Khemia: Alchemists of Al-Revis demonstrated a clearly defined shift back towards Atelier’s roots. And Mana Khemia 2: Fall of Alchemy continues that trend.

Indeed, while the three Atelier Iris games are largely unrelated to one another — aside from some long-term lore connections between Atelier Iris: Eternal Mana and Atelier Iris 2: The Azoth of Destiny — Mana Khemia 2: Fall of Alchemy returns to the series’ original model of installments in the same subseries standing by themselves as self-contained narratives, but unfolding in the same world about 5-10 years later.

As the title suggests, time has not been especially kind to the world of Mana Khemia, but that’s part of what makes what’s going on here so interesting. Let’s take a first look!

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The Music of Atelier, Vol. 4: Mana Khemia – Alchemists of Al-Revis

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As has become MegaFeature tradition, now we’ve finished exploring Mana Khemia: Alchemists of Al-Revis from mechanical and narrative perspectives, it’s time to celebrate the sterling work of Gust’s sound team with a look at its soundtrack.

Mana Khemia: Alchemists of Al-Revis is the second game in the Atelier series to make use of pre-recorded streamed music rather than real-time synthesised, sequenced music. We were already starting to get a strong feel for the distinct audible aesthetic lead composers Ken Nakagawa and Daisuke Achiwa were aiming for with the series in Atelier Iris 3: Grand Phantasm, but Mana Khemia: Alchemists of Al-Revis and its sequel further codify many of the musical conventions of the series.

These conventions would remain in place as Atelier bid farewell to the PlayStation 2 and jumped to the next generation with the Arland trilogy. So let’s dive into some highlights from Mana Khemia’s score!

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