Last time, the Warriors of Light decided to take a well-earned holiday in the town of Melmond, only to discover it was a right shithole.
It (apparently) wasn’t the fault of the people of Melmond, however; the nasty vampire who had taken up residence in the Cavern of Earth was supposedly to blame, because he was blocking the flow of earth energy from the crystal and making everything rot. And this made all the buildings fall down, supposedly.
Motivated entirely by altruism (well, maybe a bit of greed… treasures are shiny!), the Warriors of Light descend into the Cavern of Earth to try and deal with this undead terror once and for all…
In this sixth episode of the Final Fantasy Marathon, we take our legitimately gotten gains (courtesy of the Mystic Key) and take a trip to go and visit the dwarves.
Dwarves are another example of an aspect of Final Fantasy that was lifted from Dungeons & Dragons, though few can deny that the Japanese series puts its own unique twist on the dumpy delvers. Their catchphrase of “lali-ho!” (or variations thereof depending on who was on localisation duty at Squaresoft that week) became a recurring feature for a number of installments… and indeed at the time of writing the dwarves have most recently made a comeback in fanservice festival Final Fantasy XIV as part of the Shadowbringers expansion.
But we’re getting ahead of ourselves. I’ve got some Nitro Powder burning a hole in my pocket (quite literally) and I can’t think of anyone better equipped to make good use of it than a dwarf.
Oh dear. It had to happen sooner or later, didn’t it? And Final Fantasy veterans will be unsurprised to hear that it happened in the Marsh Cave.
The Marsh Cave is probably the first “real” dungeon that you encounter in Final Fantasy I, and its main challenge is one of endurance: it’s quite long and branches off in two different directions, so getting everything in a single expedition is challenging. Not impossible, but still challenging.
Sometimes bad things happen. But we can learn from them and try again…