Tag Archives: Final Fantasy

Stormblood: Yes, It’s a Great Final Fantasy

Final Fantasy XIV and its long-running spiritual predecessor Final Fantasy XI are in an interesting and slightly awkward position.

They’re numbered mainline installments of the long-running Final Fantasy series, which, in theory, should attract series veterans, but they’re also massively multiplayer online role-playing games. The latter is a genre typically (and not necessarily correctly or fairly) associated with being time-consuming, challenging and dependent on playing alongside other people — and thus not especially attractive to those who prefer to play games solo, concentrate on story or take things at their own pace.

What we’re going to talk about today is how Final Fantasy XIV is as much a good Final Fantasy as it is a good MMO — and why you shouldn’t sleep on it if you’re a Final Fantasy fan who doesn’t typically go in for online games.

Continue reading Stormblood: Yes, It’s a Great Final Fantasy

Stormblood: Introduction

Square Enix’s second Final Fantasy MMORPG is a big success now, having just enjoyed the release of its second expansion pack, but things weren’t always so rosy.

In fact, the story of how Final Fantasy XIV came to be what it is now is one of the most interesting in all of gaming — and certainly an inspiring example that demonstrates even if you release a completely broken mess of a game, it’s not necessarily beyond redemption.

Today, then, let’s take a look at the history of Final Fantasy XIV as a whole, and in particular how it’s developed since the release of A Realm Reborn in 2013.

Continue reading Stormblood: Introduction

The MoeGamer GameCast: Episode 3

In this episode, Midori, Yumi, Penelope and I talk about why so many modern JRPGs are flat-out ignored, Miss Kobayashi’s Dragon Maid and more.

Midori also has a quiz for you if you want to try and prove you know more than your average Western games journalist about the JRPG genre in general.

Screenshot 2017-02-15 14.13.16.png

The original music, as before, is by watson of MusMus, and the font is the work of Style64. Pieces of music from the various games and shows used in this episode remain the copyright of their respective owners.

Download for Windows (126MB)
Download for Mac (130MB)
Download for browser (98MB)

“Yamato” pointed out in the comments that the game window had the incorrect episode number. This should now be fixed. Please let me know if you encounter any other bugs, this episode was a lot more complex under the hood than the previous ones!

If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

When I have a bit more money floating around, I’ll sort out some proper hosting for browser versions so you don’t have to go through this process. If you’d like to help out with that, please consider making a pledge to my Patreon!

If you’re new to the GameCast, start from the beginning.

Final Fantasy XV: A Series of Constant Reinvention

“If it’s not new, it’s not Final Fantasy.”

According to World of Final Fantasy director Hiroki Chiba, speaking with Gamer Escape earlier this year, this is the attitude that Final Fantasy series creator Hironobu Sakaguchi strove to work by. And it’s a creed that the various teams around Square Enix responsible for the continued development of the brand have maintained to this day, right up to latest release Final Fantasy XV.

The result is one of gaming’s longest running, most successful series that has managed to move with the times across six generations of console hardware and changing gaming trends, plus jumps to handheld and mobile devices. Your feelings about individual installments may vary, but it’s impossible to accuse Final Fantasy of stagnation at any point in its long history.

Let’s delve into the history of the series and see just how it’s developed over time.

Note: This article spans five pages. Navigate between them using the buttons at the bottom of each page.

Continue reading Final Fantasy XV: A Series of Constant Reinvention

Are JRPGs Primed for a Comeback? No; They Never Went Away

If IGN’s Colin Moriarty is to be believed, then Japanese role-playing games have been in a “steep decline” since Final Fantasy VII.

You and I, as fellow enthusiasts of Japanese gaming, both know that this is perhaps a somewhat questionable claim to make, but it’s also worth examining, particularly in light of the fact that Moriarty doesn’t stray very far from the Square Enix comfort zone during his ponderings of this supposedly fallen genre.

In fact, the genre has been extremely healthy for many years now; it’s simply undergone some fairly significant changes from how we knew it in the mid-’90s. And why shouldn’t it? Stagnation isn’t fun for anyone, particularly in the fast-moving realms of technology and entertainment — two fields that are notorious for fashions and trends changing, at times, overnight.

So, with all that in mind, let’s ponder the changing face of the JRPG over the last 15 years or so.

Continue reading Are JRPGs Primed for a Comeback? No; They Never Went Away