In the mood for a great dungeon crawler filled to the brim with gorgeous monster girls? You should definitely check out Moero Crystal H from Idea Factory and Compile Heart, then, especially since eastasiasoft has worked so hard to bring this title to English speakers.
I absolutely adore this game, as you’ll know if you’ve read my review over at Nintendo Life, but since I was under a lot of time pressure to get the review out for an embargo, I wanted to spend some more time with it after getting that post up! This video will give you a look at the game in action, and you can expect some more in-depth articles on the game in the near future.
Don’t you love it when an April Fool escalates into something that is actually rather excellent?
That’s what happened with Neptunia Shooter, a game that started as a joke by Idea Factory International — a joke that people responded particularly positively to, resulting in it becoming a real, actual thing.
And it’s good! Paying homage to a variety of classic shooters while maintaining its own unique identity, this is a challenging blastathon for Nep fans and shmup enthusiasts alike. Now howsabout a Switch version, Iffy?
The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas! We’re out of time for this year, but leave a suggestion anyway and I might use it next year!
In the five-and-a-bit years since MoeGamer has been a thing — and, indeed, pretty much since the beginning of the decade, when I chose to specialise my gaming in the things I personally found interesting rather than that which was critically well-received by the mainstream — I’ve come across a lot of wonderful developers.
Some of these are new companies just getting started; some have undergone radical changes since their formation; some have a long and fascinating history. Some have put out just a few games that are worthy of note; others have been incredibly prolific. All of them are worthy of respect and attention; a disappointing number of them don’t get either of those things!
When I think back over the decade just gone by, one developer in particular stands out as not only being an absolutely defining influence on my modern gaming tastes and approach to exploring media in general, but also as being a group of passionate individuals who are more than happy to learn new lessons from each and every title they ship in the name of gradual, constant improvement. And that’s why they’re my choice for Developer of the Decade.
It’s not something I see people talk about a whole lot, but I get the impression the fantasy of having a sibling you don’t already have — particularly an older sister — is quite a popular one among certain portions of the population.
I’m not even talking about a sexual fantasy here; I’m simply referring to the idea that some people seem to find the idea of having an older sister quite pleasant. And yes, I’m one of those people.
We’re certainly well-catered to when it comes to Japanese popular media, at least, with a whole host of charming onee-chans out there just waiting to take care of us. The most recent I’ve encountered? Amayo Sato from Gun Gun Pixies.
One thing I always like to see is when developers get a bit experimental.
Idea Factory and Compile Heart have always been good at this, and their numerous experiments over the last ten years or so have really allowed them to hone their craft, showing marked improvements from their earlier PS3 titles up until today. And when you partner up with an ensemble like Shade, who, as we’ve already seen, are certainly not averse to doing things a bit differently from the norm, the results can be very interesting indeed.
One such result is Gun Gun Pixies. So let’s take a closer look at what’s going on with this unusual game.
Death end re;Quest, in keeping with the rest of Compile Heart’s Galapagos RPG project, is an ambitious and rather unusual affair from a narrative perspective.
The setup for the game is pure isekai, but almost immediately after actually starting the game for the first time, you’ll come to realise that there’s much more going on here — a really interesting blend of genres and styles that makes good use of its medium to tell a story and raise some intriguing questions.
Death end re;Quest’s cast, like many other Compile Heart ensembles, is designed in such a way that pretty much everyone will find someone who appeals to them.
If you’re the type who likes the kind of girl who speaks in a wispy, seemingly emotionless, far-off voice, then you’ll probably get along with Lucil Filarete. If you like petite elf girls with honkin’ great boobies, you’ll probably also get along with Lucil Filarete.
In short, she’s a very appealing character for many, many reasons!
Everyone’s sure to have a favourite from among Death end re;Quest’s all-female cast. And I imagine a popular choice will be Clea.
A great example of how the game sets and subverts expectation with regard to character tropes, Clea might initially seem like your common-or-garden ohohoho-ing ojou-sama, but over time it becomes abundantly clear that there’s more than meets the eye here.
One of the things Compile Heart’s Galapagos RPG project has been keen to do ever since its inception is experiment with mechanics, particularly when it comes to combat.
Death end re;Quest is an excellent example of this, featuring several layers of mechanics that keep things consistently interesting as you play through the main story and the optional side content. It’s also one of Compile Heart’s better balanced games to date, featuring a smooth incline in challenge factor rather than sudden, unexpected spikes.