It’s not something I see people talk about a whole lot, but I get the impression the fantasy of having a sibling you don’t already have — particularly an older sister — is quite a popular one among certain portions of the population.
I’m not even talking about a sexual fantasy here; I’m simply referring to the idea that some people seem to find the idea of having an older sister quite pleasant. And yes, I’m one of those people.
We’re certainly well-catered to when it comes to Japanese popular media, at least, with a whole host of charming onee-chans out there just waiting to take care of us. The most recent I’ve encountered? Amayo Sato from Gun Gun Pixies.
Continue reading Waifu Wednesday: Amayo Sato
One thing I always like to see is when developers get a bit experimental.
Idea Factory and Compile Heart have always been good at this, and their numerous experiments over the last ten years or so have really allowed them to hone their craft, showing marked improvements from their earlier PS3 titles up until today. And when you partner up with an ensemble like Shade, who, as we’ve already seen, are certainly not averse to doing things a bit differently from the norm, the results can be very interesting indeed.
One such result is Gun Gun Pixies. So let’s take a closer look at what’s going on with this unusual game.
Continue reading Gun Gun Pixies: Tiny Girls, Huge Hearts
Death end re;Quest, in keeping with the rest of Compile Heart’s Galapagos RPG project, is an ambitious and rather unusual affair from a narrative perspective.
The setup for the game is pure isekai, but almost immediately after actually starting the game for the first time, you’ll come to realise that there’s much more going on here — a really interesting blend of genres and styles that makes good use of its medium to tell a story and raise some intriguing questions.
Let’s take a closer look.
Continue reading Death end re;Quest: Down the Rabbit Hole
Death end re;Quest’s cast, like many other Compile Heart ensembles, is designed in such a way that pretty much everyone will find someone who appeals to them.
If you’re the type who likes the kind of girl who speaks in a wispy, seemingly emotionless, far-off voice, then you’ll probably get along with Lucil Filarete. If you like petite elf girls with honkin’ great boobies, you’ll probably also get along with Lucil Filarete.
In short, she’s a very appealing character for many, many reasons!
Continue reading Waifu Wednesday: Lucil Filarete
Everyone’s sure to have a favourite from among Death end re;Quest’s all-female cast. And I imagine a popular choice will be Clea.
A great example of how the game sets and subverts expectation with regard to character tropes, Clea might initially seem like your common-or-garden ohohoho-ing ojou-sama, but over time it becomes abundantly clear that there’s more than meets the eye here.
Let’s take a closer look!
Continue reading Waifu Wednesday: Clea Glaive
One of the things Compile Heart’s Galapagos RPG project has been keen to do ever since its inception is experiment with mechanics, particularly when it comes to combat.
Death end re;Quest is an excellent example of this, featuring several layers of mechanics that keep things consistently interesting as you play through the main story and the optional side content. It’s also one of Compile Heart’s better balanced games to date, featuring a smooth incline in challenge factor rather than sudden, unexpected spikes.
Let’s take a closer look at how it all works.
Continue reading Death end re;Quest: The Art of Fighting
One of the more interesting things about Death end re;Quest, as we’ll discuss in more depth when we talk about its story in detail, is its dual-perspective narrative.
The “real world” unfolds from the perspective of main male protagonist Arata Mizunashi, while the “game” side of things is the domain of trapped director and lead heroine Shina Ninomiya, who initially has absolutely no recollection of how she found herself in a virtual reality game so realistic it’s difficult to distinguish from “reality”.
Shina is an excellent lead for the “in-game” side of things, for reasons that will become apparent shortly. Let’s take a closer look!
Continue reading Waifu Wednesday: Shina Ninomiya