Tag Archives: Compile Heart

Waifu Wednesday: Shina Ninomiya

One of the more interesting things about Death end re;Quest, as we’ll discuss in more depth when we talk about its story in detail, is its dual-perspective narrative.

The “real world” unfolds from the perspective of main male protagonist Arata Mizunashi, while the “game” side of things is the domain of trapped director and lead heroine Shina Ninomiya, who initially has absolutely no recollection of how she found herself in a virtual reality game so realistic it’s difficult to distinguish from “reality”.

Shina is an excellent lead for the “in-game” side of things, for reasons that will become apparent shortly. Let’s take a closer look!

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Death end re;Quest: Where Does the Game End and the World Begin?

One of the most interesting things about Death end re;Quest is the fact that it gradually evolves over the course of its duration, with new mechanics and structural elements being continually introduced throughout the first distinct “part” of the game.

Today we’re going to take a look at part of the game’s overall mechanics and structure: specifically, the part of the experience that allows you to explore and advance the overall story. We won’t be discussing the narrative specifically today — just how it’s presented and how the game hangs together.

It’s one of Compile Heart’s most interesting games, even before you’ve unlocked everything — so let’s take a closer look at one of its coolest aspects.

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Waifu Wednesday: Sumika Tokiwa

Being a Compile Heart game, Death end re;Quest is, naturally, overflowing with colourful, interesting and delightful female characters.

In fact, women make up the majority of the cast… though, again, this is nothing unusual for a Compile Heart game. What is a little unusual this time around is the fact that the game unfolds across two discrete “worlds” — the “real” world and the “game” world.

For today’s Waifu Wednesday, we’re taking a look at one of your companions during your time in the “real” world, as you attempt to uncover the conspiracy that has led to heroine Shina Ninomiya — and possibly others — becoming trapped in the virtual reality massively multiplayer online game, World’s Odyssey.

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Death end re;Quest: Introduction

Although Idea Factory and Compile Heart will likely always be known as “the Neptunia people” thanks to the success of their flagship franchise, this cult favourite collective has been becoming more and more adventurous and creative as the years have advanced.

A big part of this experimentation comes in the form of Compile Heart’s “Galapagos RPG” project. Originally set up in 2013 with the mission to “develop RPGs specifically for Japanese customers”, the intention behind the studio was to eschew the growing trend for Japanese developers to change their style in a specific attempt to court a wider Western audience, and instead to focus primarily on that core audience. This wouldn’t rule Galapagos games out of being localised, mind you — it just meant they’d be unapologetically Japanese.

Sounds good to me. And going by the strength of past games put out by the project — including Fairy Fencer F and Omega Quintet — it seems to be a winning formula for the studio. Let’s take a first look at their latest, and where it came from.

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What’s In the Box: Death End re;Quest Limited Edition

For once, if all goes according to plan, I’ll be playing something I have a Limited Edition of almost immediately after obtaining said Limited Edition!

Yes, indeed, I currently have Idea Factory’s new RPG Death End re;Quest pencilled in for the next Cover Game feature here on MoeGamer, and I am very much looking forward to it; I’ve had a blast with past titles from their Galapagos studio (including Omega Quintet and Fairy Fencer F) so I am, as the kids say, “well up for it”.

In the meantime, why don’t we have a nice peep inside that lovely Limited Edition that arrived the other day and see exactly what we have to look forward to?

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Waifu Wednesday: Neptune

Assuming it arrives on time, I’m hoping to cover Idea Factory’s new game Death End Re;Quest as the next Cover Game feature here on MoeGamer.

In the meantime, it occurs to me that in previous Waifu Wednesday installments we have covered many of the characters from throughout Iffy’s Neptunia series (including Vert, Blanc, Uni, Noire, Nepgear, IF and Compa) but never the head honcho, the big cheese, the one and only Neptune herself… although in my defense I did talk quite a lot about her during our discussion of Megadimension Neptunia V-II’s narrative, themes and characterisation. But I digress.

Anyway, with all that in mind… well, you know what’s coming.

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Sorcery Saga: Curse of the Great Curry God – A Mysterious and Fragrant Dungeon

Japan’s most commonly seen take on the popular roguelike RPG subgenre — typically referred to as “Mystery Dungeon” games after the Chunsoft series that cemented the formula — is a little different from how we tackle our dungeon-delving here in the West.

Mystery Dungeon-style games have been developed by a wide variety of companies over the years, and the formula is straightforward and versatile enough that it’s been applied to all manner of franchises ranging from Pokemon to Etrian Odyssey as well as a number of original creations.

Sorcery Saga: Curse of the Great Curry God from Compile Heart and Idea Factory takes Compile’s venerable Madou Monogatari series — that which ultimately begat the much more well known Puyo Puyo puzzle empire — and reimagines it for the Mystery Dungeon age. The result is an accessible and enjoyable game that is a great introduction to this style of RPG.

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