Death end re;Quest, in keeping with the rest of Compile Heart’s Galapagos RPG project, is an ambitious and rather unusual affair from a narrative perspective.
The setup for the game is pure isekai, but almost immediately after actually starting the game for the first time, you’ll come to realise that there’s much more going on here — a really interesting blend of genres and styles that makes good use of its medium to tell a story and raise some intriguing questions.
Let’s take a closer look.
Continue reading Death end re;Quest: Down the Rabbit Hole
Death end re;Quest’s cast, like many other Compile Heart ensembles, is designed in such a way that pretty much everyone will find someone who appeals to them.
If you’re the type who likes the kind of girl who speaks in a wispy, seemingly emotionless, far-off voice, then you’ll probably get along with Lucil Filarete. If you like petite elf girls with honkin’ great boobies, you’ll probably also get along with Lucil Filarete.
In short, she’s a very appealing character for many, many reasons!
Continue reading Waifu Wednesday: Lucil Filarete
Good afternoon! Welcome, once again, to The MoeGamer Podcast, featuring a pair of shamelessly pants-free games enthusiasts: myself, and the good Mr Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 19 – Best of Battling
Everyone’s sure to have a favourite from among Death end re;Quest’s all-female cast. And I imagine a popular choice will be Clea.
A great example of how the game sets and subverts expectation with regard to character tropes, Clea might initially seem like your common-or-garden ohohoho-ing ojou-sama, but over time it becomes abundantly clear that there’s more than meets the eye here.
Let’s take a closer look!
Continue reading Waifu Wednesday: Clea Glaive
One of the things Compile Heart’s Galapagos RPG project has been keen to do ever since its inception is experiment with mechanics, particularly when it comes to combat.
Death end re;Quest is an excellent example of this, featuring several layers of mechanics that keep things consistently interesting as you play through the main story and the optional side content. It’s also one of Compile Heart’s better balanced games to date, featuring a smooth incline in challenge factor rather than sudden, unexpected spikes.
Let’s take a closer look at how it all works.
Continue reading Death end re;Quest: The Art of Fighting
One of the more interesting things about Death end re;Quest, as we’ll discuss in more depth when we talk about its story in detail, is its dual-perspective narrative.
The “real world” unfolds from the perspective of main male protagonist Arata Mizunashi, while the “game” side of things is the domain of trapped director and lead heroine Shina Ninomiya, who initially has absolutely no recollection of how she found herself in a virtual reality game so realistic it’s difficult to distinguish from “reality”.
Shina is an excellent lead for the “in-game” side of things, for reasons that will become apparent shortly. Let’s take a closer look!
Continue reading Waifu Wednesday: Shina Ninomiya
One of the most interesting things about Death end re;Quest is the fact that it gradually evolves over the course of its duration, with new mechanics and structural elements being continually introduced throughout the first distinct “part” of the game.
Today we’re going to take a look at part of the game’s overall mechanics and structure: specifically, the part of the experience that allows you to explore and advance the overall story. We won’t be discussing the narrative itself today — just how it’s presented and how the game hangs together.
It’s one of Compile Heart’s most interesting games, even before you’ve unlocked everything — so let’s take a closer look at one of its coolest aspects.
Continue reading Death end re;Quest: Where Does the Game End and the World Begin?