It seems that every time we get a new Dragon Quest, Final Fantasy or Persona release, we have the same old “we’re having a JRPG renaissance!” discussion.
Well, dear reader, with my coverage of Death End Re;Quest on the horizon at the time of writing and plenty more RPGs in our shared futures, I’m here to remind you that RPGs have been alive and well ever since what people think of as their “golden age” — the SNES and PS1 eras. This will not be a shock to some of you reading this, of course, but I’m sure there are quite a few people out there who have passed up some wonderful experiences for one reason or another.
So with that in mind, I thought I’d do a list of seven arbitrarily chosen things that you might have missed out on if you’ve been operating under the grossly mistaken assumption that the role-playing game genre has somehow been “dead” despite plenty of evidence to the contrary. Here we go!
Continue reading Seven Arbitrarily Chosen Things You’re Missing Out On If You’ve Been Operating Under the Mistaken Belief that JRPGs are “Dead”
We see a lot of comedy in games these days — it’s something which a number of creators in particular have proven themselves to be particularly good at — but not much in the way of tragedy.
Oh, sure, we have sad scenes that are designed to milk a few tears from those with less-than-stellar emotional constitutions (like me) but very few games that truly explore tragedy in the Shakespearean — or more accurately Aristotlean — sense. That is to say, very few games that have the balls to present a main character that is tragically flawed, makes mistakes and undergoes a significant reversal of fortune — either from good to bad, or bad to good.
The last place I expected to find an example of tragedy like this was in a game from Nippon Ichi Software, a company best-known for somewhat more light-hearted titles, but here we have The Witch and the Hundred Knight, a game that is a significant departure for the Disgaea developers in more ways than one.
Continue reading An Unavoidable Tragedy