Category Archives: Atelier Mysterious

Atelier Sophie: The Alchemist of the Mysterious Book – Stirring the Pot

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As is tradition for the series at this point, Atelier Sophie: The Alchemist of the Mysterious Book shakes things up considerably when it comes to its core alchemy mechanics.

And again in keeping with past installments, the reinvention isn’t so radical that it feels incongruous with the rest of the series, but it’s distinctive enough to make Atelier Sophie: The Alchemist of the Mysterious Book stand out nicely amid its many, many peers.

So today let’s take a closer look at that alchemy system — along with how the people around the town of Kirchen Bell can help out with your studies!

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Atelier Sophie: The Alchemist of the Mysterious Book – Alchemist on the Road

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Having taken a high-level look at Atelier Sophie’s place in the series and its overall game structure, it’s time to look more specifically at the way it does certain things.

In this part of the Atelier MegaFeature, we’re going to take a look at what Sophie gets up to when she leaves the safety of her hometown Kirchen Bell and heads out into the big, wide world. As we’ve seen elsewhere in the Atelier series, exploring and gathering ingredients is an important part of an alchemist’s lifestyle — and Sophie’s life as depicted in Atelier Sophie is certainly no exception in that regard.

So empty that Basket and throw on those gathering gloves — it’s time to hit the road!

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Atelier Sophie: The Alchemist of the Mysterious Book – Getting Into Role

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What, exactly, is an “RPG” anyway? The term covers such a broad spectrum of different game types these days that it’s fast becoming less useful than it once was — and yet it’s still understood by many people to mean a few things.

Growth in power over the duration of the story; strength, competence and other things that can grow (and shrink!) represented as numerical values; abstract mechanics that represent things which would be difficult to simulate “realistically”. All of these are pretty constant, regardless of what type of RPG you’re playing.

But the approach to story — and indeed the main “point” of the experience — varies wildly from game to game. And with Atelier Sophie: The Alchemist of the Mysterious Book, we see a game with a noticeably different feel to many of the titles that have come before in the Atelier series.

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Atelier Sophie: The Alchemist of the Mysterious Book – First Steps in a Mysterious New World

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After how beloved the Dusk subseries of Atelier has become over the years, how could Gust possibly follow that up?

By doing what they’ve always done, of course: completely reinventing the series and kicking off a whole new set of games. Doing so doesn’t stop the Dusk series from existing, after all — and it also prevents the series from stagnating. Not that it was ever at any risk of doing that anyway, given how much we’ve seen it varies between individual installments!

In this part of the Atelier MegaFeature, we’ll be taking a high-level look at the first game in the Mysterious trilogy, Atelier Sophie: The Alchemist of the Mysterious Book. Where did this game come from, what was the thinking behind certain aspects of its design — and what do we have to look forward to?

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