Tag Archives: Yakuza 0

The Yakuza games are not beat ’em ups, and never have been

I’ve been playing a lot of Yakuza Zero recently. Having been a fan of the series since its original PS2 incarnations, but also being very, very behind on it, I figured it was time I started playing through the whole shebang — starting with one of its most well-liked installments.

And while I feel like people have a much better handle on what Yakuza really is these days thanks to it successfully moving into a more “mainstream” space than on its earlier releases, there are still some fundamental misunderstandings that seem to persist to this day.

Yakuza: Like A Dragon, the entry that bridged the gap between the western and eastern names of the series (and which marked the last time the Yakuza title would be used) certainly helped address some of these things through its fundamental changes to the core game formula, but looking back on reviews and other articles about Yakuza Zero, there are definitely some people labouring under some significant misapprehensions. Most notably, the assumption that Yakuza games are “beat ’em ups”.

Yakuza games are not beat ’em ups. And they never have been. Let’s look at why.

Continue reading The Yakuza games are not beat ’em ups, and never have been

Japanese Games Didn’t Just Suddenly “Get Good”

MoeGamer’s mission statement, which you’ll find over on the right, is “to provide comprehensive, interesting, positive and well-researched coverage of niche-interest and overlooked, underappreciated titles that tend to get a raw deal from the mainstream press”.

This has been my stated goal with the site from its inception in April 2014 — yes, we’re coming up on MoeGamer’s third birthday! — but my strong feelings towards it actually extend further back than that: to my JPgamer column and regular JRPG reviews at USgamer, to the visual novel and JRPG columns I hosted on the now-defunct Games Are Evil… in fact, my love of Japanese games can be traced all the way back to the 16- and 32-bit console eras in particular. (In the 8-bit era I was largely gaming on Atari computers!)

I’m not alone in my love of Japanese games and the feeling that they tend to get rough treatment at the hands of both the mainstream press and an ill-informed public — though to be fair to the latter, one tends to lead to another. Over the last few years in particular, there’s been great growth in “alternative” gaming sites aiming to specifically cater to niches underserved by the mainstream press. Friends of MoeGamer like Operation RainfallDigitally Downloaded and the recently launched j-ga.me/s/ all carry the desire to celebrate underappreciated titles — titles that, in many cases, have strong followings and communities surrounding them that are at best ignored and at worst ostracised and ridiculed by the mainstream press — and all go about this task slightly differently.

One thing that brings us all together, though, is the sense of exasperation when a Japanese game that, for some reason, it is “acceptable” to enjoy comes along and even mainstream critics are forced to admit the things that sites like us have been arguing for literally years. And with 2017 being such a strong year for such games already, that has been happening quite a bit lately.

Continue reading Japanese Games Didn’t Just Suddenly “Get Good”