Racer Essentials: S.T.U.N. Runner

After checking out the not-very-good-but-I-still-like-it Atari ST version on Atari A to Z earlier this week, I thought it was worth taking a closer look at the arcade original of S.T.U.N. Runner.

It’s an interesting game, for sure; although Sega is widely credited with popularising the polygonal racer in arcades thanks to its excellent Virtua Racing, Atari Games had actually been experimenting with filled 3D racers for some years previously.

Probably the most well-known of these is Hard Drivin’, a game that took itself a little too seriously — to date it’s still the only arcade racer I know of with a clutch pedal — but the futuristic bobsled run that is S.T.U.N. Runner was also innovative in its own way.

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Final Fantasy Marathon: Lali-Ho! – Final Fantasy I #6

In this sixth episode of the Final Fantasy Marathon, we take our legitimately gotten gains (courtesy of the Mystic Key) and take a trip to go and visit the dwarves.

Dwarves are another example of an aspect of Final Fantasy that was lifted from Dungeons & Dragons, though few can deny that the Japanese series puts its own unique twist on the dumpy delvers. Their catchphrase of “lali-ho!” (or variations thereof depending on who was on localisation duty at Squaresoft that week) became a recurring feature for a number of installments… and indeed at the time of writing the dwarves have most recently made a comeback in fanservice festival Final Fantasy XIV as part of the Shadowbringers expansion.

But we’re getting ahead of ourselves. I’ve got some Nitro Powder burning a hole in my pocket (quite literally) and I can’t think of anyone better equipped to make good use of it than a dwarf.

Whip! Whip!: Smells Like Taito

I have a major soft spot for single-screen “kill everything” platformers. Every day I mourn that Rod-Land isn’t more readily available to play on modern platforms… and it’s not just because I have a thing for Rit.

No, I’ve always been a fan of this kind of game, ever since Bubble Bobble, and if anyone was the absolute master of this subgenre, it was Taito. As such, the two Taito Legends collections on PlayStation 2 make frequent appearances in my game rotation, just so I can enjoy games like the aforementioned Bubble Bobble and its sequel Rainbow Islands at any time.

What if someone were to make a new game like this, though? How might that turn out? Well, wonder no longer!

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Atari ST A to Z: S.T.U.N. Runner

The futuristic racer subgenre tends to mostly be attributed to Nintendo’s F-Zero series these days, but there were a number of other companies experimenting with the formula too.

One such company was Atari Games, who put out the arcade version of S.T.U.N. Runner in 1989, a good year before F-Zero hit the Super NES. Running on a variation of the Hard Drivin’ hardware, its polygonal graphics and blistering speed impressed anyone who was lucky to come across a machine.

Its home ports… well, they did their best, and despite the ST version being what can politely be called “barely passable” I had a surprising amount of fun with it…

Find a full archive of all the Atari A to Z videos on the official site.

Waifu Wednesday: Rin Takato

Before we leave The Expression: Amrilato behind, I wanted to show a particular bit of appreciation for its protagonist Rin.

Rin is the player’s eyes and ears over the course of the narrative, and as the game progresses you develop something of a mutually beneficial relationship with her as a player; she, more often than not, acts as the face of the game’s “study sessions” and as such becomes someone you associate with the act of learning the language of Esperanto… sorry, “Juliamo”.

But she’s a pretty great character in her own right, too. Let’s take a closer look at why she’s such a great central character.

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Warriors Wednesday: Mystical Ninja – Warriors Orochi #50

Cao Pi and friends have a tough battle ahead of them today: they’re up against Nene and her ninjutsu!

It seems our “hero” is still biding his time before unleashing his inevitable betrayal of Da Ji and Orochi, however, but we get closer and closer with every mission. It’s not a case of if, it’s a case of when.

Oh, and if you ever were wondering what I thought of Japanese denpa group PASSPO, you can find out, exclusively in this, the forty-ninth episode of Warriors Wednesday. Don’t say I never give you anything.

Custom Order Maid 3D 2: Sex, Sommeliers and Song

It’s time to pay The Empire Club another visit after our initial look at what went down on its first day of business.

Today, we meet the other two maids who stayed on after our uncle decided to leave us with a crippling debt, start to get to know our staff a bit better and finally begin making a bit of money.

It seems at least one of them has an ambition, too… Let’s check in with them and see how things are going!

NSFW images ahead!

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Atari A to Z: Yahtman

Yahtman is a game that hails from simpler times; a time when a video game about rolling a few dice a few times was enough to keep people occupied for… ooh, a good few minutes, at least.

It was also a time where there were plenty of people making software based around popular board and tabletop games — some licensed adaptations, others… less so.

Yahtman skirts the usual copyright-infringing tendencies of the era by providing us a game of “dice poker” or “yacht”, and absolutely, positively not Yahtzee, you hear me?

Find a full archive of all the Atari A to Z videos on the official site.

The Zelda Diaries: Part 5 – Indoor Play

We’ve already seen numerous ways in which The Legend of Zelda: Breath of the Wild distinguishes itself from its illustrious predecessors, but one of the more controversial changes for some was how it handled “dungeons”.

Rather than unfolding through a progression of discrete, large, self-contained dungeons that become more challenging as the game progresses, Breath of the Wild instead provides you with 120 shrines to discover and solve, with each taking just a few minutes at most to get through.

It’s a markedly different approach to classic Zelda — but it fits perfectly with the game’s non-linear, exploration-centric structure. Let’s take a closer look.

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Around the Network

It’s been… kind of a tough week, but I won’t talk too much about that here, because there was a post on that very subject a few days back.

I’m muddling through as always, with plenty of stuff for you to read and watch this week, and hopefully things will pick up for me in the ol’ mental health department soon. Although looking around the things people I know have been posting recently, it seems like it’s been a pretty crappy time for a lot of people, so my sympathies if you, too, have been Dealing with Things.

Anyway. Without getting too wrapped up in all that, let’s check out what you might have missed this week.

Continue reading Around the Network

The best of overlooked and underappreciated computer and video games, from yesterday and today.