Tag Archives: game mechanics

The MoeGamer Podcast: Episode 12 – Halloween Horrors

WoooooOOOOOooooOOOOOO it’s SPOOKY OCTOBER or something.

Well, it is nearly Halloween at the time of writing, and thus Chris and I thought it would be a good opportunity to have a chat about all things horror! It’s a good complement to the current Cover Game feature on the Project Zero series, after all.

Don’t forget that you can subscribe to my YouTube channel to stay up to date on new episodes of the podcast as well as all my other videos, follow the show on Soundcloud to subscribe to the audio-only episodes, or subscribe via RSS if you like to do that sort of thing. Or you can just hit the jump for the latest episode in both video and audio formats!

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Hyrule Warriors: The Real Game Starts Here

You know how dedicated MMO players say that the game is “just beginning” when you reach the level cap? Hyrule Warriors is a bit like that in some respects; completing the main story mode is far from the end of the game.

In fact, one might argue that the “endgame” of Hyrule Warriors, if you choose to look at it in that way, is in fact the most substantial meat of the package. Eschewing the narrative focus of the main story mode in favour of a non-linear, mechanics-centric experience that is all about just having fun as you see fit, this part of the game will keep you busy for a long, long time.

And, moreover, it will do this not by forcing you to grind the same things over and over again, but instead by offering you a huge variety of different, highly replayable challenges that each put their own fascinating twists on the core mechanics of the game.

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