Tag Archives: progression

Warriors Wednesday: The God of War’s Windmill Blade

We’re nearly there! On the Samurai Warriors campaign, that is.

Yes, it’s the penultimate mission of the first phase of our Warriors Orochi playthrough, meaning that next time around we get to wail on ol’ snake boy himself for the first time.

After a bit of off-camera unlocking of passive abilities, things are going pretty well for the crew. Hit the jump to see how today’s mission went.

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Delving into Musou: Warriors Orochi

Regular readers will know that, for a little while now, I’ve been posting videos of my experiences with Warriors Orochi. So I figured it was probably time I wrote about it!

This realisation comes at a good time, as although I’m a significant distance away from beating the game — and I would actually like to try and “beat” it, at least in terms of completing all the missions on Normal once — I feel like I’ve learned quite a bit about how the game as a whole works.

It turns out that despite its apparently simple structure, Warriors Orochi has a formidably addictive metagame. So let’s look into where this game’s long-term appeal comes from.

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Dragalia Lost: Trick or Treasure

Hot on the heels of Loyalty’s Requiem, Nintendo and Cygames’ newest mobile title finds itself in the midst of another special event — this time in celebration of Halloween.

So far this is very much in keeping with Cygames’ previous way of doing things in titles like Granblue Fantasy, and indeed a common approach with free-to-play mobile games in general. It certainly keeps things interesting and lively!

Let’s take a closer look at the event, what it involves and why you might want to engage with it.

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Dragalia Lost: Making a Solid Start

So, you decided to give Dragalia Lost a go. A free-to-play mobile game from Nintendo can’t be that scary, can it?

Well, if you’ve never given a game like this a shot before, there’s a surprising amount of depth to the overall affair that might not be immediately apparent. Dragalia Lost does a better job than most at introducing new progression mechanics gradually, but it can still be a little daunting if you’re a newcomer!

With that in mind, I present a selection of advice for those new to the game — particularly if you’re new to free-to-play mobile gacha RPGs in general.

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Evenicle: Fightin’ Waifus

We took a look at an overview of how Evenicle works as a game back when I shared my first impressions of the game, but it’s time to delve a bit deeper.

Much like AliceSoft’s other games, Evenicle is an RPG in which its narrative and mechanical elements are intertwined rather nicely, giving the whole experience a pleasant feeling of coherence. The party members you gather over the course of the game feel like people rather than collections of stats and abilities — but there’s some interesting mechanical depth there for those who care to explore such things.

Let’s dive in, then.

MILD NSFW WARNING

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Hyrule Warriors: The Real Game Starts Here

You know how dedicated MMO players say that the game is “just beginning” when you reach the level cap? Hyrule Warriors is a bit like that in some respects; completing the main story mode is far from the end of the game.

In fact, one might argue that the “endgame” of Hyrule Warriors, if you choose to look at it in that way, is in fact the most substantial meat of the package. Eschewing the narrative focus of the main story mode in favour of a non-linear, mechanics-centric experience that is all about just having fun as you see fit, this part of the game will keep you busy for a long, long time.

And, moreover, it will do this not by forcing you to grind the same things over and over again, but instead by offering you a huge variety of different, highly replayable challenges that each put their own fascinating twists on the core mechanics of the game.

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Girls’ Frontline: A Closer Look

Last week, we took a first look at the latest moe anthropomorphism mobile game, Girls’ Frontline (or “Gun Ladies”, as my wife calls it).

Since then, the game has officially launched out of open beta and got well underway, so I figured it was worth taking a closer look. With that in mind, I’ve been playing it a whole bunch over the course of the last week or so.

Short version: it’s really fun, it has interesting mechanics and great art and it is fair and generous. Sounds like a winning formula to me!

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