I have a major soft spot for single-screen “kill everything” platformers. Every day I mourn that Rod-Land isn’t more readily available to play on modern platforms… and it’s not just because I have a thing for Rit.
No, I’ve always been a fan of this kind of game, ever since Bubble Bobble, and if anyone was the absolute master of this subgenre, it was Taito. As such, the two Taito Legends collections on PlayStation 2 make frequent appearances in my game rotation, just so I can enjoy games like the aforementioned Bubble Bobble and its sequel Rainbow Islands at any time.
What if someone were to make a new game like this, though? How might that turn out? Well, wonder no longer!
Continue reading Whip! Whip!: Smells Like Taito
Ah yes, Continental Circus, the game which UK magazine Sinclair User declared “Cock-Up of the Year” in 1988 for the assumption that its peculiar title had rather prominently misspelled “Circuit”, only for it to become apparent sometime later that this was, in fact, deliberate.
The term “Circus” has been used over the years in both French and Japanese motorsports, and indeed there was even a 1972 French documentary called Continental Circus, which Taito’s 1987 arcade racer rather cheekily lifted a voice sample from to mark the beginning of each race. Although you can see how Sinclair User might have got confused; many of the original arcade machines for Continental Circus were actually branded with the title “Continental Circuit”.
The game itself is a “vanishing point” racer that attempts to build on what Namco had been doing with its Pole Position and Final Lap series since 1982. And, despite appearing superficially similar to those classic titles, it remains, to this day, a unique take on the racing genre with some very interesting ideas.
Continue reading Taito Essentials: Continental Circus
What a glorious name for a video game: Cameltry. Say it to yourself a few times. Cameltry. Cameltry. Cameltry.
So far as I can determine, there is no meaning to the word beyond “a 1989 arcade game by Taito”, which is sort of a shame, but, well, a game having such a peculiar name is at least one way to ensure it is memorable.
Fortunately, Cameltry is also a highly enjoyable if often overlooked installment in Taito’s arcade back catalogue, and well worth your time if you enjoy fiddly puzzle games and obstacle courses.
Continue reading Taito Essentials: Cameltry
Cleopatra Fortune is an arcade game from 1997, developed as a collaborative effort between Taito and Natsume.
It’s a falling block puzzle of the type that was fashionable throughout the 16- and 32-bit eras in the mid-to-late ’90s. But despite having a touch of Tetris about some of its mechanics, it’s an altogether unique experience. And, moreover, unlike some of the more well-known names in the puzzle genre, particularly in recent years, it’s not one that’s been endlessly cloned, reskinned and recycled.
It is, however, brilliant.
Continue reading Puzzler Essentials: Cleopatra Fortune