Tag Archives: low-poly

Lonely Mountains: Downhill – Bringing the Outside Inside

For a lot of us, the more “extreme” sports are probably best left in the realm of fantasy, because we’d probably kill ourselves within about five seconds of starting.

I, for example, know that while I am perfectly capable of riding a bike, I would almost certainly be never heard from ever again were you to put me at the summit of a mountain atop a suitable bicycle and encourage me to enjoy a scenic but perilous trail down to the bottom. Which is a shame, because I rather enjoy the peacefulness of being out in nature — the breeze brushing past you, the clear air and the relaxing, soothing sounds of being far from “civilisation”.

Lucky, then, that we have games like Lonely Mountains: Downhill, which allow you to enjoy at least some of that experience from the comfort of your sofa — and without any risk of injuries ranging from grazed knees to catastrophic eruption of ribcage from torso. Let’s take a closer look.

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Racer Essentials: S.T.U.N. Runner

After checking out the not-very-good-but-I-still-like-it Atari ST version on Atari A to Z earlier this week, I thought it was worth taking a closer look at the arcade original of S.T.U.N. Runner.

It’s an interesting game, for sure; although Sega is widely credited with popularising the polygonal racer in arcades thanks to its excellent Virtua Racing, Atari Games had actually been experimenting with filled 3D racers for some years previously.

Probably the most well-known of these is Hard Drivin’, a game that took itself a little too seriously — to date it’s still the only arcade racer I know of with a clutch pedal — but the futuristic bobsled run that is S.T.U.N. Runner was also innovative in its own way.

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Atari ST A to Z: The Light Corridor

At any point in gaming history, it seems that there’s always one particular territory doomed to be singled out for making “weird” games.

What “weird” actually translates to in most circumstances is “interesting, unconventional, subversive and highly creative”; regrettably, while “weird” is undoubtedly a more concise description, it also carries with it somewhat pejorative connotations.

While today Japan tends to be singled out as the “weird” locale of choice, back in the late ’80s and early ’90s, it was France putting out the most creative, unusual and fascinating games on the market, and Infogrames was a leading developer and publisher during this period.

Here’s The Light Corridor, Infogrames’ delightfully abstract 3D take on the traditional “bat and ball” game — an oddly hypnotic experience that, while simple to play, is extremely addictive…

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