It’s wonderful to see that minori’s ambitious Supipara project is moving along nicely.
As you may recall from when we explored the first chapter, Supipara is intended to ultimately become a series of five visual novels, all based around the same characters. Rather than taking the crowdfunding route a lot of current visual novel developers and localisers have been taking recently, developer minori has instead been ploughing its profits from sales of the existing Supipara chapters as well as its eden* project into development of the rest of Supipara.
It’s worth noting, however, that despite the series as it stands only consisting of two out of the five proposed chapters, each chapter stands very much by itself as a complete, self-contained story, and is well worth your time if you enjoy this sort of thing.
Continue reading Supipara Chapter 2: With a Spring in Our Steps
I’m just back from holiday and my podcasting partner in crime Chris has just departed on a trip, so it’s a short episode this time around… but an important one.
If you’ve been paying attention to social media today, you’ll doubtless have seen that there has been some concern over Valve’s apparent change of policy over adult content… or at least titles that have ties to adult content.
Hit the jump for the full episode.
Continue reading The MoeGamer Podcast: Episode 2 – No Sex Please, We’re Valve
Whew. Sorry for the somewhat delayed appearance of this article, but as you will know if you’re a regular reader, I like to beat at the very least the main story of games before I write about them in detail.
Rance VI’s main story is a substantial, ambitious affair — and there’s a whole bunch of post-game stuff to do once you’ve cleared it, too, if you really want to ensure you’ve got the most out of the game. Beating it to my satisfaction before penning this article took a little longer than anticipated!
In fact, Rance VI as a complete package is a substantial, ambitious affair, not just from a narrative perspective. There’s a whole lot to talk about, so the best way to go about this is going to be to tackle it a bit at a time. Make sure you visit the toilet before we set off… this is going to be a long journey!
Continue reading Rance VI: An Epic for Adults
2002’s Rance 5D (finally localised into English in 2017) is probably one of the most unusual RPGs you will ever play.
At least part of its rather distinctive nature is due to the fact that it is actually developer Alicesoft’s fourth attempt at a fifth Rance game, hence the “D” on the end of the title — A, B and C were all failed attempts that never saw the light of day.
Thankfully, Rance 5D did, however, and it’s nothing if not a memorable experience, both from a narrative and mechanical perspective — and from the perspective of its rather troubled development history, too.
Continue reading Rance 5D: Roulette, Role-Playing and RNG
It’s the last Waifu Wednesday before Halloween, so who better to explore this week than an honest to goodness witch?
Alice Kamishiro is one of the central characters of minori’s Supipara, a proposed five-part series of visual novels of which we’ve seen the first in the West so far, thanks to MangaGamer. Although the first chapter isn’t Alice’s “route”, instead focusing on the protagonist’s second cousin Sakura, she still plays an important part in the story as a whole — and is a mysterious, intriguing character in her own right.
As the series continues to unfold, we’ll have the opportunity to learn more about this rather odd girl and her remarkable powers.
Continue reading Waifu Wednesday: Alice Kamishiro
Sometimes a good palate-cleanser is just what the doctor ordered, and that’s exactly what Space Live: Advent of the Net Idols provides.
Developed as a West-first release by a collaborative effort between Da Capo creator Circus and localisation specialists MangaGamer, Space Live markets itself as a “short and sweet visual novel that will add some kick into your step for the week” — an eminently accurate description.
It’s not a visual novel that’s attempting to say anything deep and meaningful, nor is it attempting to wow you with its technical proficiency, big budget and days-long play time. It’s simply a bit of fun, aimed with a laser-sharp focus at Western fans of Japanese popular media, and it succeeds admirably at what it does.
Continue reading Space Live: Flawless Fanservice
Although it was quite a few years ago, I have some vivid and fond memories of my first experiences with what I now know to be visual novels.
I commonly attribute my present love of visual novels to 2012’s Katawa Shoujo, but in fact my earliest encounter with the medium was some years earlier. This was back when I first discovered an interest in Japanese popular media in general thanks to a combination of promotional Manga Video VHS cassettes my brother brought home on one occasion, and the discovery that I really liked JRPGs thanks to Final Fantasy VII.
Those early visual novels had a pretty strong impact on me, and I was delighted to discover that there are ways to play them once again on modern machines — more on that later.
Continue reading My Earliest Visual Novel Memories