This post is one chapter of a MegaFeature!
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After several rather “freeform” Atelier games in which the player is left mostly to their own devices — albeit with a strict time limit — it’s quite refreshing to enjoy Atelier Escha & Logy’s assignment-based format.
While on paper, the experience might sound quite similar to howΒ Atelier Rorona: The Alchemist of ArlandΒ did things, there are a few key differences along the way. So after last time’s exploration of howΒ Atelier Escha & Logy: Alchemists of the Dusk SkyΒ handles the series’ core concept of alchemy, today we’re going to explore exactly what the rest of our young alchemists’ day job entails.
There’s exploring, there’s building, there’s crafting… but there’s also paperwork and keeping the bosses sweet. We are living the corporateΒ AtelierΒ life now, after all. Let’s take a closer look!
Continue reading Atelier Escha & Logy: Alchemists of the Dusk Sky – What a Way to Make a Living