Last time, we talked about how Breath of the Wild makes use of its shrines as a short-form, handheld-friendly take on the Zelda series’ dungeoneering.
There’s another major part of the game that provides an interesting twist on this traditional aspect of the franchise, however, and that’s the Divine Beasts.
Providing significant, dramatic, story-critical challenges for Link to overcome, the Divine Beasts may, once again, be a bit of a deviation from Zelda’s previously established norms, but they’re still very cool.
Continue reading The Zelda Diaries: Part 6 – A Beast of a Time
We’ve already seen numerous ways in which The Legend of Zelda: Breath of the Wild distinguishes itself from its illustrious predecessors, but one of the more controversial changes for some was how it handled “dungeons”.
Rather than unfolding through a progression of discrete, large, self-contained dungeons that become more challenging as the game progresses, Breath of the Wild instead provides you with 120 shrines to discover and solve, with each taking just a few minutes at most to get through.
It’s a markedly different approach to classic Zelda — but it fits perfectly with the game’s non-linear, exploration-centric structure. Let’s take a closer look.
Continue reading The Zelda Diaries: Part 5 – Indoor Play
I’m not an especially active or outdoorsy type… but I’ve always enjoyed the atmosphere of being out in nature. You know, so long as it isn’t trying to bite, sting, cut, burn, poison crush or otherwise bring me to harm in one way or another.
Some of my fondest memories are from childhood, when I had the good fortune to be able to go camping with both my class at school and my Cub Scout pack. My most longstanding, happiest recollections of those trips do not involve the many activities we participated in — but rather simple things, such as gradually drifting off to sleep to the soothing sound of rain on canvas (occasionally punctuated by class clown Christopher Smith farting) or feeling a quiet sense of awe at the almost complete silence around us, save for the leaves on the forest’s trees rustling in the wind.
Breath of the Wild is making me extremely nostalgic for all this sort of thing. And, best of all, I don’t have to go out in the blazing hot British summer sunshine and/or torrential British rain to enjoy it.
Continue reading The Zelda Diaries: Part 4 – Peace and Quiet
“I wonder what’s over there” has been an aspect of game design that creators of open world games have been grappling with for some time now.
Ideally, when playing an open world game, the player should be able to find a definitive answer to “I wonder what’s over there” simply by… well, going there. “You see those mountains in the distance? You can actually go there” and all that.
Not every open world game gets this quite right, but Breath of the Wild presents an excellent example of how to do it very well indeed.
Continue reading The Zelda Diaries: Part 3 – I Wonder What’s Over There
One key way in which Breath of the Wild differs from its predecessors in the Legend of Zelda series is in how it handles protagonist Link’s core abilities.
In past Zelda games, Link would typically (though not always) gradually acquire a selection of useful items over the course of his adventure, and in most cases these would correspond to the challenges in the dungeon or situation in which he found them.
In Breath of the Wild, meanwhile, you get given all of your abilities almost from the very beginning of your adventure, and then it’s up to you to spend the rest of the game figuring out all the different ways in which you can use them.
Continue reading The Zelda Diaries: Part 2 – Toys of the Trade
The Zelda series has always played host to some wonderful female characters, and one of Breath of the Wild’s big strengths is how much personality it brings to its different areas through its NPCs.
One of the most striking characters that you’ll probably encounter quite early on — assuming you follow the opening hours of the main narrative rather than just wandering off in a random direction — is Paya, granddaughter of the Sheikah elder Impa, and a young lady with a massive, massive crush on Link.
Let’s see what makes her tick!
Continue reading Waifu Wednesday: Paya
I’ve had The Legend of Zelda: Breath of the Wild sitting on my backlog for a long time now, and I’ve been trying to work out the best way to cover it, because I knew that I definitely wanted to cover it in one form or another.
Was a Cover Game feature right for it? Perhaps, but with one or two exceptions, I tend to prefer to reserve the Cover Game slot for games that don’t get much attention from the mainstream press. And Breath of the Wild has certainly had plenty of mainstream attention.
The other consideration was that Breath of the Wild is a massive game, so doing something a bit more… “long term” was perhaps in order. With that in mind, then, I welcome you to the first installment of The Zelda Diaries, chronicling my journey through this ruined Hyrule, and the thoughts that occurred to me along the way.
Continue reading The Zelda Diaries: Part 1 – A New Beginning
All right, own up. Who has been repeatedly searching for this exact question on this site for the last week? I know you’re there.
I’m not mad or anything. In fact, since you’re asking, it might actually be quite an interesting question to contemplate — though naturally “best” is an entirely subjective term that not everyone will agree on. As such, today I will do my best to explore the virtues of both Zelda waifu candidates, and then you can make your own mind up at the end of it all.
Sound good? Good. Let’s begin. (Oh, and obviously, those who know me well will already be aware that my own personal correct answer to “who is best Zelda waifu” is, of course, Marin, but I’ll let that particular matter slide for today. Kind of.)
Continue reading Waifu Wednesday: Is Malon or Saria the Best Legend of Zelda Waifu?
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
If you’re a gamer on a budget or simply going through a lean month or two, it’s always a good idea to have one or two “evergreen” games on your shelf.
The concept of an “evergreen” game is simple: it’s a game that you can always return to at any time and have an enjoyable experience with. It’s a game you can set aside for weeks or months at a time before returning to when you feel like it, able to pick right back up where you left off.
Evergreen games can involve narrative, but the best ones place a strong focus on mechanics, providing them a pick-up-and play quality coupled with extensive — potentially infinite — longevity. One game that I covered in 2018 definitely fits that bill more than pretty much any other.
And the winner is…
Continue reading The MoeGamer Awards 2018: The Evergreen Award
This article is one chapter of a multi-part Cover Game feature!
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You know how dedicated MMO players say that the game is “just beginning” when you reach the level cap? Hyrule Warriors is a bit like that in some respects; completing the main story mode is far from the end of the game.
In fact, one might argue that the “endgame” of Hyrule Warriors, if you choose to look at it in that way, is in fact the most substantial meat of the package. Eschewing the narrative focus of the main story mode in favour of a non-linear, mechanics-centric experience that is all about just having fun as you see fit, this part of the game will keep you busy for a long, long time.
And, moreover, it will do this not by forcing you to grind the same things over and over again, but instead by offering you a huge variety of different, highly replayable challenges that each put their own fascinating twists on the core mechanics of the game.
Continue reading Hyrule Warriors: The Real Game Starts Here