Final Fantasy Marathon: The Party Leader Has Registered You for Duty – Final Fantasy I #19

At this point, we’re ready to go and beat Final Fantasy I! But we’re not going to do that just yet… not when there are endgame dungeons to challenge!

Today we begin with a return to the Earthgift Shrine, which we paid a somewhat premature visit to back in episode 9, and manage to squeeze in two whole runs to take down both Cerberus and Echidna.

This is just the beginning of endgame Final Fantasy… so strap in for a bit of an endurance run!

Atari ST A to Z: Fast Lane

The “sim racer” has very much become its own distinct thing over the course of the last 20 years or so.

Back in the 16-bit home computer era, the lines between arcade racers and more simulation-like affairs were a little more blurred thanks to the limitations of the technology of the time. And that’s where games like Fast Lane come in, combining old-school “vanishing point” racing with an arcade feel and more simulation-style aspects such as damage, wear and tear and realistic pit stops.

Praised by several publications around the time of its original release, Fast Lane holds up surprisingly well today… although its lack of save functionality means you’d better set a whole day aside if you want to run that whole championship!

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Kasumi’s Arrival – Warriors All-Stars #3

Now we’re past those pesky introductory missions, it’s time to get down to the real Warriors All-Stars.

This game doesn’t mess around either; it immediately provides you with a huge variety of things to do, including time-limited events, battles where you can recruit new playable characters to your cause, and story-critical Key Battles.

The whole thing actually unfolds rather like a cross between a traditional Warriors game and Hyrule Warriors’ excellent Adventure Mode, which is a recipe for a lot of fun over the long term so far as I’m concerned!

Waifu Wednesday: Kasumi

Since she makes a guest appearance in today’s episode of Warriors Wednesday, I thought we’d take a closer look at my favourite Dead or Alive girl for today’s Waifu Wednesday.

Kasumi is one of those characters that it’s probably not fashionable to say is your “favourite”, what with her being one of the most prominently seen characters in the series, but I don’t care. I like ninjas, I like thighs and I like redheads.

She’s also an interesting and iconic character with a long history. So let’s explore the real Kasumi.

Continue reading Waifu Wednesday: Kasumi

Bullet Girls Phantasia: Enlisting for Duty

shadeheader-3172714This article is one chapter of a multi-part Cover Game feature!
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When I started this Cover Game feature, I figured that these two games by Shade would be fairly similar to one another.

After all, they’re both third-person shooters featuring cute girls and a certain amount of fanservice to enjoy. Taking games with what I assumed to be a similar “feel” to them as a guideline, I estimated that they’d both be reasonably short affairs that I could romp through quickly.

After 45 hours of pursuing all of Gun Gun Pixies’ endings, I realised that I might have been wrong. After starting the rather more mechanics-centric Bullet Girls Phantasia, I confirmed that yes, indeed, I was very wrong. And, as such, because I want to do a proper job of this… it’s going to take a few articles to do the latter justice. So let’s begin today with a look at how it plays.

Continue reading Bullet Girls Phantasia: Enlisting for Duty

Atari A to Z: Leggit

Not every game can be a classic. But sometimes notorious stinkers can be worth looking at, too.

A good example of this is Leggit by Imagine, originally released on ZX Spectrum as Jumping Jack then ported to Atari with a new name. While not a particularly good game in its own right, it did inspire a number of clones, suggesting it had some influence back in the day — and its basic formula can be rather indirectly traced forward towards some more modern releases that do things a bit better.

It’s also interesting to look at this game in terms of what not to do from a game design perspective… or, if nothing else, to ensure that my suffering through this nonsense wasn’t in vain!

Find a full archive of all the Atari A to Z videos on the official site.

Freedom Planet: Platforming Perfection

Longstanding readers will know that here on MoeGamer, I dislike focusing on negativity; rather, I much prefer to make a specific effort to try and “find the good” in games, particularly those that have had a rough deal from the mainstream press or community.

Sometimes, however, “the good” is so blatantly obvious that you can’t help but be taken aback by it somewhat. This may not happen often, but when it does, it really leaves an impression on you.

The most recent game where this has happened to me is GalaxyTrail’s Freedom Planet, quite possibly one of the finest video games I have ever played.

Continue reading Freedom Planet: Platforming Perfection

Around the Network

Good morning! Apologies this is a day late, but I got distracted making a bunch of videos and then playing Freedom Planet until midnight last night.

Freedom Planet is amazing if you’ve never experienced it before. I’ll do a full writeup this week, but suffice to say that… yeah. It’s amazing. I’ve known this for a long time, but I’d been holding off playing it all the way through until I got a packaged release of it, which I now do thanks to Limited Run Games.

But anyway. That’s a story for later. For now, let’s take a look back on what you might have missed in the last week…

Continue reading Around the Network

Atari A to Z Flashback: Atari Video Cube

The puzzle game genre as a whole arguably didn’t really hit its stride until the 16-bit home console era rolled around. But there were numerous attempts prior to that “golden age” to provide mind-bending puzzles for gamers at home.

One fascinating example was Atari Video Cube, a three-dimensional colour puzzle loosely based on the famous Rubik’s Cube. In fact, in a subsequent reprint of the game, Atari acquired the Rubik license and rereleased it as Rubik’s Cube — much to the chagrin of Atari 2600 collectors, who note that it is the exact same game, released with a different part number.

I really like this game. It melts my brain a bit, but I enjoy it a great deal. If you’re looking for an interesting way to flex your mental muscles a bit, this remains an enjoyable challenge to wrap your grey matter around even today!

Find a full archive of all the Atari A to Z videos on the official site.

The best of overlooked and underappreciated computer and video games, from yesterday and today.