Tag Archives: design

Waifu Wednesday: Noin

Gust has always been good at beautiful girls — one might argue the Atelier series has made it its primary selling point over the years. And, of course, Atelier Iris 2: The Azoth of Destiny is full of them.

A personal highlight for me on my journey through the game was Noin, one of the first characters that male protagonist Felt encounters upon his arrival in the strange “other world” of Belkhyde, and pretty much a fixture in the party for the entire game’s duration.

There’s a shocking lack of fanart of her on the Internet — even Rule 34 let me down — so I feel obliged to show her some love right here, right now. Let’s do it!

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Waifu Wednesday: Isabelle

At the time of writing, everyone and their dog (no, uh, no pun intended) is playing Animal Crossing: New Horizons on Switch.

I am not, because I’ve never really “got” Animal Crossing for one reason or another. I tried both Wild World on DS and New Leaf on 3DS and found myself tiring of both quite quickly… though I must confess I’ve always liked the gentle, relaxed atmosphere — and the creative aspects of New Horizons are rather appealing, so I’m not ruling out giving it a shot at some point in the future!

In the meantime, however, despite my general ambivalence towards the series from a gameplay perspective, I do understand the widespread love for Isabelle. So let’s give her some time in the spotlight!

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Strikers 1945 II: If It Ain’t Broke…

Strikers 1945 II is the sequel to Strikers 1945, unsurprisingly. And, to cut a long story short, if you enjoyed Strikers 1945, you will definitely enjoy Strikers 1945 II.

On the surface, the two games appear very similar to one another. And… well, to be perfectly honest, they are very similar to one another, but Strikers 1945 II adds a few little tweaks and refinements to the mix as well as providing a new lineup of aircraft to pilot, new enemy superweapons to blow to smithereens and, once again, some of the most satisfying shooting action you’ll ever enjoy.

Let’s take a closer look at this classic blaster from Psikyo, now readily available as part of the Psikyo Shooting Stars Alpha collection for Nintendo Switch.

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Waifu Wednesday: Katrielle Layton

It’s interesting to see the trajectory that Level-5’s Layton series has taken over the years.

While remaining true to its roots as an interactive puzzle book with a narrative tying things together, each individual installment has experimented with the formula somewhat, even going so far as to replace the iconic protagonist Professor Hershel Layton with other leads in more recent installments.

Which, of course, leads us to Katrielle Layton, Hershel’s daughter and a wonderfully appealing character in her own right. Let’s take a closer look!

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Pokémon Sword and Shield: Living a Trainer’s Life

This article is one chapter of a multi-part Cover Game feature!
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When the original Pokémon games were announced, I didn’t initially realise that they were RPGs — at least partly because I wasn’t overly familiar with how RPGs worked myself at the time.

Nowadays, of course, I know much better. But “RPG” is such a broad term, particularly when you throw its tabletop counterpart into the mix. There are lots of different ways you can approach the idea of an “RPG” from a mechanical perspective, and lots of different games over the years — including Pokémon — have experimented with the formula.

Pokémon Sword and Shield are, of course, no exception. Let’s take a closer look at the game’s mechanical components and contemplate how these games approach the idea of you “role-playing” as a Pokémon Trainer.

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Waifu Wednesday: Kasumi

Since she makes a guest appearance in today’s episode of Warriors Wednesday, I thought we’d take a closer look at my favourite Dead or Alive girl for today’s Waifu Wednesday.

Kasumi is one of those characters that it’s probably not fashionable to say is your “favourite”, what with her being one of the most prominently seen characters in the series, but I don’t care. I like ninjas, I like thighs and I like redheads.

She’s also an interesting and iconic character with a long history. So let’s explore the real Kasumi.

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Columns II: The Most Passive-Aggressive Puzzle Game Ever

Remember Columns? Remember how we talked about how chilled out it was, and how it didn’t want to stress you out? Yeah, you can forget all that with its direct follow-up.

Columns II is an example of an approach to sequels that was popular for a short while in the late ’80s and early ’90s: the provision of an experience clearly geared towards expert players, and a distinct case of “the same, but more so, and way harder“.

While Columns wanted everyone to relax and have a fun old time matching coloured gems, Columns II does everything in its power to stress you out at every opportunity. And I both love it and hate it for that!

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