Tag Archives: anime

The MoeGamer GameCast: Episode 2

In this episode, Midori, Yumi, Penelope and I talk about whether it’s professional to cover your eyes at the prospect of boobs, one of the most well-received anime in the current season, Steam Greenlight and more.

The GameCast as a whole has had a few minor refinements since Episode 1. Music should now loop properly rather than fading out and starting again every couple of minutes, and I redid the interface buttons I wasn’t happy with.

Screenshot 2017-02-11 19.04.29.png

Music, as before, is by watson of MusMus, and the font is the work of Style64.

Something special coming for Episode 3 that I didn’t have time to implement in this one. Please look forward to it!

Download for Windows (99MB)
Download for Mac (102MB)
Download browser version (untested!)

From the Archives: School Days, Chaos Theory and Emotional Engagement

School Days HQ is a visual novel/interactive movie from STACK and 0verflow, localised by Sekai Project and published by JAST USA.

It’s a remastered remake of an earlier title from 2005, simply called School Days, and is rather notorious for all the wrong reasons — specifically, its violent tragic bad endings, which I won’t spoil here.

This article isn’t going to describe or analyse the overall plot in depth; rather, I’d like to talk about what School Days shows us about the possibilities and challenges a branching narrative offers to content creators, and what other games might be able to learn from the visual novel genre in general in this regard.

This article was originally published on Games Are Evil in August 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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