Tag Archives: Bullet Girls Phantasia

Bullet Girls Phantasia: A Tale of Three Worlds

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One of the things I find endlessly fascinating about Japanese popular media is how it blends disparate, seemingly incompatible things together to produce something altogether unique.

That’s certainly the case with Shade’s Bullet Girls Phantasia, a game which pops elements of Cute Girls Doing Cute Things, military action, fantasy fiction and Norse mythology into a big bowl and then whizzes it all around into a fine, blended paste.

It works. It really works. So let’s take a closer look at what you can expect from the narrative, themes and characterisation of this unusual game.

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Bullet Girls Phantasia: The Art of Erotica

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There’s a distinct lack of nuance in a lot of modern video game analysis when it comes to anything even the slightest bit erotic, and, as we’ve previously discussed, this is something we could all stand to be a bit better at.

With this in mind, Bullet Girls Phantasia seems like an ideal candidate to look at closely from this angle: without tittering childishly, without knowing nudge-nudge-wink-winks, and, of course, without censure or shame for either what it is doing or the people who might enjoy it.

The reason for this is that Bullet Girls Phantasia represents a solid example of erotica done right: it stops short of being outright explicit pornography — partly for stylistic reasons and partly out of necessity due to its host platforms — but anyone playing it will be left in little doubt that a particular, specific side of the game is very much intended to provoke an intense sexual reaction in anyone engaging with it fully. And there’s nothing to be ashamed of there. So let’s explore it further!

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Bullet Girls Phantasia: Enlisting for Duty

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When I started this Cover Game feature, I figured that these two games by Shade would be fairly similar to one another.

After all, they’re both third-person shooters featuring cute girls and a certain amount of fanservice to enjoy. Taking games with what I assumed to be a similar “feel” to them as a guideline, I estimated that they’d both be reasonably short affairs that I could romp through quickly.

After 45 hours of pursuing all of Gun Gun Pixies’ endings, I realised that I might have been wrong. After starting the rather more mechanics-centric Bullet Girls Phantasia, I confirmed that yes, indeed, I was very wrong. And, as such, because I want to do a proper job of this… it’s going to take a few articles to do the latter justice. So let’s begin today with a look at how it plays.

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Shade: A Brief History

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This time around, we’re taking a close look at a couple of games from a specific company. The two games aren’t directly related to one another, but they’re both from the same rough “era” of gaming, and I thought they both looked interesting.

The two games are Gun Gun Pixies and Bullet Girls Phantasia from Shade Inc, and I wanted to explore these games not only because they were appealing to me, but because I found the fact that they were developed by Shade to be fascinating.

Not sure who Shade is? That’s what today’s all about. Let’s have a little history lesson.

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