The fighting game genre has been around for a very long time — and unlike many other gaming genres, it’s never really fallen completely out of favour.
It has evolved considerably over time, though; today’s fighting games are nearly unrecognisable when compared to the earliest titles in the genre. But the fundamentals are still there; while games like International Karate are all about landing single, clean hits on your opponent rather than whittling their health down, the core principles of the genre still very much apply!
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Fighting game fans whinge a lot these days, but a lot of them don’t know how good they have it now. Back in 1987, the genre was still in the process of figuring things out and determining the best way of doing things — and whether there should be a contrast between “sports fighting” games and “street fighting” games.
RealSports Boxing for Atari 2600 is a late-era release for the system that adopts the sporting approach, with a points-based system and long matches bound by a clear set of rules. There are some interesting features, though, particularly considering the era — most notable of which is the fact that you’re able to choose between several different characters to play as.
While it’s not necessarily something you’ll want to spend a lot of time with today, it is worth checking out from a historical perspective. And you can do just that in the video below. Don’t forget to subscribe on YouTube for more when you’re done!
As a great man once said: kick, punch, it’s all in the mind. It’s also all within easy reach of two buttons and a directional pad, as Exploding Fist demonstrates.
Originally released on 8-bit home computers and helping to birth the whole fighting game genre, Exploding Fist’s NES port never quite got finished and released back in the day — but thanks to Piko Interactive and the Evercade, we can now enjoy this early take on virtual martial arts at our leisure.
Check it out in the video below, read a bit more about the game if you feel like it — and, of course, don’t forget to subscribe on YouTube for more!
Since she makes a guest appearance in today’s episode of Warriors Wednesday, I thought we’d take a closer look at my favourite Dead or Alive girl for today’s Waifu Wednesday.
Kasumi is one of those characters that it’s probably not fashionable to say is your “favourite”, what with her being one of the most prominently seen characters in the series, but I don’t care. I like ninjas, I like thighs and I like redheads.
She’s also an interesting and iconic character with a long history. So let’s explore the real Kasumi.
Continue reading Waifu Wednesday: Kasumi
Sometimes it can be a challenge to find detailed information and fanart for Waifu Wednesday articles. I have not had that problem today.
Yes, after discovering the fun that is SNK Heroines, I thought I’d devote today to probably SNK’s most widely recognised heroine, Mai Shiranui.
It turned out that despite her being a very familiar figure to me in terms of visual design, I didn’t know a whole lot about her. So let’s take a little journey together!
Continue reading Waifu Wednesday: Mai Shiranui
I’ve tried numerous times to “get into” fighting games over the years with varying amounts of success.
Back in the SNES era, I had a good time with the original Street Fighter II and managed to beat it with most of the characters — but my skills have gotten severely rusty since then. Beyond that, my main contact with the genre has primarily been the Dead or Alive series, which I enjoyed for a combination of its cast of beautiful people and its enjoyably fluid, reasonably accessible action.
But I’d always find myself hitting a wall. I’d never be able to pull off impressive combos, I’d struggle to reliably trigger special moves and I’d have difficulty understanding the underlying strategy that is fundamental to the fighting game experience as a whole. Oh, what to do, what to do?
Continue reading SNK Heroines: Fighting is Fun