You may recall that recently I enthused about Namco’s Star Luster, a Famicom space sim that finally got a Western release on the Evercade retro gaming platform. There’s a video, too.
Well, today we’re looking at the official sequel to Star Luster. It took a very long time to show up, being a title for the original PlayStation, but it was most certainly worth the wait. Star Ixiom brings us strategy and action that remains true to the original Star Luster’s format, while incorporating plenty of Namco fanservice from the UGSF series. You can read more about it here.
Enjoy the space combat action in the video below, and don’t forget to subscribe on YouTube for more.
Let’s take a moment to catch up. Star Luster is a space combat game by Namco, originally released for Famicom in 1985. Despite it being an obvious homage to an incredibly popular Western game — Atari’s Star Raiders — it never came West.
35 years later, Star Luster finally got a worldwide release as part of the Namco Museum Collection 1 cartridge for Blaze’s Evercade retro gaming system. This was my first contact with a game that I ended up absolutely loving — and after looking into it further, I was surprised to discover it got a sequel for PlayStation in 1999. A sequel which got a fairly middling reception because the press of the time compared it unfavourably to its rough contemporary Colony Wars — and, of course, because relatively few people in the West had any clue that Star Luster existed.
35 years after the release of Star Luster and 21 years after the release of its sequel, I find myself in possession of a copy of that sequel: Star Ixiom, a game I’ve been looking forward to playing since I was first blown away by Star Luster’s sheer playability. So let’s take a look at what this space-based blastathon has to offer — and how well it holds up today.
Continue reading Star Ixiom: Still Shining
The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!
Today’s award comes from the fact that the PlayStation turned 25… err, yesterday, actually, but near enough.
It’s pretty fair to say that the original PlayStation was a defining influence on many gaming enthusiasts’ passion for the hobby, and for a wide variety of reasons. For those who had grown up with earlier systems, the PlayStation marked the moment gaming acquired real mainstream acceptance; for those new to the hobby, it was a platform that played host to a more diverse array of experiences than ever before.
With that in mind, today’s award celebrates a game from the original PlayStation era that I have incredibly fond memories of, not just of the game itself, but of everything going on surrounding it at the time I first experienced it.
And the winner is…
Continue reading The MoeGamer 2019 Awards: The #25YearsOfPlay Award
Since she makes a guest appearance in today’s episode of Warriors Wednesday, I thought we’d take a closer look at my favourite Dead or Alive girl for today’s Waifu Wednesday.
Kasumi is one of those characters that it’s probably not fashionable to say is your “favourite”, what with her being one of the most prominently seen characters in the series, but I don’t care. I like ninjas, I like thighs and I like redheads.
She’s also an interesting and iconic character with a long history. So let’s explore the real Kasumi.
Continue reading Waifu Wednesday: Kasumi
I thought I’d go classic for this week’s Waifu Wednesday.
I’ll freely admit that it’s been a very long time — far too long, in fact — since I played Lunar: Silver Star Story Complete on PS1, but back when I did play it for the first time, I fell in love. Several times. With the game, with its setting, with Working Designs’ localisation… and with Jessica.
’90s waifus still got it going on, y’know.
Continue reading Waifu Wednesday: Jessica de Alkirk
G’day cobbers, it’s time for another MoeGamer Podcast featuring both Me of Here, and Mr Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer. (I encourage you to watch today’s episode if you have the means to, as there are lots of cool things to look at!)
Continue reading The MoeGamer Podcast: Episode 23 – Drop, Connect, Erase
I always find it interesting to head back to a series’ roots to see what has changed and what has stayed the same over the years.
I was particularly excited to start from the beginning of the Ace Combat series, since it’s one I’ve come to really enjoy in the last few years, and I sense there’s still quite a lot I’ve missed out on.
Would the original PS1 release from 1995 be worth revisiting today, I wondered?
Continue reading Delving Into Air Combat – #1
This article is one chapter of a multi-part Cover Game feature!
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Every so often a game comes along that really makes you sit up and pay attention.
Sometimes it’s because it features a beautiful refinement or evolution of some established mechanics. Sometimes it’s because it really pushes graphical technology forwards. Sometimes it has famous names attached to it.
And sometimes it’s 428: Shibuya Scramble, a title so far removed from what we traditionally think of as a “video game” that you can’t help but notice it.
Continue reading 428: Shibuya Scramble – Introduction and History
Somewhere in a dusty old attic sat a dirty, forgotten cassette tape, chronicling the experiences of both me and my good friend Woody, someone I grew up with and someone who had a defining influence on my gaming habits in the early years.
High-tech audio recovery technology has been used to retrieve the content from this cassette, which had been badly damaged by the passage of time (just ignore the fact we talk about having a Nintendo Switch and stuff like that) but was just, just still salvageable.
Or perhaps I just made a boo-boo with the recording of this conversation and decided to run with it. No, no, no, that couldn’t possibly be the case.
Continue reading The MoeGamer Podcast: Episode X (Starring Woody)
Welcome to the first installment of what will hopefully become a regular (though not necessarily scheduled) feature here on MoeGamer: Delving Into…
The aim of this column is to give me the opportunity to catch up on and write about games and series which perhaps aren’t entirely practical to fit in to the monthly Cover Game format — usually due to them being much too long or consisting of too many individual titles to squeeze into a single month… or, most likely, a combination of both.
I have a number of different series that fit into this category, including Dragon Quest, Yakuza, Trails in the Sky and Trails of Cold Steel, so as time goes on, I’ll be exploring each of these gradually — and offering some immediate, ongoing, personal thoughts about my experiences as I proceed through them rather than a single, “final thoughts” article. We begin today with the Nintendo DS version of Dragon Quest IV, aka Chapters of the Chosen.
Continue reading Delving Into Dragon Quest: Chapters of the Chosen