Tag Archives: Third-Person Shooter

Bullet Girls Phantasia: Enlisting for Duty

When I started this Cover Game feature, I figured that these two games by Shade would be fairly similar to one another.

After all, they’re both third-person shooters featuring cute girls and a certain amount of fanservice to enjoy. Taking games with what I assumed to be a similar “feel” to them as a guideline, I estimated that they’d both be reasonably short affairs that I could romp through quickly.

After 45 hours of pursuing all of Gun Gun Pixies’ endings, I realised that I might have been wrong. After starting the rather more mechanics-centric Bullet Girls Phantasia, I confirmed that yes, indeed, I was very wrong. And, as such, because I want to do a proper job of this… it’s going to take a few articles to do the latter justice. So let’s begin today with a look at how it plays.

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Senran Kagura Peach Beach Splash: No Shirt, No Shoes, All Shinobi Shooting

It’s understandable that some people approached Senran Kagura Peach Beach Splash with a certain amount of trepidation prior to its initial release.

After all, here was a series that was supposedly about ninja girls fighting an unseen battle against the otherworldly youma forces, and yet their next game seemed to have them all clad in bikinis having water pistol fights with one another. Sure, the fanservice angle had always been part of the series… but surely, surely we were going a bit off-piste now, right?

Two things. Firstly: Bon Appétit would like a word about going “off-piste”. And secondly: Peach Beach Splash is absolutely a worthy sequel to Estival Versus that sets the series up for what will hopefully be an apocalyptic, climactic finale. In the meantime, though, yes, water guns.

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Daemon x Machina: Exploring the Prototype Missions

I’m no expert on mech games — or indeed the mecha “genre” in general — but Daemon x Machina had me intrigued from the moment Nintendo announced it.

And it’s certainly a game that is worthy of your attention, regardless of whether or not you have an interest in giant robots blowing things up; the sheer amount of pedigree attached to the project makes it immensely intriguing.

With that in mind, then, I decided to give the Prototype Missions demo that launched on Valentine’s Day a go. Read on for some impressions!

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Switch Essentials: Splatoon 2 (Part 1 – Single Player)

Splatoon was not only a great game, it represented Nintendo successfully giving a rather pointed middle finger to everyone who thought it relied too much on its old franchises.

Despite being on the Wii U, one of Nintendo’s least successful pieces of hardware, the game went on to perform extremely well worldwide, proving popular in both its native Japan and the rest of the world. By the end of December 2017, it had sold around 4.91 million copies — a pretty healthy proportion of the console’s entire user base, which stood at a little under 14 million as of December 2016. That means approximately one in every three Wii U owners had a copy.

A new generation of hardware was an ideal opportunity to explore the franchise further. And with the Switch performing much better in terms of sales than its predecessor pretty much from launch onwards, more people than ever before would be able to enjoy the experience of being a kid, then a squid, then a kid, then…

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Wii U Essentials: Splatoon

Multiplayer online shooters are notorious for being incredibly popular, but not particularly welcoming to newcomers.

Doubtless most of you reading have experienced at least one occasion where, while attempting to learn a new game, you were berated for being a “noob”, or utterly dominated by an experienced player taking advantage of the “fresh meat” on the map. With determination, you can push beyond this, of course, but it’s not something that everybody finds particularly palatable or fun.

Which is why Splatoon is such a wonderful piece of game design from Nintendo. By shifting the focus away from attacking other players directly while simultaneously removing the most common ways for people to be jerks to one another — i.e. voice and text chat — it created one of the most accessible, enjoyable takes on the multiplayer shooter ever created, and a game that even people who typically dislike multiplayer shooters can enjoy.

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