One of the most interesting things about Death end re;Quest is the fact that it gradually evolves over the course of its duration, with new mechanics and structural elements being continually introduced throughout the first distinct “part” of the game.
Today we’re going to take a look at part of the game’s overall mechanics and structure: specifically, the part of the experience that allows you to explore and advance the overall story. We won’t be discussing the narrative itself today — just how it’s presented and how the game hangs together.
It’s one of Compile Heart’s most interesting games, even before you’ve unlocked everything — so let’s take a closer look at one of its coolest aspects.
Continue reading Death end re;Quest: Where Does the Game End and the World Begin?
When we’re talking about conventional games — particularly today’s games — it’s important to consider them from a wide variety of perspectives.
Typically, we look at a game from several different angles: the way it’s presented through its sights and sounds; the way it plays through its mechanics; and, where applicable, how it handles its story.
When contemplating visual novels, the balance tends to be a little different. We tend to up the focus on narrative considerably, and in many cases mechanics don’t enter the picture at all — many visual novels simply don’t have any! That is, unless you’re 428: Shibuya Scramble, in which case your narrative and mechanics combine together to produce something exceedingly interesting…
Continue reading 428: Shibuya Scramble – The Mechanics of Storytelling