Tag Archives: Xbox

Retro Select: Midtown Madness 3

Retro games are wonderful, aren’t they? That’s why I’ve set up a new series that is just for exploring whatever retro nonsense I feel like enjoying from week to week.

Today, we take a look at Midtown Madness 3 on the original Xbox — yes, like it or not the original Xbox most certainly is “retro” these days — and have a lot of fun with the Paris bus.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

short;Play: TimeSplitters 2

You asked for it, and I… was going to do it anyway, but here it is! TimeSplitters 2, one of the finest console first-person shooters ever created — and indeed one of my favourite games of all time.

TimeSplitters 2 took everything that was good about the first game and provided more. Much, much more. We have a story mode that is much closer to what its spiritual predecessors GoldenEye and Perfect Dark provided on the Nintendo 64. We have a more structured single-player experience for the “arcade” mode. We have a wide variety of weird and wonderful challenges. And we have many, many, many characters to collect.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Burnout 2: Point of Impact – They Don’t Make ‘Em Like This Any More

A few days before writing this, I must confess that I hadn’t played Burnout 2: Point of Impact for quite some time. I had fond memories of the series as a whole, but hadn’t revisited any of them — including last installment Paradise — for many years.

Recording an episode of The MoeGamer Podcast on arcade racers (which you can watch and/or listen to right here) inspired me to dig out some old favourites, though — and Burnout 2 was high up my priority list.

After several hours of utter racing joy flew by without me noticing, it made me realise — or perhaps recall — that Burnout 2: Point of Impact is one of the finest arcade racers ever created. And even with the recent resurgence of interest in the genre thanks to spunky indies, they really do not make ’em like this any more. Let’s take a closer look.

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short;Play: Joust 2 – Survival of the Fittest

We’re going retro for this week’s short;Play, with one of the many games in the first Midway Arcade Treasures compilation for PlayStation 2, Xbox and Gamecube. (There’s also a PSP version, but that’s slightly different.)

Joust 2: Survival of the Fittest perhaps hasn’t aged as well as some other arcade classics due to its monstrous level of quarter-munching difficulty, but it’s an interesting game that doesn’t get a lot of acknowledgement, while its predecessor is very fondly regarded. This may partly be due to the fact that Joust 2 didn’t get any home ports, while the original Joust was on pretty much everything.

Anyway, it’s an interesting curiosity if nothing else, so check it out in the video below to find out more. And don’t forget to subscribe on YouTube when you’re done!

Waifu Wednesday: Kasumi

Since she makes a guest appearance in today’s episode of Warriors Wednesday, I thought we’d take a closer look at my favourite Dead or Alive girl for today’s Waifu Wednesday.

Kasumi is one of those characters that it’s probably not fashionable to say is your “favourite”, what with her being one of the most prominently seen characters in the series, but I don’t care. I like ninjas, I like thighs and I like redheads.

She’s also an interesting and iconic character with a long history. So let’s explore the real Kasumi.

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Taito Essentials: The Electric Yo-Yo

One of the nice things about the two Taito Legends compilations on PS2, Xbox and PC (and the separate PSP release, which acts as a kind of “best of” compilation containing elements of both) is that it includes both well-known games and more obscure affairs.

One such example of the latter is The Electric Yo-Yo, an unusual Taito America game from 1982 that is so obscure that it doesn’t even have its own Wikipedia page (shock!). If Giant Bomb’s rather bare-bones page on the game is to be believed, it seems that it wasn’t all that well-received back in the day — but if there’s one thing I’ve learned in MoeGamer’s lifetime, it’s that it’s always worth considering something on its own merits, devoid of its original context and popular reception.

And y’know what? I kinda like The Electric Yo-Yo. I mean, sure, it’s kind of infuriating and I’ve hurled some deeply offensive language at it during my time with it… but I still kinda like it.

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Sunday Driving: Sega Blue Skies – OutRun 2006 Coast 2 Coast #1

It’s time to start our engines and kick off a new series of Sunday Driving.

This time around, we’ll be exploring Sega and Sumo Digital’s wonderful OutRun 2006: Coast 2 Coast, which you may recall is a game that I am a big fan of.

This is a classic racer that I’ve been meaning to revisit for quite some time now, so what better time than the present to jump back into an officially licensed Ferrari (from before Sega lost the license) and set course for the distant horizon?

Continue reading Sunday Driving: Sega Blue Skies – OutRun 2006 Coast 2 Coast #1

PS2 Essentials: TimeSplitters 2

Yes, yes, yes, I know it’s also on Xbox and Gamecube, but I’ve always thought of TimeSplitters as a PlayStation thing, so that’s where it’s getting categorised today.

Ahem. Anyway. TimeSplitters 2 is, unsurprisingly, the follow-up to the excellent TimeSplitters, a game developed by ex-Rare folks who previously worked on GoldenEye 007 and Perfect Dark on the Nintendo 64.

The original TimeSplitters has aged very well. Its sequel is even better. Let’s take a closer look.

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Project Zero 2: Float Like a Butterfly

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How do you follow an impressively creepy horror game about ghosts in the Japanese tradition? With more of the same, but different and/or better, of course.

Project Zero 2: Crimson Butterfly began development shortly after its predecessor was completed, and eventually released for Japanese and North American PlayStation 2 players in late 2003, and for Europe the following April. This was then followed by an enhanced Xbox port, which released in Japan and North America in late 2004, with Europe once again bringing up the rear in February of 2005.

Interestingly, the game then got a complete remake for the Nintendo Wii in the summer of 2012; this released simultaneously in Japan, Australia and Europe, but skipped a North American release. It’s this latter version that we’re primarily concerned with today. But first, a bit of history…

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Puzzler Essentials: Cleopatra Fortune

Cleopatra Fortune is an arcade game from 1997, developed as a collaborative effort between Taito and Natsume.

It’s a falling block puzzle of the type that was fashionable throughout the 16- and 32-bit eras in the mid-to-late ’90s. But despite having a touch of Tetris about some of its mechanics, it’s an altogether unique experience. And, moreover, unlike some of the more well-known names in the puzzle genre, particularly in recent years, it’s not one that’s been endlessly cloned, reskinned and recycled.

It is, however, brilliant.

Continue reading Puzzler Essentials: Cleopatra Fortune